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https://github.com/amyinspace/MagicSetEditor2.git
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Simple spelling checker using the Hunspell library.
This time adding the source files :) The checker is used (experimentally) by the magic game file. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1262 0fc631ac-6414-0410-93d0-97cfa31319b6
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2008 Twan van Laarhoven and "coppro" |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/spell_checker.hpp>
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#include <util/io/package_manager.hpp>
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// ----------------------------------------------------------------------------- : Spell checker : construction
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map<String,SpellCheckerP> SpellChecker::spellers;
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SpellChecker& SpellChecker::get(const String& language) {
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SpellCheckerP& speller = spellers[language];
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if (!speller) {
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String local_dir = package_manager.getDictionaryDir(true);
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String global_dir = package_manager.getDictionaryDir(false);
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String aff_path = language + _(".aff");
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String dic_path = language + _(".dic");
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if (wxFileExists(local_dir + aff_path) && wxFileExists(local_dir + dic_path)) {
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speller = SpellCheckerP(new SpellChecker((local_dir + aff_path).mb_str(),
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(local_dir + dic_path).mb_str()));
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} else if (wxFileExists(global_dir + aff_path) && wxFileExists(global_dir + dic_path)) {
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speller = SpellCheckerP(new SpellChecker((global_dir + aff_path).mb_str(),
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(global_dir + dic_path).mb_str()));
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} else {
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throw Error(_("Dictionary not found for language: ") + language);
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}
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}
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return *speller;
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}
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SpellChecker::SpellChecker(const char* aff_path, const char* dic_path)
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: Hunspell(aff_path,dic_path)
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, encoding(String(get_dic_encoding(), IF_UNICODE(wxConvLibc, wxSTRING_MAXLEN)))
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{}
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void SpellChecker::destroy() {
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spellers.clear();
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}
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// ----------------------------------------------------------------------------- : Spell checker : use
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bool SpellChecker::spell(const String& word) {
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return Hunspell::spell(word.mb_str(encoding));
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}
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const String word_start = String(_("[({\"\'")) + LEFT_SINGLE_QUOTE + LEFT_DOUBLE_QUOTE;
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const String word_end = String(_("])}.,;:\"\'")) + RIGHT_SINGLE_QUOTE + RIGHT_DOUBLE_QUOTE;
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bool SpellChecker::spell_with_punctuation(const String& word) {
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size_t first = word.find_first_not_of(word_start);
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size_t last = word.find_last_not_of(word_end);
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if (first > last) return false; // just punctuation is incorrect
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return spell(word.substr(first, last-first+1));
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}
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@@ -0,0 +1,42 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2008 Twan van Laarhoven and "coppro" |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_UTIL_SPELL_CHECKER
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#define HEADER_UTIL_SPELL_CHECKER
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include "hunspell.hxx"
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DECLARE_POINTER_TYPE(SpellChecker);
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// ----------------------------------------------------------------------------- : Spell checker
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/// A spelling checker for a particular language
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class SpellChecker : public Hunspell, public IntrusivePtrBase<SpellChecker> {
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public:
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/// Get a SpellChecker object for the given language.
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/** Note: This is not threadsafe yet */
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static SpellChecker& get(const String& language);
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/// Destroy all cached SpellChecker objects
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static void destroy();
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/// Check the spelling of a single word
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bool spell(const String& word);
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/// Check the spelling of a single word, ignore punctuation
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bool spell_with_punctuation(const String& word);
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private:
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/// Convert between String and dictionary encoding
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wxCSConv encoding;
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SpellChecker(const char* aff_path, const char* dic_path);
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static map<String,SpellCheckerP> spellers; //< Cached checkers for each language
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};
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// ----------------------------------------------------------------------------- : EOF
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#endif
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