Reduce coupling between ValueEditors/Viewers and Set and StyleSheet.

- Adding of actions is done with an addAction function
 - Files are read from
     - getStylePackage for styling stuff (this is stylesheet)
     - getLocalPackage for symbol and image values (this was the set)


git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@970 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2008-06-04 00:21:06 +00:00
parent 6b0a0fd098
commit ae14784fd6
50 changed files with 413 additions and 184 deletions
+4 -4
View File
@@ -154,12 +154,12 @@ void KeywordsPanel::onCommand(int id) {
list->selectNext();
break;
case ID_KEYWORD_ADD:
set->actions.add(new AddKeywordAction(*set));
set->actions.addAction(new AddKeywordAction(*set));
break;
case ID_KEYWORD_REMOVE:
if (!list->getKeyword()->fixed) {
if (list->canDelete()) {
// only remove set keywords
set->actions.add(new AddKeywordAction(REMOVE, *set, list->getKeyword()));
list->doDelete();
}
break;
case ID_KEYWORD_ADD_PARAM: {
@@ -336,7 +336,7 @@ void KeywordsPanel::onModeChange(wxCommandEvent& ev) {
if (!list->getKeyword()) return;
int sel = mode->GetSelection();
if (sel >= 0 && (size_t)sel < set->game->keyword_modes.size()) {
set->actions.add(new ChangeKeywordModeAction(*list->getKeyword(), set->game->keyword_modes[sel]->name));
set->actions.addAction(new ChangeKeywordModeAction(*list->getKeyword(), set->game->keyword_modes[sel]->name));
}
}