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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-11 13:17:00 -04:00
Added the necessery classes to handle symmetry objects/mirrors in symbols; What used to be SymbolPart is now SymbolShape, SymbolPart is a base class.
This should also pave the way for grouping. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@526 0fc631ac-6414-0410-93d0-97cfa31319b6
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+11
-10
@@ -36,31 +36,32 @@ void SymbolValueEditor::draw(RotatedDC& dc) {
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}
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void SymbolValueEditor::drawButton(RotatedDC& dc, int button, const String& text) {
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bool down = button == button_down;
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double size = style().height;
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double x = style().right - size - (size + 1) * button;
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double height = style().height;
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double width = style().height + 2;
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double x = style().right - width - (width + 1) * button;
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double y = style().top;
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// draw button
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE));
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dc.DrawRectangle(RealRect(x, y, size, size));
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dc.DrawRectangle(RealRect(x, y, width, height));
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dc.SetPen(wxSystemSettings::GetColour(down ? wxSYS_COLOUR_BTNSHADOW : wxSYS_COLOUR_BTNHIGHLIGHT));
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dc.DrawLine(RealPoint(x,y),RealPoint(x+size,y));
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dc.DrawLine(RealPoint(x,y),RealPoint(x,y+size));
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dc.DrawLine(RealPoint(x,y),RealPoint(x+width,y));
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dc.DrawLine(RealPoint(x,y),RealPoint(x,y+height));
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dc.SetPen(wxSystemSettings::GetColour(down ? wxSYS_COLOUR_BTNHIGHLIGHT : wxSYS_COLOUR_BTNSHADOW));
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dc.DrawLine(RealPoint(x+size-1,y),RealPoint(x+size-1,y+size));
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dc.DrawLine(RealPoint(x,y+size-1),RealPoint(x+size,y+size-1));
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dc.DrawLine(RealPoint(x+width-1,y),RealPoint(x+width-1,y+height));
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dc.DrawLine(RealPoint(x,y+height-1),RealPoint(x+width,y+height-1));
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// draw text
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RealSize text_size = dc.GetTextExtent(text);
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dc.DrawText(text, align_in_rect((Alignment)(ALIGN_BOTTOM | ALIGN_CENTER), text_size, RealRect(x, y, size,size*0.9)));
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dc.DrawText(text, align_in_rect((Alignment)(ALIGN_BOTTOM | ALIGN_CENTER), text_size, RealRect(x, y, width,height*0.9)));
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// draw image
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const Bitmap& bmp = button_images[button];
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RealSize image_size(bmp.GetWidth(), bmp.GetHeight());
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dc.DrawBitmap(bmp, align_in_rect(ALIGN_MIDDLE_CENTER, image_size, RealRect(x,y,size,size * 0.8)));
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dc.DrawBitmap(bmp, align_in_rect(ALIGN_MIDDLE_CENTER, image_size, RealRect(x,y,width,height * 0.8)));
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}
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int SymbolValueEditor::findButton(const RealPoint& pos) {
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if (pos.y < style().top || pos.y >= style().bottom) return -1;
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int button = (int)floor( (style().right - pos.x) / (style().height + 1) );
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int button = (int)floor( (style().right - pos.x) / (style().height + 3) );
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if (button >= 0 && button <= 1) return button;
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return -1;
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}
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