New rotation system (see forum thread).

Major changes:
  - when rotating, the top left corner of the rectangle stays in place.
  - ValueViewers get a dc that is pre-rotated/translated for them, i.e. (0,0) is the top-left of the viewer (with ValueViewer::getRotation).
  - moved 'angle' from individual Styles to the Style base class.
  - any rotation angle is now possible. angle is still an int for now.

This warrants a version bump

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@782 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-12-23 21:58:58 +00:00
parent 94e4a1ce9e
commit b79f52db84
47 changed files with 498 additions and 371 deletions
+2 -1
View File
@@ -57,7 +57,8 @@ void SymbolSelectEditor::draw(DC& dc) {
// draw selection rectangle
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(wxPen(*wxCYAN,1,wxDOT));
RealRect rect = control.rotation.tr(RealRect(selection_rect_a, RealSize(selection_rect_b - selection_rect_a)));
//% TODO: use RotatedDC?
RealRect rect = control.rotation.trRectToBB(RealRect(selection_rect_a, RealSize(selection_rect_b - selection_rect_a)));
dc.DrawRectangle(rect);
} else {
// draw handles