mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Remove some useless "typedef wxX X"
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@@ -44,7 +44,7 @@ CardsPanel::CardsPanel(Window* parent, int id)
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editor = new CardEditor(this, ID_EDITOR);
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splitter = new wxSplitterWindow(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
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card_list = new FilteredImageCardList(splitter, ID_CARD_LIST);
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nodes_panel = new Panel(splitter, wxID_ANY);
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nodes_panel = new wxPanel(splitter, wxID_ANY);
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notes = new TextCtrl(nodes_panel, ID_NOTES, true);
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collapse_notes = new HoverButton(nodes_panel, ID_COLLAPSE_NOTES, _("btn_collapse"), wxNullColour, false);
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collapse_notes->SetExtraStyle(wxWS_EX_PROCESS_UI_UPDATES);
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@@ -78,7 +78,7 @@ class CardsPanel : public SetWindowPanel {
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wxSplitterWindow* splitter;
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DataEditor* editor;
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FilteredImageCardList* card_list;
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Panel* nodes_panel;
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wxPanel* nodes_panel;
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TextCtrl* notes;
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HoverButton* collapse_notes;
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FilterCtrl* filter;
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@@ -301,7 +301,7 @@ ConsolePanel::ConsolePanel(Window* parent, int id)
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// init controls
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splitter = new wxSplitterWindow(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
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messages = new MessageCtrl(splitter, ID_MESSAGE_LIST);
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entry_panel = new Panel(splitter, wxID_ANY);
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entry_panel = new wxPanel(splitter, wxID_ANY);
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entry = new wxTextCtrl(entry_panel, wxID_ANY, _(""), wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER);
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wxButton* evaluate = new wxButton(entry_panel, ID_EVALUATE, _BUTTON_("evaluate"));
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// init sizer for entry_panel
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@@ -40,7 +40,7 @@ void KeywordsPanel::initControls() {
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// init controls
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splitter = new wxSplitterWindow(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
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list = new KeywordList(splitter, ID_KEYWORD_LIST);
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panel = new Panel(splitter, wxID_ANY);
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panel = new wxPanel(splitter, wxID_ANY);
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keyword = new TextCtrl(panel, ID_KEYWORD, false);
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mode = new wxChoice(panel, ID_KEYWORD_MODE, wxDefaultPosition, wxDefaultSize, 0, nullptr);
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match = new TextCtrl(panel, ID_MATCH, false);
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@@ -20,7 +20,7 @@ DECLARE_POINTER_TYPE(ValueActionPerformer);
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// ----------------------------------------------------------------------------- : SymbolWindow
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/// The window for editing symbols
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class SymbolWindow : public Frame {
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class SymbolWindow : public wxFrame {
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public:
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/// Construct a SymbolWindow
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SymbolWindow(Window* parent);
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@@ -25,7 +25,7 @@
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// ----------------------------------------------------------------------------- : WelcomeWindow
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WelcomeWindow::WelcomeWindow()
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: Frame(nullptr, wxID_ANY, _TITLE_("magic set editor"), wxDefaultPosition, wxSize(520,380), wxDEFAULT_DIALOG_STYLE | wxTAB_TRAVERSAL | wxCLIP_CHILDREN )
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: wxFrame(nullptr, wxID_ANY, _TITLE_("magic set editor"), wxDefaultPosition, wxSize(520,380), wxDEFAULT_DIALOG_STYLE | wxTAB_TRAVERSAL | wxCLIP_CHILDREN )
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, logo (load_resource_image(_("about")))
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#if USE_BETA_LOGO
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, logo2(load_resource_image(_("two_beta")))
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@@ -24,7 +24,7 @@ DECLARE_POINTER_TYPE(Set);
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* in the future also:
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* - new game, new style?
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*/
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class WelcomeWindow : public Frame {
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class WelcomeWindow : public wxFrame {
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public:
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WelcomeWindow();
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