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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-11 21:27:01 -04:00
Added the necessery classes to handle symmetry objects/mirrors in symbols; What used to be SymbolPart is now SymbolShape, SymbolPart is a base class.
This should also pave the way for grouping. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@526 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -19,13 +19,15 @@ SymbolPartList::SymbolPartList(Window* parent, int id, SymbolP symbol)
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{
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// Create image list
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wxImageList* images = new wxImageList(16,16);
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// NOTE: this is based on the order of the SymbolPartCombine enum!
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// NOTE: this is based on the order of the SymbolShapeCombine and SymbolSymmetryType enums!
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images->Add(load_resource_image(_("combine_or")));
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images->Add(load_resource_image(_("combine_sub")));
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images->Add(load_resource_image(_("combine_and")));
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images->Add(load_resource_image(_("combine_xor")));
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images->Add(load_resource_image(_("combine_over")));
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images->Add(load_resource_image(_("combine_border")));
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images->Add(load_resource_image(_("symmetry_rotation")));
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images->Add(load_resource_image(_("symmetry_reflection")));
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AssignImageList(images, wxIMAGE_LIST_SMALL);
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// create columns
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InsertColumn(0, _("Name"));
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@@ -59,7 +61,7 @@ String SymbolPartList::OnGetItemText(long item, long col) const {
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return getPart(item)->name;
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}
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int SymbolPartList::OnGetItemImage(long item) const {
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return getPart(item)->combine;
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return getPart(item)->icon();
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}
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SymbolPartP SymbolPartList::getPart(long item) const {
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@@ -74,14 +76,12 @@ void SymbolPartList::selectItem(long item) {
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}
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}
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void SymbolPartList::getselected_parts(set<SymbolPartP>& sel) {
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void SymbolPartList::getSelectedParts(set<SymbolPartP>& sel) {
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sel.clear();
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long count = GetItemCount();
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for (long i = 0 ; i < count ; ++ i) {
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bool selected = GetItemState(i, wxLIST_STATE_SELECTED);
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if (selected) {
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sel.insert(symbol->parts.at(i));
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}
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if (selected) sel.insert(symbol->parts.at(i));
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}
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}
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@@ -94,7 +94,7 @@ void SymbolPartList::selectParts(const set<SymbolPartP>& sel) {
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wxLIST_STATE_SELECTED);
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}
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}
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void SymbolPartList::update() {
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if (symbol->parts.empty()) {
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// deleting all items requires a full refresh on win32
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