Switched to a new coding style, which plays nicely with the Reader/Writer. This new style allows REFLECT to be used instead of REFLECT_N in most places.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@15 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2006-10-11 22:26:55 +00:00
parent 33abea6221
commit 9de743030e
51 changed files with 1041 additions and 767 deletions
+30 -30
View File
@@ -27,30 +27,30 @@ IMPLEMENT_REFLECTION_ENUM(SegmentMode) {
IMPLEMENT_REFLECTION(ControlPoint) {
REFLECT_N("position", pos);
REFLECT_N("lock", lock);
REFLECT_N("line after", segmentAfter);
if (tag.reading() || segmentBefore == SEGMENT_CURVE) {
REFLECT_N("handle before", deltaBefore);
REFLECT_N("line_after", segment_after);
if (tag.reading() || segment_before == SEGMENT_CURVE) {
REFLECT_N("handle_before", delta_before);
}
if (tag.reading() || segmentAfter == SEGMENT_CURVE) {
REFLECT_N("handle after", deltaAfter);
if (tag.reading() || segment_after == SEGMENT_CURVE) {
REFLECT_N("handle_after", delta_after);
}
}
ControlPoint::ControlPoint()
: segmentBefore(SEGMENT_LINE), segmentAfter(SEGMENT_LINE)
: segment_before(SEGMENT_LINE), segment_after(SEGMENT_LINE)
, lock(LOCK_FREE)
{}
ControlPoint::ControlPoint(double x, double y)
: segmentBefore(SEGMENT_LINE), segmentAfter(SEGMENT_LINE)
: segment_before(SEGMENT_LINE), segment_after(SEGMENT_LINE)
, lock(LOCK_FREE)
, pos(x,y)
{}
ControlPoint::ControlPoint(double x, double y, double xb, double yb, double xa, double ya, LockMode lock)
: segmentBefore(SEGMENT_CURVE), segmentAfter(SEGMENT_CURVE)
: segment_before(SEGMENT_CURVE), segment_after(SEGMENT_CURVE)
, lock(lock)
, pos(x,y)
, deltaBefore(xb,yb)
, deltaAfter(xa,ya)
, delta_before(xb,yb)
, delta_after(xa,ya)
{}
void ControlPoint::onUpdateHandle(WhichHandle wh) {
@@ -64,31 +64,31 @@ void ControlPoint::onUpdateHandle(WhichHandle wh) {
void ControlPoint::onUpdateLock() {
// The lock has changed, avarage the handle values
if (lock == LOCK_DIR) {
// deltaBefore = x * deltaAfter
Vector2D dir = (deltaBefore - deltaAfter).normalized();
deltaBefore = dir * deltaBefore.length();
deltaAfter = dir * -deltaAfter.length();
// delta_before = x * delta_after
Vector2D dir = (delta_before - delta_after).normalized();
delta_before = dir * delta_before.length();
delta_after = dir * -delta_after.length();
} else if (lock == LOCK_SIZE) {
// deltaBefore = -deltaAfter
deltaBefore = (deltaBefore - deltaAfter) * 0.5;
deltaAfter = -deltaBefore;
// delta_before = -delta_after
delta_before = (delta_before - delta_after) * 0.5;
delta_after = -delta_before;
}
}
Vector2D& ControlPoint::getHandle(WhichHandle wh) {
if (wh == HANDLE_BEFORE) {
return deltaBefore;
return delta_before;
} else {
assert(wh == HANDLE_AFTER);
return deltaAfter;
return delta_after;
}
}
Vector2D& ControlPoint::getOther(WhichHandle wh) {
if (wh == HANDLE_BEFORE) {
return deltaAfter;
return delta_after;
} else {
assert(wh == HANDLE_AFTER);
return deltaBefore;
return delta_before;
}
}
@@ -112,13 +112,13 @@ IMPLEMENT_REFLECTION(SymbolPart) {
// enforce constraints
enforceConstraints();
calculateBounds();
if (maxPos.x > 100 && maxPos.y > 100) {
if (max_pos.x > 100 && max_pos.y > 100) {
// this is a <= 0.1.2 symbol, points range [0...500] instead of [0...1]
// adjust it
FOR_EACH(p, points) {
p->pos /= 500.0;
p->deltaBefore /= 500.0;
p->deltaAfter /= 500.0;
p->pos /= 500.0;
p->delta_before /= 500.0;
p->delta_after /= 500.0;
}
if (name.empty()) name = _("Shape");
calculateBounds();
@@ -127,7 +127,7 @@ IMPLEMENT_REFLECTION(SymbolPart) {
}
SymbolPart::SymbolPart()
: combine(PART_OVERLAP), rotationCenter(.5, .5)
: combine(PART_OVERLAP), rotation_center(.5, .5)
{}
SymbolPartP SymbolPart::clone() const {
@@ -143,16 +143,16 @@ void SymbolPart::enforceConstraints() {
for (int i = 0 ; i < (int)points.size() ; ++i) {
ControlPointP p1 = getPoint(i);
ControlPointP p2 = getPoint(i + 1);
p2->segmentBefore = p1->segmentAfter;
p2->segment_before = p1->segment_after;
p1->onUpdateLock();
}
}
void SymbolPart::calculateBounds() {
minPos = Vector2D::infinity();
maxPos = -Vector2D::infinity();
min_pos = Vector2D::infinity();
max_pos = -Vector2D::infinity();
for (int i = 0 ; i < (int)points.size() ; ++i) {
segmentBounds(*getPoint(i), *getPoint(i + 1), minPos, maxPos);
segment_bounds(*getPoint(i), *getPoint(i + 1), min_pos, max_pos);
}
}