Styling option for more or less saturated multicolor frames for magic-new.

Add descriptions to many fields.
Made some text fields made editable and multline.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@833 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
pichoro
2008-04-01 03:44:08 +00:00
parent 18897c2a32
commit ba8fb39283
12 changed files with 60 additions and 25 deletions
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+14 -6
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@@ -5,7 +5,7 @@ full name: After 8th edition
icon: card-sample.png
position hint: 001
version: 2008-03-12
version: 2008-03-13
depends on:
package: magic.mse-game
version: 2007-12-29
@@ -39,16 +39,19 @@ init script:
#Should multicolor lands with basic land types have a colored name?
mask_multi_land_with_color := { styling.colored_multicolor_land_name }
# Which artifact template should be used?
artifact_template := {
# Which artifact template should be used? Which multicolor template should be used?
alternate_template := {
if input == "a" then (
if styling.artifact_style == "light" then "oa"
else if styling.artifact_style == "brown" then "ba"
else "a"
) else if input == "m" then (
if styling.saturated_multicolor then "m"
else "om"
) else input
}
template := { artifact_template() + "{type}.jpg" }
land_template := { (if input == "a" then "c" else input) + "l{type}.jpg" }
template := { alternate_template() + "{type}.jpg" }
land_template := { (if input == "a" then "c" else alternate_template()) + "l{type}.jpg" }
# Use land templates for previews because they show more contrast
hybrid_previews := "land,hybrid"
@@ -61,8 +64,8 @@ init script:
# Use guild mana symbols?
guild_mana := { styling.use_guild_mana_symbols }
############################################################## Set info fields
set info style:
symbol:
@@ -83,6 +86,11 @@ styling field:
choice: light
choice: dark
choice: brown
styling field:
type: boolean
name: saturated multicolor
description: Should multicolor cards be more saturated? This is done on real cards.
initial: yes
styling field:
type: boolean
name: grey hybrid name