New rotation system (see forum thread).

Major changes:
  - when rotating, the top left corner of the rectangle stays in place.
  - ValueViewers get a dc that is pre-rotated/translated for them, i.e. (0,0) is the top-left of the viewer (with ValueViewer::getRotation).
  - moved 'angle' from individual Styles to the Style base class.
  - any rotation angle is now possible. angle is still an int for now.

This warrants a version bump

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@782 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-12-23 21:58:58 +00:00
parent 94e4a1ce9e
commit b79f52db84
47 changed files with 498 additions and 371 deletions
+4 -1
View File
@@ -84,10 +84,13 @@ struct Rotate270 {
Image rotate_image(const Image& image, int angle) {
switch (angle % 360) {
case 0: return image;
case 90: return rotate_image_impl<Rotate90> (image);
case 180: return rotate_image_impl<Rotate180>(image);
case 270: return rotate_image_impl<Rotate270>(image);
default: return image;
default:
if (!image.HasAlpha()) const_cast<Image&>(image).InitAlpha();
return image.Rotate(angle * M_PI / 180, wxPoint(0,0));
}
}