Updated copyright information (2009 + my real name)

MSE now handles opening more gracefully - can handle directories and failures
Changed behavior to always save cards to separate files with intent to add VCS later (note: shouldn't do this for zip, but can't see a good way to approach this)


git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1388 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
coppro
2009-06-19 03:09:05 +00:00
parent bc69eea4ee
commit b73f081b60
328 changed files with 353 additions and 346 deletions
+6 -3
View File
@@ -1,6 +1,6 @@
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2008 Twan van Laarhoven and "coppro" |
//| Copyright: (C) 2001 - 2009 Twan van Laarhoven and Sean Hunt |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
@@ -17,13 +17,16 @@
class MSE2FileFormat : public FileFormat {
public:
virtual String extension() { return _("mse-set"); }
virtual String matches() { return _("*.mse-set;set"); }
virtual String name() { return _("Magic Set Editor sets (*.mse-set)"); }
virtual bool canImport() { return true; }
virtual bool canExport(const Game&) { return true; }
virtual SetP importSet(const String& filename) {
wxString set_name = filename;
filename.EndsWith(_("/set"), &set_name);
SetP set(new Set);
set->open(filename);
settings.addRecentFile(filename);
set->open(set_name);
settings.addRecentFile(set_name);
return set;
}
virtual void exportSet(Set& set, const String& filename, bool is_copy) {