New rotation system (see forum thread).

Major changes:
  - when rotating, the top left corner of the rectangle stays in place.
  - ValueViewers get a dc that is pre-rotated/translated for them, i.e. (0,0) is the top-left of the viewer (with ValueViewer::getRotation).
  - moved 'angle' from individual Styles to the Style base class.
  - any rotation angle is now possible. angle is still an int for now.

This warrants a version bump

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@782 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-12-23 21:58:58 +00:00
parent 94e4a1ce9e
commit b79f52db84
47 changed files with 498 additions and 371 deletions
+35 -17
View File
@@ -94,9 +94,10 @@ intrusive_ptr<Field> read_new<Field>(Reader& reader) {
Style::Style(const FieldP& field)
: fieldP(field)
, z_index(0)
, left(0), top(0)
, width(0), height(0)
, right(0), bottom(0)
, left(-1), top(-1)
, width(-1), height(-1)
, right(-1), bottom(-1)
, angle(0)
, visible(true)
, automatic_side(AUTO_UNKNOWN)
, content_dependent(false)
@@ -112,6 +113,7 @@ IMPLEMENT_REFLECTION(Style) {
REFLECT(top);
REFLECT(height);
REFLECT(bottom);
REFLECT(angle);
REFLECT(visible);
}
@@ -130,28 +132,44 @@ int Style::update(Context& ctx) {
| top .update(ctx)
| height .update(ctx)
| bottom .update(ctx)
| angle .update(ctx)
| visible.update(ctx);
// determine automatic_side
// determine automatic_side and attachment of rotation point
if (automatic_side == AUTO_UNKNOWN) {
if (right == 0) automatic_side = (AutomaticSide)(automatic_side | AUTO_RIGHT);
else if (width == 0) automatic_side = (AutomaticSide)(automatic_side | AUTO_WIDTH);
else automatic_side = (AutomaticSide)(automatic_side | AUTO_LEFT);
if (bottom == 0) automatic_side = (AutomaticSide)(automatic_side | AUTO_BOTTOM);
else if (height == 0) automatic_side = (AutomaticSide)(automatic_side | AUTO_HEIGHT);
else automatic_side = (AutomaticSide)(automatic_side | AUTO_TOP);
}
if (automatic_side & AUTO_WIDTH){
changed=changed;//BREAKPOINT
if (right == -1) automatic_side = (AutomaticSide)(automatic_side | AUTO_RIGHT);
else if (width == -1) automatic_side = (AutomaticSide)(automatic_side | AUTO_WIDTH);
else if (left == -1) automatic_side = (AutomaticSide)(automatic_side | AUTO_LEFT);
else automatic_side = (AutomaticSide)(automatic_side | AUTO_LR);
if (bottom == -1) automatic_side = (AutomaticSide)(automatic_side | AUTO_BOTTOM);
else if (height == -1) automatic_side = (AutomaticSide)(automatic_side | AUTO_HEIGHT);
else if (top == -1) automatic_side = (AutomaticSide)(automatic_side | AUTO_TOP);
else automatic_side = (AutomaticSide)(automatic_side | AUTO_TB);
changed = true;
}
if (!changed) return CHANGE_NONE;
// update the automatic_side
if (automatic_side & AUTO_LEFT) left = right - width;
else if (automatic_side & AUTO_WIDTH) width = right - left;
else right = left + width;
else if (automatic_side & AUTO_RIGHT) right = left + width;
else {int lr = left + right; left = (lr - width) / 2; right = (lr + width) / 2; }
if (automatic_side & AUTO_TOP) top = bottom - height;
else if (automatic_side & AUTO_HEIGHT) height = bottom - top;
else bottom = top + height;
// are there changes?
return changed;
else if (automatic_side & AUTO_BOTTOM) bottom = top + height;
else {int tb = top + bottom; top = (tb - height) / 2; bottom = (tb + height) / 2; }
// adjust rotation point
if (angle != 0 && (automatic_side & (AUTO_LEFT | AUTO_TOP))) {
double s = sin(angle * M_PI / 180), c = cos(angle * M_PI / 180);
if (automatic_side & AUTO_LEFT) { // attach right corner instead of left
left = left + width * (1 - c);
top = top + width * s;
}
if (automatic_side & AUTO_TOP) { // attach botom corner instead of top
left = left - height * s;
top = top + height * (1 - c);
}
}
// done
return CHANGE_OTHER;
}
void Style::initDependencies(Context& ctx, const Dependency& dep) const {