Switched to a new coding style, which plays nicely with the Reader/Writer. This new style allows REFLECT to be used instead of REFLECT_N in most places.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@15 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2006-10-11 22:26:55 +00:00
parent 33abea6221
commit 9de743030e
51 changed files with 1041 additions and 767 deletions
+5 -4
View File
@@ -88,7 +88,7 @@ COMBINE_FUN(COMBINE_SHADOW, (b * a * a) / (255 * 255) )
/// Combine image b onto image a using some combining mode.
/// The results are stored in the image A.
template <ImageCombine combine>
void combineImageDo(Image& a, Image b) {
void combine_image_do(Image& a, Image b) {
UInt size = a.GetWidth() * a.GetHeight() * 3;
Byte *dataA = a.GetData(), *dataB = b.GetData();
// for each pixel: apply function
@@ -97,7 +97,7 @@ void combineImageDo(Image& a, Image b) {
}
}
void combineImage(Image& a, const Image& b, ImageCombine combine) {
void combine_image(Image& a, const Image& b, ImageCombine combine) {
// Images must have same size
assert(a.GetWidth() == b.GetWidth());
assert(a.GetHeight() == b.GetHeight());
@@ -108,7 +108,7 @@ void combineImage(Image& a, const Image& b, ImageCombine combine) {
}
// Combine image data, by dispatching to combineImageDo
switch(combine) {
#define DISPATCH(comb) case comb: combineImageDo<comb>(a,b); return
#define DISPATCH(comb) case comb: combine_image_do<comb>(a,b); return
DISPATCH(COMBINE_NORMAL);
DISPATCH(COMBINE_ADD);
DISPATCH(COMBINE_SUBTRACT);
@@ -135,5 +135,6 @@ void combineImage(Image& a, const Image& b, ImageCombine combine) {
}
}
void drawCombineImage(DC& dc, UInt x, UInt y, const Image& img, ImageCombine combine) {
void draw_combine_image(DC& dc, UInt x, UInt y, const Image& img, ImageCombine combine) {
// todo
}