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Switched to a new coding style, which plays nicely with the Reader/Writer. This new style allows REFLECT to be used instead of REFLECT_N in most places.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@15 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -19,10 +19,10 @@ DECLARE_POINTER_TYPE(Game);
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class Game : public Packaged {
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public:
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String fullName;
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String iconFilename;
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vector<FieldP> setFields;
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vector<FieldP> cardFields;
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String full_name;
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String icon_filename;
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vector<FieldP> set_fields;
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vector<FieldP> card_fields;
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/// Loads the game with a particular name, for example "magic"
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static GameP byName(const String& name);
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