mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 13:06:59 -04:00
Symbol editor now has constraints on selection, but part list allows selection inside groups.
Added logical 'xor' operator for scripting. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@534 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
+52
-22
@@ -105,6 +105,7 @@ void SymbolPartMatrixAction::transform(SymbolPart& part, const Matrix2D& m) {
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// bounds change after transforming
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s->calculateBounds();
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} else if (SymbolSymmetry* s = part.isSymbolSymmetry()) {
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s->center = (s->center - center) * m + center;
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s->handle = s->handle * m;
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} else if (SymbolGroup* g = part.isSymbolGroup()) {
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FOR_EACH(p, g->parts) {
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@@ -280,7 +281,8 @@ void SymbolPartScaleAction::transformPart(SymbolPart& part) {
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pnt->delta_after = pnt->delta_after .mul(scale);
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}
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} else if (SymbolSymmetry* s = part.isSymbolSymmetry()) {
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throw "TODO";
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transform(s->center);
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s->handle.mul(new_size.div(old_size));
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} else if (SymbolGroup* g = part.isSymbolGroup()) {
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FOR_EACH(p, g->parts) {
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transformPart(*p);
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@@ -450,8 +452,9 @@ void DuplicateSymbolPartsAction::getParts(set<SymbolPartP>& parts) {
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// ----------------------------------------------------------------------------- : Reorder symbol parts
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ReorderSymbolPartsAction::ReorderSymbolPartsAction(Symbol& symbol, size_t old_position, size_t new_position)
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: symbol(symbol), old_position(old_position), new_position(new_position)
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ReorderSymbolPartsAction::ReorderSymbolPartsAction(SymbolGroup& old_parent, size_t old_position, SymbolGroup& new_parent, size_t new_position)
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: old_parent(&old_parent), new_parent(&new_parent)
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, old_position(old_position), new_position(new_position)
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{}
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String ReorderSymbolPartsAction::getName(bool to_undo) const {
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@@ -459,31 +462,58 @@ String ReorderSymbolPartsAction::getName(bool to_undo) const {
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}
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void ReorderSymbolPartsAction::perform(bool to_undo) {
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assert(old_position < symbol.parts.size());
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assert(new_position < symbol.parts.size());
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SymbolPartP part = symbol.parts.at(old_position);
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symbol.parts.erase( symbol.parts.begin() + old_position);
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symbol.parts.insert(symbol.parts.begin() + new_position, part);
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// remove from old
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assert(old_position < old_parent->parts.size());
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SymbolPartP part = old_parent->parts.at(old_position);
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old_parent->parts.erase( old_parent->parts.begin() + old_position);
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// add to new
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assert(new_position <= new_parent->parts.size());
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new_parent->parts.insert(new_parent->parts.begin() + new_position, part);
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// next time the other way around
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swap(old_parent, new_parent);
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swap(old_position, new_position);
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}
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// ----------------------------------------------------------------------------- : Group symbol parts
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GroupSymbolPartsActionBase::GroupSymbolPartsActionBase(Symbol& symbol)
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: symbol(symbol)
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{}
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void GroupSymbolPartsActionBase::perform(bool to_undo) {
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swap(symbol.parts, old_part_list);
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UngroupReorderSymbolPartsAction::UngroupReorderSymbolPartsAction(SymbolGroup& group_parent, size_t group_pos, SymbolGroup& target_parent, size_t target_pos)
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: group_parent(group_parent), group_pos(group_pos)
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, target_parent(target_parent), target_pos(target_pos)
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{
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group = dynamic_pointer_cast<SymbolGroup>(group_parent.parts.at(group_pos));
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assert(group);
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}
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GroupSymbolPartsAction::GroupSymbolPartsAction(Symbol& symbol, const set<SymbolPartP>& parts)
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: GroupSymbolPartsActionBase(symbol)
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String UngroupReorderSymbolPartsAction::getName(bool to_undo) const {
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return _ACTION_("reorder parts");
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}
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void UngroupReorderSymbolPartsAction::perform(bool to_undo) {
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if (!to_undo) {
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group_parent.parts.erase(group_parent.parts.begin() + group_pos);
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target_parent.parts.insert(target_parent.parts.begin() + target_pos, group->parts.begin(), group->parts.end());
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} else {
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target_parent.parts.erase(target_parent.parts.begin() + target_pos, target_parent.parts.begin() + target_pos + group->parts.size());
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group_parent.parts.insert(group_parent.parts.begin() + group_pos, group);
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}
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}
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// ----------------------------------------------------------------------------- : Group symbol parts
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GroupSymbolPartsActionBase::GroupSymbolPartsActionBase(SymbolGroup& root)
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: root(root)
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{}
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void GroupSymbolPartsActionBase::perform(bool to_undo) {
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swap(root.parts, old_part_list);
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}
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GroupSymbolPartsAction::GroupSymbolPartsAction(SymbolGroup& root, const set<SymbolPartP>& parts, const SymbolGroupP& group)
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: GroupSymbolPartsActionBase(root)
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{
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// group parts in the old parts list
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bool done = false;
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SymbolGroupP group(new SymbolGroup);
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group->name = _("Group");
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FOR_EACH(p, symbol.parts) {
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FOR_EACH(p, root.parts) {
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assert(p != group);
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if (parts.find(p) != parts.end()) {
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// add to group instead
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group->parts.push_back(p);
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@@ -502,11 +532,11 @@ String GroupSymbolPartsAction::getName(bool to_undo) const {
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return _ACTION_("group parts");
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}
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UngroupSymbolPartsAction::UngroupSymbolPartsAction(Symbol& symbol, const set<SymbolPartP>& parts)
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: GroupSymbolPartsActionBase(symbol)
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UngroupSymbolPartsAction::UngroupSymbolPartsAction(SymbolGroup& root, const set<SymbolPartP>& parts)
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: GroupSymbolPartsActionBase(root)
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{
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// break up the parts in the old parts list
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FOR_EACH(p, symbol.parts) {
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FOR_EACH(p, root.parts) {
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if (parts.find(p) != parts.end() && p->isSymbolGroup()) {
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// break up the group
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SymbolGroup* g = p->isSymbolGroup();
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@@ -240,36 +240,52 @@ class DuplicateSymbolPartsAction : public SymbolPartListAction {
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/// Change the position of a part in a symbol, by moving a part.
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class ReorderSymbolPartsAction : public SymbolPartListAction {
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public:
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ReorderSymbolPartsAction(Symbol& symbol, size_t old_position, size_t new_position);
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ReorderSymbolPartsAction(SymbolGroup& old_parent, size_t old_position, SymbolGroup& new_parent, size_t new_position);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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private:
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Symbol& symbol; ///< Symbol to swap the parts in
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SymbolGroup* old_parent, *new_parent;///< Parents to move from and to
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public:
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size_t old_position, new_position; ///< Positions to move from and to
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};
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/// Break up a single group, and put its contents at a specific position
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class UngroupReorderSymbolPartsAction : public SymbolPartListAction {
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public:
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/// Remove all the given groups
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UngroupReorderSymbolPartsAction(SymbolGroup& group_parent, size_t group_pos, SymbolGroup& target_parent, size_t target_pos);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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private:
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SymbolGroup& group_parent;
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size_t group_pos;
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SymbolGroupP group; ///< Group to destroy
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SymbolGroup& target_parent;
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size_t target_pos;
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};
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// ----------------------------------------------------------------------------- : Group symbol parts
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/// Group multiple symbol parts together
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class GroupSymbolPartsActionBase : public SymbolPartListAction {
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public:
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GroupSymbolPartsActionBase(Symbol& symbol);
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GroupSymbolPartsActionBase(SymbolGroup& root);
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virtual void perform(bool to_undo);
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protected:
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Symbol& symbol; ///< Symbol to group stuff in
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SymbolGroup& root; ///< Symbol or group to group stuff in
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vector<SymbolPartP> old_part_list; ///< Old part list of the symbol
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};
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/// Group multiple symbol parts together
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class GroupSymbolPartsAction : public GroupSymbolPartsActionBase {
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public:
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GroupSymbolPartsAction(Symbol& symbol, const set<SymbolPartP>& parts);
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GroupSymbolPartsAction(SymbolGroup& root, const set<SymbolPartP>& parts, const SymbolGroupP& group);
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virtual String getName(bool to_undo) const;
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};
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@@ -277,11 +293,11 @@ class GroupSymbolPartsAction : public GroupSymbolPartsActionBase {
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/// Break up one or more SymbolGroups
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class UngroupSymbolPartsAction : public GroupSymbolPartsActionBase {
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public:
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UngroupSymbolPartsAction(Symbol& symbol, const set<SymbolPartP>& groups);
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/// Remove all the given groups
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UngroupSymbolPartsAction(SymbolGroup& root, const set<SymbolPartP>& groups);
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virtual String getName(bool to_undo) const;
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};
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// ----------------------------------------------------------------------------- : EOF
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#endif
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+22
-11
@@ -204,7 +204,12 @@ String SymbolSymmetry::typeName() const {
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}
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SymbolPartP SymbolSymmetry::clone() const {
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return new_intrusive1<SymbolSymmetry>(*this);
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SymbolSymmetryP part(new SymbolSymmetry(*this));
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// also clone the parts inside
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FOR_EACH(p, part->parts) {
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p = p->clone();
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}
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return part;
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}
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IMPLEMENT_REFLECTION(SymbolSymmetry) {
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@@ -213,20 +218,16 @@ IMPLEMENT_REFLECTION(SymbolSymmetry) {
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REFLECT(copies);
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REFLECT(center);
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REFLECT(handle);
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// Fixes after reading
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REFLECT_IF_READING {
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if (name.empty()) {
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if (kind == SYMMETRY_REFLECTION) {
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name = _("Mirror");
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} else {
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name = _("Symmetry");
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}
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}
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}
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REFLECT(parts);
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REFLECT_IF_READING calculateBoundsNonRec();
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}
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// ----------------------------------------------------------------------------- : SymbolGroup
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SymbolGroup::SymbolGroup() {
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name = capitalize(_TYPE_("group"));
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}
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String SymbolGroup::typeName() const {
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return _("group");
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}
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@@ -240,6 +241,14 @@ SymbolPartP SymbolGroup::clone() const {
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return part;
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}
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bool SymbolGroup::isAncestor(const SymbolPart& that) const {
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if (this == &that) return true;
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FOR_EACH_CONST(p, parts) {
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if (p->isAncestor(that)) return true;
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}
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return false;
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}
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void SymbolGroup::calculateBounds() {
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FOR_EACH(p, parts) p->calculateBounds();
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calculateBoundsNonRec();
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@@ -256,12 +265,14 @@ void SymbolGroup::calculateBoundsNonRec() {
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IMPLEMENT_REFLECTION(SymbolGroup) {
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REFLECT_BASE(SymbolPart);
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REFLECT(parts);
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REFLECT_IF_READING calculateBoundsNonRec();
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}
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// ----------------------------------------------------------------------------- : Symbol
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IMPLEMENT_REFLECTION(Symbol) {
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REFLECT(parts);
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REFLECT_IF_READING calculateBoundsNonRec();
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}
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// ----------------------------------------------------------------------------- : Default symbol
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+30
-22
@@ -133,6 +133,10 @@ class SymbolPart : public IntrusivePtrVirtualBase {
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virtual SymbolGroup* isSymbolGroup() { return nullptr; }
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virtual const SymbolGroup* isSymbolGroup() const { return nullptr; }
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/// Does this part contain another?
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/** also true if this==that*/
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virtual bool isAncestor(const SymbolPart& that) const { return this == &that; }
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/// Calculate the position and size of the part (min_pos and max_pos)
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virtual void calculateBounds();
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@@ -191,6 +195,30 @@ class SymbolShape : public SymbolPart {
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DECLARE_REFLECTION();
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};
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// ----------------------------------------------------------------------------- : SymbolGroup
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/// A group of symbol parts
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class SymbolGroup : public SymbolPart {
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public:
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vector<SymbolPartP> parts; ///< The parts in this group, first item is on top
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SymbolGroup();
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virtual String typeName() const;
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virtual SymbolPartP clone() const;
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virtual int icon() const { return SYMBOL_COMBINE_BORDER + 3; }
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virtual SymbolGroup* isSymbolGroup() { return this; }
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virtual const SymbolGroup* isSymbolGroup() const { return this; }
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virtual bool isAncestor(const SymbolPart& that) const;
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virtual void calculateBounds();
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/// re-calculate the bounds, but not of the contained parts
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void calculateBoundsNonRec();
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DECLARE_REFLECTION();
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};
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// ----------------------------------------------------------------------------- : SymbolSymmetry
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enum SymbolSymmetryType
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@@ -198,9 +226,9 @@ enum SymbolSymmetryType
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, SYMMETRY_REFLECTION
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};
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/// A mirror, reflecting part of the symbol
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/// A mirror, reflecting the part of the symbol in the group
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/** Can handle rotation symmetry with any number of reflections */
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class SymbolSymmetry : public SymbolPart {
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class SymbolSymmetry : public SymbolGroup {
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public:
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SymbolSymmetryType kind; ///< What kind of symmetry
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int copies; ///< How many times is the orignal reflected (including the original itself)
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@@ -219,26 +247,6 @@ class SymbolSymmetry : public SymbolPart {
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DECLARE_REFLECTION();
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};
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// ----------------------------------------------------------------------------- : SymbolGroup
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/// A group of symbol parts
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class SymbolGroup : public SymbolPart {
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public:
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vector<SymbolPartP> parts; ///< The parts in this group, first item is on top
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virtual String typeName() const;
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virtual SymbolPartP clone() const;
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virtual int icon() const { return SYMMETRY_REFLECTION + 1; }
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virtual SymbolGroup* isSymbolGroup() { return this; }
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virtual const SymbolGroup* isSymbolGroup() const { return this; }
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virtual void calculateBounds();
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/// re-calculate the bounds, but not of the contained parts
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void calculateBoundsNonRec();
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DECLARE_REFLECTION();
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};
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// ----------------------------------------------------------------------------- : Symbol
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/// An editable symbol, consists of any number of SymbolParts
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