mirror of
https://github.com/amyinspace/MagicSetEditor2.git
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action for modifying the card list
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@34 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -0,0 +1,81 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <data/action/set.hpp>
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#include <data/set.hpp>
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#include <data/card.hpp>
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#include <util/error.hpp>
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// ----------------------------------------------------------------------------- : Add card
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AddCardAction::AddCardAction(Set& set)
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: CardListAction(set), card(new Card(*set.game))
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{}
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AddCardAction::AddCardAction(Set& set, const CardP& card)
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: CardListAction(set), card(card)
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{}
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String AddCardAction::getName(bool to_undo) const {
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return _("Add card");
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}
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void AddCardAction::perform(bool to_undo) {
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if (!to_undo) {
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set.cards.push_back(card);
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} else {
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assert(!set.cards.empty());
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set.cards.pop_back();
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}
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}
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// ----------------------------------------------------------------------------- : Remove card
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RemoveCardAction::RemoveCardAction(Set& set, const CardP& card)
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: CardListAction(set), card(card)
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{
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// find the card_id of the card we want to remove
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vector<CardP>::iterator it = find(set.cards.begin(), set.cards.end(), card);
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if (it != set.cards.end()) {
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card_id = it - set.cards.begin();
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} else {
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throw InternalError(_("Card to remove not found in set"));
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}
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}
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String RemoveCardAction::getName(bool to_undo) const {
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return _("Remove card");
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}
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void RemoveCardAction::perform(bool to_undo) {
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if (!to_undo) {
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assert(card_id < set.cards.size());
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set.cards.erase(set.cards.begin() + card_id);
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} else {
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assert(card_id <= set.cards.size());
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set.cards.insert(set.cards.begin() + card_id, card);
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}
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}
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// ----------------------------------------------------------------------------- : Reorder cards
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ReorderCardsAction::ReorderCardsAction(Set& set, size_t card_id1, size_t card_id2)
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: CardListAction(set), card_id1(card_id1), card_id2(card_id2)
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{}
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String ReorderCardsAction::getName(bool to_undo) const {
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return _("Reorder cards");
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}
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void ReorderCardsAction::perform(bool to_undo) {
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assert(card_id1 < set.cards.size());
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assert(card_id2 < set.cards.size());
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swap(set.cards[card_id1], set.cards[card_id2]);
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}
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@@ -0,0 +1,77 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_DATA_ACTION_SET
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#define HEADER_DATA_ACTION_SET
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/** @file data/action/set.hpp
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*
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* Actions operating on Sets
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*/
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/action_stack.hpp>
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class Set;
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DECLARE_POINTER_TYPE(Card);
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// ----------------------------------------------------------------------------- : Add card
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/// An Action the changes the card list of a set
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class CardListAction : public Action {
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public:
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inline CardListAction(Set& set) : set(set) {}
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protected:
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Set& set; // the set owns this action, so the set will not be destroyed before this
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};
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/// Adding a new card to a set
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class AddCardAction : public CardListAction {
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public:
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AddCardAction(Set& set);
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AddCardAction(Set& set, const CardP& card);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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private:
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CardP card; ///< The new card
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};
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// ----------------------------------------------------------------------------- : Remove card
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/// Removing a card from a set
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class RemoveCardAction : public CardListAction {
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public:
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RemoveCardAction(Set& set, const CardP& card);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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private:
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CardP card; ///< The removed card
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size_t card_id; ///< Position of the card in the set
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};
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// ----------------------------------------------------------------------------- : Reorder cards
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/// Change the position of a card in the card list by swapping two cards
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class ReorderCardsAction : public CardListAction {
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public:
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ReorderCardsAction(Set& set, size_t card_id1, size_t card_id2);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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private:
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size_t card_id1, card_id2; ///< Positions of the two cards to swap
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};
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// ----------------------------------------------------------------------------- : EOF
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#endif
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