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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Added scripting support; not yet integrated with the rest of the app.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@13 0fc631ac-6414-0410-93d0-97cfa31319b6
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <script/context.hpp>
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#include <util/error.hpp>
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#include <queue>
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DECLARE_TYPEOF_COLLECTION(ScriptValueP);
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DECLARE_TYPEOF_COLLECTION(Context::Binding);
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// ----------------------------------------------------------------------------- : Dummy values
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// A dummy type used during dependency analysis,
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// it simply supresses all error messages.
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class DependencyDummy : public ScriptIterator {
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public:
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virtual ScriptType type() const { return SCRIPT_DUMMY; }
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virtual String typeName() const { return "dummy"; }
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virtual ScriptValueP next() { return ScriptValueP(); }
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};
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ScriptValueP dependencyDummy(new DependencyDummy);
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ScriptValueP unified(const ScriptValueP& a, const ScriptValueP& b);
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// A script value that is a 'union' of two values.
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/* During actual execution the value could be either a *or* b,
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* So it has the dependency characteristics of both.
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*/
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class DependencyUnion : public ScriptValue {
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public:
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DependencyUnion(const ScriptValueP& a, const ScriptValueP& b)
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: a(a), b(b)
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{}
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virtual ScriptType type() const { return SCRIPT_DUMMY; }
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virtual String typeName() const { return "union of " + a->typeName() + " and " + b->typeName(); }
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virtual ScriptValueP dependencies(Context& ctx, const Dependency& dep) const {
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return unified( a->dependencies(ctx,dep), b->dependencies(ctx,dep));
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}
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virtual ScriptValueP makeIterator() const {
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return unified(a->makeIterator(), b->makeIterator());
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}
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private:
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ScriptValueP a, b;
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};
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// Unify two values from different execution paths
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void unify(ScriptValueP& a, const ScriptValueP& b) {
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if (a != b) a = new_intrusive2<DependencyUnion>(a,b);
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}
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// Unify two values from different execution paths
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ScriptValueP unified(const ScriptValueP& a, const ScriptValueP& b) {
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if (a == b) return a;
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else return new_intrusive2<DependencyUnion>(a,b);
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}
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// ----------------------------------------------------------------------------- : Jump record
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// Utility class: a jump that has been postponed
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struct Context::Jump {
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const Instruction* target; ///< Target of the jump
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vector<ScriptValueP> stack_top; ///< The top part of the stack, everything local to the current call
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vector<Binding> bindings; ///< The bindings made up to this point in the current scope
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};
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// an ordering on jumps by their target, lowest target = highest priority
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struct Context::JumpOrder {
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inline bool operator () (Jump* a, Jump* b) {
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return a->target > b->target;
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}
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};
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// ----------------------------------------------------------------------------- : Dependency analysis
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ScriptValueP Context::dependencies(const Dependency& dep, const Script& script) {
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// Dependency analysis proceeds in the same way as normal evaluation.
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// Operator calls will be replaced by "push dummy", we don't care about values.
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// Only the operators left are:
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// - member operator; and it signals a dependency.
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// - looper construction
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// - + for function composition
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// Jumps are tricky:
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// - I_JUMP: Just follow them, but see below
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// - I_JUMP_IF_NOT: We don't know the value of the condition, evaluate both branches.
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// The simple solution would be to use recursion to fork off one of the cases.
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// This could result in an exponential increase in execution time,
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// because the analysis after an if statement is duplicated.
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// A better solution is to evalutate branches 'in parallel'. After the if statement
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// the net stack effect is +1, the top element will then be a DependencyUnion object.
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// To detect the joining of the branches we look for I_JUMPs, the non jumping branch will have
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// a I_JUMP at the end, when we encounter it we start evaluating the other if branch.
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// - I_LOOP: We want to prevent infinite loops, the solution is that after the first
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// iteration we set the looper to a dummy value, so the loop is only executed once.
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// TODO: This could result in false negatives when iterating over things like fields.
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// We ignore this, because loops are usually only used for exporting, where dependency
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// analysis is not used anyway.
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// Variable assignments are performed as normall.
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// Scope for evaluating this script.
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size_t stack_size = stack.size();
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size_t scope = openScope();
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// Forward jumps waiting to be performed, by order of target (descending)
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priority_queue<Jump*,vector<Jump*>,JumpOrder> jumps;
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try {
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// Instruction pointer
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const Instruction* instr = &script.instructions[0];
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// Loop until we are done
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while (true) {
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assert(instr < &*script.instructions.end());
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// Is there a jump going here?
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// If so, unify with current execution path
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while (!jumps.empty() && jumps.top()->target == instr) {
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// unify with current execution path
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Jump* j = jumps.top(); jumps.pop();
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// unify stack
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assert(stack_size + j->stack_top.size() == stack.size());
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for (size_t i = 0; i < j->stack_top.size() ; ++i) {
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unify(stack[stack_size + i], j->stack_top[i]);
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}
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// unify bindings
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FOR_EACH(v, j->bindings) {
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unify(variables[v.variable].value, v.value.value);
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}
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delete j;
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}
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// Analyze the current instruction
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Instruction i = *instr++;
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switch (i.instr) {
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case I_NOP: break;
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// Push a constant (as normal)
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case I_PUSH_CONST: {
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stack.push_back(script.constants[i.data]);
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break;
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}
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// Pop top value (as normal)
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case I_POP: {
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stack.pop_back();
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break;
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}
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// Jump
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case I_JUMP: {
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if (&script.instructions[i.data] >= instr) {
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// forward jump
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// create jump record
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Jump* jump = new Jump;
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jump->target = &script.instructions[i.data];
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jump->stack_top.assign(stack.begin() + stack_size, stack.end());
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getBindings(scope, jump->bindings);
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jumps.push(jump);
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// clear scope
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stack.resize(stack_size);
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resetBindings(scope);
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// we don't follow this jump just yet, there may be jumps that point to earlier positions
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Jump* jumpTo = jumps.top(); jumps.pop();
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instr = jumpTo->target;
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FOR_EACH(s, jumpTo->stack_top) stack.push_back(s);
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FOR_EACH(b, jumpTo->bindings) setVariable(b.variable, b.value.value);
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delete jumpTo;
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} else {
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// backward jump: just follow it, someone else (I_LOOP) will make sure
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// we don't go into an infinite loop
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instr = &script.instructions[i.data];
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}
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break;
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}
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// Conditional jump
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case I_JUMP_IF_NOT: {
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stack.pop_back(); // condition
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// create jump record
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Jump* jump = new Jump;
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jump->target = &script.instructions[i.data];
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assert(jump->target >= instr); // jumps must be forward
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jump->stack_top.assign(stack.begin() + stack_size, stack.end());
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getBindings(scope, jump->bindings);
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jumps.push(jump);
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// just fall through for the case that the condition holds
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break;
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}
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// Get an object member (almost as normal)
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case I_MEMBER_C: {
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String name = *script.constants[i.data];
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stack.back()->signalDependent(*this, dep, name); // dependency on member
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stack.back() = stack.back()->getMember(name);
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break;
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}
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// Loop over a container, push next value or jump (almost as normal)
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case I_LOOP: {
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ScriptValueP& it = stack[stack.size() - 2]; // second element of stack
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assert(dynamic_pointer_cast<ScriptIterator>(it)); // top of stack must be an iterator
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ScriptValueP val = static_pointer_cast<ScriptIterator>(it)->next();
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if (val) {
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it = dependencyDummy; // invalidate iterator, so we loop only once
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stack.push_back(val);
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} else {
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stack.erase(stack.end() - 2); // remove iterator
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instr = &script.instructions[i.data];
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}
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break;
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}
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// Function call (as normal)
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case I_CALL: {
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// new scope
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size_t scope = openScope();
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// prepare arguments
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for (unsigned int j = 0 ; j < i.data ; ++j) {
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setVariable(instr[i.data - j - 1].data, stack.back());
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stack.pop_back();
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}
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instr += i.data; // skip arguments, there had better not be any jumps into the argument list
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// get function and call
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stack.back() = stack.back()->dependencies(*this, dep);
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// restore scope
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closeScope(scope);
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break;
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}
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// Function return (as normal)
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case I_RET: {
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closeScope(scope);
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// return top of stack
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ScriptValueP result = stack.back();
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stack.pop_back();
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assert(stack.size() == stack_size); // we end up with the same stack
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assert(jumps.empty()); // no open jump records
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return result;
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}
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// Get a variable (almost as normal)
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case I_GET_VAR: {
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ScriptValueP value = variables[i.data].value;
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if (!value) value = scriptNil; // no errors here
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stack.push_back(value);
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break;
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}
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// Set a variable (as normal)
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case I_SET_VAR: {
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setVariable(i.data, stack.back());
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break;
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}
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// Simple instruction: unary
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case I_UNARY: {
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ScriptValueP& a = stack.back();
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switch (i.instr1) {
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case I_ITERATOR_C:
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a = a->makeIterator(); // as normal
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break;
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default:
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a = dependencyDummy;
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}
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break;
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}
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// Simple instruction: binary
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case I_BINARY: {
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ScriptValueP b = stack.back(); stack.pop_back();
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ScriptValueP& a = stack.back();
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switch (i.instr2) {
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case I_ITERATOR_R:
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a = rangeIterator(0,0); // values don't matter
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break;
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case I_MEMBER: {
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String name = *b;
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a->signalDependent(*this, dep, name); // dependency on member
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a = a->getMember(name);
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break;
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} case I_ADD:
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unify(a, b); // may be function composition
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break;
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default:
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a = dependencyDummy;
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}
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break;
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}
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// Simple instruction: ternary
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case I_TERNARY: {
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ScriptValueP c = stack.back(); stack.pop_back();
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ScriptValueP b = stack.back(); stack.pop_back();
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ScriptValueP& a = stack.back();
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a = dependencyDummy;
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break;
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}
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}
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}
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} catch (...) {
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// cleanup after an exception
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// the only place where exceptions should be possible is in someValue->getMember
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if (scope) closeScope(scope); // restore scope
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stack.resize(stack_size); // restore stack
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// delete jump records
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while(jumps.empty()) {
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delete jumps.top();
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jumps.pop();
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}
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throw; // rethrow
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}
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}
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void Context::getBindings(size_t scope, vector<Binding>& bindings) {
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for (size_t i = scope + 1 ; i < shadowed.size() ; ++i) {
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Binding b = {shadowed[i].variable, variables[shadowed[i].variable]};
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bindings.push_back(b);
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}
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}
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void Context::resetBindings(size_t scope) {
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// same as closeScope()
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while (shadowed.size() > scope) {
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variables[shadowed.back().variable] = shadowed.back().value;
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shadowed.pop_back();
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}
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}
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