Reduce coupling between ValueEditors/Viewers and Set and StyleSheet.

- Adding of actions is done with an addAction function
 - Files are read from
     - getStylePackage for styling stuff (this is stylesheet)
     - getLocalPackage for symbol and image values (this was the set)


git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@970 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2008-06-04 00:21:06 +00:00
parent 6b0a0fd098
commit ae14784fd6
50 changed files with 413 additions and 184 deletions
+10
View File
@@ -110,6 +110,16 @@ Rotation DataViewer::getRotation() const {
return Rotation(ss.card_angle(), stylesheet->getCardRect(), ss.card_zoom(), 1.0, ROTATION_ATTACH_TOP_LEFT);
}
Package& DataViewer::getStylePackage() const {
return *stylesheet;
}
Package& DataViewer::getLocalPackage() const {
return *set;
}
Game& DataViewer::getGame() const {
return *set->game;
}
// ----------------------------------------------------------------------------- : Setting data
void DataViewer::setCard(const CardP& card, bool refresh) {
+7 -1
View File
@@ -62,6 +62,13 @@ class DataViewer : public SetView {
/// Invalidate and redraw (the area of) a single value viewer
virtual void redraw(const ValueViewer&) {}
/// The package containing style stuff like images
virtual Package& getStylePackage() const;
/// The local package for loading/saving files
Package& getLocalPackage() const;
/// Return the game to use for information
Game& getGame() const;
// --------------------------------------------------- : Setting data
/// Display a card in this viewer
@@ -100,7 +107,6 @@ class DataViewer : public SetView {
vector<ValueViewerP> viewers; ///< The viewers for the different values in the data
CardP card; ///< The card that is currently displayed, if any
bool drawing; ///< Are we currently drawing?
public:
mutable StyleSheetP stylesheet; ///< Stylesheet being used
};