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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
New rotation system (see forum thread).
Major changes: - when rotating, the top left corner of the rectangle stays in place. - ValueViewers get a dc that is pre-rotated/translated for them, i.e. (0,0) is the top-left of the viewer (with ValueViewer::getRotation). - moved 'angle' from individual Styles to the Style base class. - any rotation angle is now possible. angle is still an int for now. This warrants a version bump git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@782 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -57,7 +57,8 @@ void SymbolSelectEditor::draw(DC& dc) {
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// draw selection rectangle
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.SetPen(wxPen(*wxCYAN,1,wxDOT));
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RealRect rect = control.rotation.tr(RealRect(selection_rect_a, RealSize(selection_rect_b - selection_rect_a)));
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//% TODO: use RotatedDC?
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RealRect rect = control.rotation.trRectToBB(RealRect(selection_rect_a, RealSize(selection_rect_b - selection_rect_a)));
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dc.DrawRectangle(rect);
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} else {
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// draw handles
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