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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
New rotation system (see forum thread).
Major changes: - when rotating, the top left corner of the rectangle stays in place. - ValueViewers get a dc that is pre-rotated/translated for them, i.e. (0,0) is the top-left of the viewer (with ValueViewer::getRotation). - moved 'angle' from individual Styles to the Style base class. - any rotation angle is now possible. angle is still an int for now. This warrants a version bump git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@782 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -302,7 +302,7 @@ void SymbolFont::drawWithText(RotatedDC& dc, const RealRect& rect, double font_s
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if (def) {
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Bitmap bmp = def->getBitmap(*this, dc.trS(font_size));
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// align symbol
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sym_rect.size() = dc.trInvS(RealSize(bmp.GetWidth(), bmp.GetHeight()));
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sym_rect.size() = dc.trInvS(RealSize(bmp));
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sym_rect.position() = align_in_rect(align, sym_rect.size(), rect);
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// draw
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dc.DrawBitmap(bmp, sym_rect.position());
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