Switched to a new coding style, which plays nicely with the Reader/Writer. This new style allows REFLECT to be used instead of REFLECT_N in most places.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@15 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2006-10-11 22:26:55 +00:00
parent 33abea6221
commit 9de743030e
51 changed files with 1041 additions and 767 deletions
+9 -9
View File
@@ -25,18 +25,18 @@ String Game::typeName() const { return _("game"); }
IMPLEMENT_REFLECTION(Game) {
// ioMseVersion(io, fileName, fileVersion);
REFLECT_N("full name", fullName);
REFLECT_N("icon", iconFilename);
// REFLECT_N("init script", initScript);
REFLECT_N("set field", setFields);
REFLECT_N("card field", cardFields);
// REFLECT_N("keyword parameter type", keywordParams);
// REFLECT_N("keyword separator type", keywordSeparators);
REFLECT(full_name);
REFLECT_N("icon", icon_filename);
// REFLECT(init_script);
REFLECT(set_fields);
REFLECT(card_fields);
// REFLECT_N("keyword parameter type", keyword_params);
// REFLECT_N("keyword separator type", keyword_separators);
// REFLECT_N("keyword", keywords);
// REFLECT_N("word list", wordLists);
// REFLECT_N("word list", word_lists);
}
void Game::validate() {
// a default for the full name
if (fullName.empty()) fullName = name();
if (full_name.empty()) full_name = name();
}