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Switched to a new coding style, which plays nicely with the Reader/Writer. This new style allows REFLECT to be used instead of REFLECT_N in most places.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@15 0fc631ac-6414-0410-93d0-97cfa31319b6
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-4
@@ -41,7 +41,7 @@ void resample_and_clip(const Image& imgIn, Image& imgOut, wxRect rect);
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/// Rotates an image counter clockwise
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/// angle must be a multiple of 90, i.e. {0,90,180,270}
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Image rotateImageBy(const Image& image, int angle);
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Image rotate_image(const Image& image, int angle);
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// ----------------------------------------------------------------------------- : Blending
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@@ -59,7 +59,7 @@ void vblend(Image& img1, const Image& img2);
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* mask is used as a mask, white pixels are taken from img1, black pixels from img2
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* color channels are blended separatly
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*/
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void maskBlend(Image& img1, const Image& img2, const Image& mask);
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void mask_blend(Image& img1, const Image& img2, const Image& mask);
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// ----------------------------------------------------------------------------- : Combining
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@@ -94,10 +94,10 @@ enum ImageCombine
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/// The results are stored in the image A.
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/// This image gets the alpha channel from B, it should then be
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/// drawn onto the area where A originated.
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void combineImage(Image& a, const Image& b, ImageCombine combine);
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void combine_image(Image& a, const Image& b, ImageCombine combine);
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/// Draw an image to a DC using a combining function
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void drawCombineImage(DC& dc, UInt x, UInt y, const Image& img, ImageCombine combine);
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void draw_combine_image(DC& dc, UInt x, UInt y, const Image& img, ImageCombine combine);
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// ----------------------------------------------------------------------------- : Utility
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