Switched to a new coding style, which plays nicely with the Reader/Writer. This new style allows REFLECT to be used instead of REFLECT_N in most places.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@15 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2006-10-11 22:26:55 +00:00
parent 33abea6221
commit 9de743030e
51 changed files with 1041 additions and 767 deletions
+9 -9
View File
@@ -99,23 +99,23 @@ class SymbolPointEditor : public SymbolEditorBase {
};
Selection selection;
// points
set<ControlPointP> selectedPoints;
set<ControlPointP> selected_points;
// handle
SelectedHandle selectedHandle;
SelectedHandle selected_handle;
// line
ControlPointP selectedLine1, selectedLine2; // selected the line between these points
double selectedLineT; // time on the line of the selection
ControlPointP selected_line1, selected_line2; // selected the line between these points
double selected_line_t; // time on the line of the selection
// Mouse feedback
Selection hovering;
// handle
SelectedHandle hoverHandle; // the handle currently under the cursor
SelectedHandle hover_handle; // the handle currently under the cursor
// new point
Vector2D newPoint;
Vector2D new_point;
// line
ControlPointP hoverLine1, hoverLine2; // hovering on the line between these points
double hoverLineT;
int hoverLine1Idx; // index of hoverLine1 in the list of points
ControlPointP hover_line_1, hover_line_2; // hovering on the line between these points
double hover_line_t;
int hover_line_1_idx; // index of hover_line_1 in the list of points
// Gui stock
wxBitmap background;