New rotation system (see forum thread).

Major changes:
  - when rotating, the top left corner of the rectangle stays in place.
  - ValueViewers get a dc that is pre-rotated/translated for them, i.e. (0,0) is the top-left of the viewer (with ValueViewer::getRotation).
  - moved 'angle' from individual Styles to the Style base class.
  - any rotation angle is now possible. angle is still an int for now.

This warrants a version bump

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@782 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-12-23 21:58:58 +00:00
parent 94e4a1ce9e
commit b79f52db84
47 changed files with 498 additions and 371 deletions
+1 -1
View File
@@ -302,7 +302,7 @@ void SymbolFont::drawWithText(RotatedDC& dc, const RealRect& rect, double font_s
if (def) {
Bitmap bmp = def->getBitmap(*this, dc.trS(font_size));
// align symbol
sym_rect.size() = dc.trInvS(RealSize(bmp.GetWidth(), bmp.GetHeight()));
sym_rect.size() = dc.trInvS(RealSize(bmp));
sym_rect.position() = align_in_rect(align, sym_rect.size(), rect);
// draw
dc.DrawBitmap(bmp, sym_rect.position());