mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
fixed building on linux; updated linux directions
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@@ -66,8 +66,9 @@ sudo apt install libboost-dev libwxgtk3.0-gtk3-dev libhunspell-dev
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````
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````
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Then use cmake to build
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Then use cmake to build
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````
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````
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cmake build -DCMAKE_BUILD_TYPE=Release
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mkdir build && cd build
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cmake --build build
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cmake -DCMAKE_BUILD_TYPE=Release ..
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cmake --build .
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````
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````
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Use `CMAKE_BUILD_TYPE=Debug` for a debug build
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Use `CMAKE_BUILD_TYPE=Debug` for a debug build
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@@ -29,7 +29,6 @@ template <> void GetDefaultMember::handle(const Color& v) { value = to_sc
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template <> void GetDefaultMember::handle(const wxDateTime& v) { value = to_script(v); }
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template <> void GetDefaultMember::handle(const wxDateTime& v) { value = to_script(v); }
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void GetDefaultMember::handle(const ScriptValueP& v) { value = v; }
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void GetDefaultMember::handle(const ScriptValueP& v) { value = v; }
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void GetDefaultMember::handle(const ScriptP& v) { value = v; }
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void GetDefaultMember::handle(const ScriptP& v) { value = v; }
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template <> void GetDefaultMember::handle(const unsigned long& v) { value = to_script((int)v); }
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// ----------------------------------------------------------------------------- : GetMember
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// ----------------------------------------------------------------------------- : GetMember
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