mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-11 13:17:00 -04:00
localize card links, add_link, remove_links
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+3
-1
@@ -19,6 +19,7 @@ DECLARE_POINTER_TYPE(Style);
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DECLARE_POINTER_TYPE(Game);
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DECLARE_POINTER_TYPE(StatsDimension);
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DECLARE_POINTER_TYPE(StatsCategory);
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DECLARE_POINTER_TYPE(CardLink);
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DECLARE_POINTER_TYPE(PackType);
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DECLARE_POINTER_TYPE(KeywordParam);
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DECLARE_POINTER_TYPE(KeywordMode);
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@@ -41,7 +42,7 @@ public:
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vector<FieldP> set_fields; ///< Fields for set information
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IndexMap<FieldP,StyleP> default_set_style; ///< Default style for the set fields, because it is often the same
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vector<FieldP> card_fields; ///< Fields on each card
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vector<String> card_links; ///< Possible links between cards
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vector<CardLinkP> card_links; ///< Possible links between cards
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OptionalScript card_list_color_script; ///< Script that determines the color of items in the card list
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OptionalScript import_script; ///< Script applied as the last step of the new_card function
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vector<String> json_paths; ///< Paths inside JSON files to find the card array
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@@ -52,6 +53,7 @@ public:
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vector<AddCardsScriptP> add_cards_scripts; ///< Scripts for adding multiple cards to the set
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vector<AutoReplaceP> auto_replaces; ///< Things to autoreplace in textboxes
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map<String,String> card_fields_alt_names; ///< Other names that fields might go by, for example in CSV files
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map<String,String> card_links_alt_names; ///< Localized names that card links go by
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bool has_keywords; ///< Does this game use keywords?
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OptionalScript keyword_match_script; ///< For the keyword editor
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vector<KeywordParamP> keyword_parameter_types;///< Types of keyword parameters
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