mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Updated copyright information (2009 + my real name)
MSE now handles opening more gracefully - can handle directories and failures Changed behavior to always save cards to separate files with intent to add VCS later (note: shouldn't do this for zip, but can't see a good way to approach this) git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1388 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -1,6 +1,6 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2008 Twan van Laarhoven and "coppro" |
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//| Copyright: (C) 2001 - 2009 Twan van Laarhoven and Sean Hunt |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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@@ -17,13 +17,16 @@
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class MSE2FileFormat : public FileFormat {
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public:
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virtual String extension() { return _("mse-set"); }
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virtual String matches() { return _("*.mse-set;set"); }
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virtual String name() { return _("Magic Set Editor sets (*.mse-set)"); }
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virtual bool canImport() { return true; }
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virtual bool canExport(const Game&) { return true; }
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virtual SetP importSet(const String& filename) {
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wxString set_name = filename;
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filename.EndsWith(_("/set"), &set_name);
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SetP set(new Set);
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set->open(filename);
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settings.addRecentFile(filename);
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set->open(set_name);
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settings.addRecentFile(set_name);
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return set;
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}
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virtual void exportSet(Set& set, const String& filename, bool is_copy) {
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