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file/import/export formats
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@7 0fc631ac-6414-0410-93d0-97cfa31319b6
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <data/format/formats.hpp>
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#include <data/set.hpp>
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DECLARE_POINTER_TYPE(FileFormat);
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DECLARE_TYPEOF_COLLECTION(FileFormatP);
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// ----------------------------------------------------------------------------- : Formats
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// All supported file formats
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vector<FileFormatP> fileFormats;
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void initFileFormats() {
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//fileFormats.push_back(new_shared<MSE2FileFilter>());
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//fileFormats.push_back(new_shared<MSE1FileFilter>());
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//fileFormats.push_back(new_shared<MtgEditorFileFilter>());
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}
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String importFormats() {
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String allExtensions; // type1;type2
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String typeStrings; // |name1|type1|name2|type2
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FOR_EACH(f, fileFormats) {
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if (f->canImport()) {
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if (!allExtensions.empty()) allExtensions += _(";");
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allExtensions += _("*.") + f->extension();
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typeStrings += _("|") + f->name() + _("|*.") + f->extension();
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}
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}
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return _("Set files|") + allExtensions + typeStrings + _("|All files (*.*)|*.*");
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}
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String exportFormats(const Game& game) {
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String typeStrings; // name1|type1|name2|type2
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FOR_EACH(f, fileFormats) {
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if (f->canExport(game)) {
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if (!typeStrings.empty()) typeStrings += _("|");
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typeStrings += f->name() + _("|*.") + f->extension();
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}
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}
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return typeStrings;
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}
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void exportSet(const Set& set, const String& filename, size_t formatType) {
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FileFormatP format = fileFormats.at(formatType);
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if (!format->canExport(*set.game)) {
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throw InternalError(_("File format doesn't apply to set"));
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}
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format->exportSet(set, filename);
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}
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SetP importSet(String name) {
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size_t pos = name.find_last_of(_('.'));
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String extension = pos==String::npos ? _("") : name.substr(pos + 1);
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// determine format
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FOR_EACH(f, fileFormats) {
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if (f->extension() == extension) {
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return f->importSet(name);
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}
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}
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// default : use first format = MSE2 format
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assert(!fileFormats.empty() && fileFormats[0]->canImport());
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return fileFormats[0]->importSet(name);
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}
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@@ -0,0 +1,78 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_DATA_FORMAT_FORMATS
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#define HEADER_DATA_FORMAT_FORMATS
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/error.hpp>
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class Game;
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DECLARE_POINTER_TYPE(Set);
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// ----------------------------------------------------------------------------- : FileFormat
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/// A filter for a specific file format
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class FileFormat {
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public:
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/// File extension used by this file format
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virtual String extension() = 0;
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/// Name of the filter
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virtual String name() = 0;
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/// Can it be used for importing sets?
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virtual bool canImport() = 0;
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/// Can it be used for exporting sets for a particular game?
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virtual bool canExport(const Game&) = 0;
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/// Import using this filter
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virtual SetP importSet(const String& filename) {
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throw InternalError(_("Import not supported by this file format"));
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}
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/// Export using this filter
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virtual void exportSet(const Set& set, const String& filename) {
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throw InternalError(_("Export not supported by this file format"));
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}
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};
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// ----------------------------------------------------------------------------- : Formats
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/// Initialize the list of file formats
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/** Must be called before any other methods of this header */
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void initFileFormats();
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/// List of supported import formats
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/** Formated as _("All supported (type1,...)|type1,...|name|type|...|All files(*.*)|*.*").
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* For use in file selection dialogs.
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*/
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String importFormats();
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// List of supported export formats that a set in a specific game can be exported.
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/** Similair format as importFormats, except for _('all supported') and _('all files')
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*/
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String exportFormats(const Game& game);
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/// Opens a set with the specified filename.
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/** File format is chosen based on the extension, default is fileFormats[0]
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* (which is the MSE2 file filter)
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* throws on error, always returns a valid set
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*
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* NOTE: String parameter must be passed by valueso we get a copy, otherwise
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* changing the recent set list could change the filename while we are opening it
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* (which would be bad)
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*/
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SetP importSet(String name);
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/// Save a set under the specified name.
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/** filterType specifies what format to use for saving, used as index in the list of file formats
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*/
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void exportSet(const Set& set, const String& filename, size_t formatType);
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// ----------------------------------------------------------------------------- : Export
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// ----------------------------------------------------------------------------- : EOF
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#endif
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