mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Card list sorting is now handled per window (closes #71)
This commit is contained in:
@@ -9,6 +9,7 @@
|
||||
#include <util/prec.hpp>
|
||||
#include <gui/control/card_list.hpp>
|
||||
#include <gui/control/card_list_column_select.hpp>
|
||||
#include <gui/set/window.hpp> // for sorting all cardlists in a window
|
||||
#include <gui/util.hpp>
|
||||
#include <data/game.hpp>
|
||||
#include <data/field.hpp>
|
||||
@@ -44,19 +45,12 @@ CardListBase* CardSelectEvent::getTheCardList() const {
|
||||
|
||||
// ----------------------------------------------------------------------------- : CardListBase
|
||||
|
||||
vector<CardListBase*> CardListBase::card_lists;
|
||||
|
||||
CardListBase::CardListBase(Window* parent, int id, long additional_style)
|
||||
: ItemList(parent, id, additional_style, true)
|
||||
{
|
||||
// add to the list of card lists
|
||||
card_lists.push_back(this);
|
||||
}
|
||||
{}
|
||||
|
||||
CardListBase::~CardListBase() {
|
||||
storeColumns();
|
||||
// remove from list of card lists
|
||||
card_lists.erase(remove(card_lists.begin(), card_lists.end(), this));
|
||||
}
|
||||
|
||||
void CardListBase::onBeforeChangeSet() {
|
||||
@@ -263,10 +257,15 @@ void CardListBase::rebuild() {
|
||||
}
|
||||
|
||||
void CardListBase::sortBy(long column, bool ascending) {
|
||||
// sort all card lists for this game
|
||||
FOR_EACH(card_list, card_lists) {
|
||||
if (card_list->set && card_list->set->game == set->game) {
|
||||
card_list->ItemList::sortBy(column, ascending);
|
||||
ItemList::sortBy(column, ascending);
|
||||
storeColumns();
|
||||
// sort all other card lists in this window
|
||||
SetWindow* set_window = dynamic_cast<SetWindow*>(wxGetTopLevelParent(this));
|
||||
if (set_window) {
|
||||
for (auto card_list : set_window->getCardLists()) {
|
||||
if (card_list != this) {
|
||||
card_list->ItemList::sortBy(column, ascending);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -287,14 +286,19 @@ void CardListBase::storeColumns() {
|
||||
else gs.sort_cards_by = wxEmptyString;
|
||||
gs.sort_cards_ascending = sort_ascending;
|
||||
}
|
||||
|
||||
void CardListBase::selectColumns() {
|
||||
CardListColumnSelectDialog wnd(this, set->game);
|
||||
if (wnd.ShowModal() == wxID_OK) {
|
||||
// rebuild all card lists for this game
|
||||
storeColumns();
|
||||
FOR_EACH(card_list, card_lists) {
|
||||
if (card_list->set && card_list->set->game == set->game) {
|
||||
card_list->rebuild();
|
||||
// rebuild all card lists this window
|
||||
rebuild();
|
||||
SetWindow* set_window = dynamic_cast<SetWindow*>(wxGetTopLevelParent(this));
|
||||
if (set_window) {
|
||||
for (auto card_list : set_window->getCardLists()) {
|
||||
if (card_list != this) {
|
||||
card_list->rebuild();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -335,9 +339,14 @@ void CardListBase::onColumnResize(wxListEvent& ev) {
|
||||
storeColumns();
|
||||
int col = ev.GetColumn();
|
||||
int width = GetColumnWidth(col);
|
||||
FOR_EACH(card_list, card_lists) {
|
||||
if (card_list != this && card_list->set && card_list->set->game == set->game) {
|
||||
card_list->SetColumnWidth(col, width);
|
||||
// update this and all other card lists in this window
|
||||
SetColumnWidth(col, width);
|
||||
SetWindow* set_window = dynamic_cast<SetWindow*>(wxGetTopLevelParent(this));
|
||||
if (set_window) {
|
||||
for (auto card_list : set_window->getCardLists()) {
|
||||
if (card_list != this) {
|
||||
card_list->SetColumnWidth(col, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -134,8 +134,6 @@ public:
|
||||
private:
|
||||
/// Store the column sizes in the settings
|
||||
void storeColumns();
|
||||
/// All card lists; used to exchange column sizes
|
||||
static vector<CardListBase*> card_lists;
|
||||
|
||||
// --------------------------------------------------- : Window events
|
||||
DECLARE_EVENT_TABLE();
|
||||
|
||||
@@ -102,7 +102,7 @@ protected:
|
||||
wxSize DoGetBestClientSize() const override;
|
||||
|
||||
// --------------------------------------------------- : Data
|
||||
VoidP selected_item; ///< The currently selected item
|
||||
VoidP selected_item; ///< The currently selected item
|
||||
long selected_item_pos; ///< Position of the selected item in the sorted_list, or -1 if no card is selected
|
||||
long sort_by_column; ///< Column to use for sorting, or -1 if not sorted
|
||||
bool sort_ascending; ///< Sort order
|
||||
|
||||
@@ -489,3 +489,7 @@ void CardsPanel::selectFirstCard() {
|
||||
if (!set) return; // we want onChangeSet first
|
||||
card_list->selectFirst();
|
||||
}
|
||||
|
||||
void CardsPanel::getCardLists(vector<CardListBase*>& out) {
|
||||
out.push_back(card_list);
|
||||
}
|
||||
@@ -75,6 +75,8 @@ public:
|
||||
void selectCard(const CardP& card) override;
|
||||
void selectFirstCard() override;
|
||||
|
||||
void getCardLists(vector<CardListBase*>& out) override;
|
||||
|
||||
private:
|
||||
// --------------------------------------------------- : Controls
|
||||
wxSizer* s_left;
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <data/set.hpp>
|
||||
#include <gui/card_select_window.hpp>
|
||||
|
||||
class CardListBase;
|
||||
class wxFindReplaceData;
|
||||
|
||||
// ----------------------------------------------------------------------------- : SetWindowPanel
|
||||
@@ -77,7 +78,9 @@ public:
|
||||
virtual void selectCard(const CardP& card) {} ///< Switch the view to another card, can be null
|
||||
virtual void selectFirstCard() {} ///< Switch the view to the first card
|
||||
virtual void selectionChoices(ExportCardSelectionChoices& out) {} ///< Card subsets that can be exported from this panel
|
||||
|
||||
|
||||
virtual void getCardLists(vector<CardListBase*>& out) {}
|
||||
|
||||
protected:
|
||||
/// Have any controls been created?
|
||||
bool isInitialized() const;
|
||||
|
||||
@@ -632,6 +632,9 @@ void RandomPackPanel::selectionChoices(ExportCardSelectionChoices& out) {
|
||||
));
|
||||
}
|
||||
|
||||
void RandomPackPanel::getCardLists(vector<CardListBase*>& out) {
|
||||
if (isInitialized()) out.push_back(card_list);
|
||||
}
|
||||
|
||||
BEGIN_EVENT_TABLE(RandomPackPanel, wxPanel)
|
||||
EVT_CARD_SELECT(wxID_ANY, RandomPackPanel::onCardSelect)
|
||||
|
||||
@@ -56,7 +56,8 @@ public:
|
||||
CardP selectedCard() const override;
|
||||
void selectCard(const CardP& card) override;
|
||||
void selectionChoices(ExportCardSelectionChoices& out) override;
|
||||
|
||||
void getCardLists(vector<CardListBase*>& out) override;
|
||||
|
||||
// --------------------------------------------------- : Clipboard
|
||||
|
||||
bool canCopy() const override;
|
||||
|
||||
@@ -566,3 +566,7 @@ void StatsPanel::selectCard(const CardP& card) {
|
||||
card_list->setCard(card);
|
||||
|
||||
}
|
||||
|
||||
void StatsPanel::getCardLists(vector<CardListBase*>& out) {
|
||||
if (isInitialized()) out.push_back(card_list);
|
||||
}
|
||||
|
||||
@@ -42,7 +42,8 @@ public:
|
||||
// --------------------------------------------------- : Selection
|
||||
CardP selectedCard() const override;
|
||||
void selectCard(const CardP& card) override;
|
||||
|
||||
void getCardLists(vector<CardListBase*>& out) override;
|
||||
|
||||
// --------------------------------------------------- : Data
|
||||
private:
|
||||
DECLARE_EVENT_TABLE();
|
||||
|
||||
@@ -388,6 +388,14 @@ void SetWindow::selectionChoices(ExportCardSelectionChoices& out) {
|
||||
out.push_back(make_intrusive<ExportCardSelectionChoice>()); // custom
|
||||
}
|
||||
|
||||
vector<CardListBase*> SetWindow::getCardLists() {
|
||||
vector<CardListBase*> out;
|
||||
FOR_EACH(p, panels) {
|
||||
p->getCardLists(out);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------- : Window events - close
|
||||
|
||||
void SetWindow::onClose(wxCloseEvent& ev) {
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include <gui/card_select_window.hpp>
|
||||
|
||||
class SetWindowPanel;
|
||||
class CardListBase;
|
||||
class wxFindDialogEvent;
|
||||
struct CardSelectEvent;
|
||||
|
||||
@@ -30,7 +31,10 @@ public:
|
||||
|
||||
/// Set the icon of one of the panels
|
||||
void setPanelIcon(SetWindowPanel* panel, wxBitmap const& icon);
|
||||
|
||||
|
||||
/// Get all card lists on all panels
|
||||
vector<CardListBase*> getCardLists();
|
||||
|
||||
// --------------------------------------------------- : Set actions
|
||||
|
||||
private:
|
||||
|
||||
Reference in New Issue
Block a user