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exception/error handling
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@137 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -142,6 +142,14 @@ void SetScriptManager::onAction(const Action& action, bool undone) {
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TYPE_CASE_(action, ScriptValueEvent) {
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return; // Don't go into an infinite loop because of our own events
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}
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TYPE_CASE(action, AddCardAction) {
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// update the added card specificly
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Context& ctx = getContext(action.card);
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FOR_EACH(v, action.card->data) {
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v->update(ctx);
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}
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// note: fallthrough
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}
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TYPE_CASE_(action, CardListAction) {
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updateAllDependend(set.game->dependent_scripts_cards);
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}
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