Switched to a new coding style, which plays nicely with the Reader/Writer. This new style allows REFLECT to be used instead of REFLECT_N in most places.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@15 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2006-10-11 22:26:55 +00:00
parent 33abea6221
commit 9de743030e
51 changed files with 1041 additions and 767 deletions
+4 -4
View File
@@ -19,10 +19,10 @@ DECLARE_POINTER_TYPE(Game);
class Game : public Packaged {
public:
String fullName;
String iconFilename;
vector<FieldP> setFields;
vector<FieldP> cardFields;
String full_name;
String icon_filename;
vector<FieldP> set_fields;
vector<FieldP> card_fields;
/// Loads the game with a particular name, for example "magic"
static GameP byName(const String& name);