Switched to a new coding style, which plays nicely with the Reader/Writer. This new style allows REFLECT to be used instead of REFLECT_N in most places.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@15 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2006-10-11 22:26:55 +00:00
parent 33abea6221
commit 9de743030e
51 changed files with 1041 additions and 767 deletions
+37 -37
View File
@@ -23,15 +23,15 @@ SymbolPartMoveAction::SymbolPartMoveAction(const set<SymbolPartP>& parts)
, constrain(false)
{}
String SymbolPartMoveAction::getName(bool toUndo) const {
String SymbolPartMoveAction::getName(bool to_undo) const {
return parts.size() == 1 ? _("Move shape") : _("Move shapes");
}
void SymbolPartMoveAction::perform(bool toUndo) {
void SymbolPartMoveAction::perform(bool to_undo) {
// move the points back
FOR_EACH(p, parts) {
p->minPos -= moved;
p->maxPos -= moved;
p->min_pos -= moved;
p->max_pos -= moved;
FOR_EACH(pnt, p->points) {
pnt->pos -= moved;
}
@@ -45,8 +45,8 @@ void SymbolPartMoveAction::move(const Vector2D& deltaDelta) {
Vector2D d = constrainVector(delta, constrain);
Vector2D dd = d - moved;
FOR_EACH(p, parts) {
p->minPos += dd;
p->maxPos += dd;
p->min_pos += dd;
p->max_pos += dd;
FOR_EACH(pnt, p->points) {
pnt->pos += dd;
}
@@ -66,8 +66,8 @@ void SymbolPartMatrixAction::transform(const Vector2D& mx, const Vector2D& my) {
FOR_EACH(p, parts) {
FOR_EACH(pnt, p->points) {
pnt->pos = (pnt->pos - center).mul(mx,my) + center;
pnt->deltaBefore = pnt->deltaBefore.mul(mx,my);
pnt->deltaAfter = pnt->deltaAfter .mul(mx,my);
pnt->delta_before = pnt->delta_before.mul(mx,my);
pnt->delta_after = pnt->delta_after .mul(mx,my);
}
// bounds change after transforming
p->calculateBounds();
@@ -81,11 +81,11 @@ SymbolPartRotateAction::SymbolPartRotateAction(const set<SymbolPartP>& parts, co
, angle(0)
{}
String SymbolPartRotateAction::getName(bool toUndo) const {
String SymbolPartRotateAction::getName(bool to_undo) const {
return parts.size() == 1 ? _("Rotate shape") : _("Rotate shapes");
}
void SymbolPartRotateAction::perform(bool toUndo) {
void SymbolPartRotateAction::perform(bool to_undo) {
// move the points back
rotateBy(-angle);
angle = -angle;
@@ -119,11 +119,11 @@ SymbolPartShearAction::SymbolPartShearAction(const set<SymbolPartP>& parts, cons
, constrain(false)
{}
String SymbolPartShearAction::getName(bool toUndo) const {
String SymbolPartShearAction::getName(bool to_undo) const {
return parts.size() == 1 ? _("Shear shape") : _("Shear shapes");
}
void SymbolPartShearAction::perform(bool toUndo) {
void SymbolPartShearAction::perform(bool to_undo) {
// move the points back
// the vector shear = (x,y) is used as:
// <1 x>
@@ -161,19 +161,19 @@ SymbolPartScaleAction::SymbolPartScaleAction(const set<SymbolPartP>& parts, int
oldMin = Vector2D::infinity();
Vector2D oldMax = -Vector2D::infinity();
FOR_EACH(p, parts) {
oldMin = piecewise_min(oldMin, p->minPos);
oldMax = piecewise_max(oldMax, p->maxPos);
oldMin = piecewise_min(oldMin, p->min_pos);
oldMax = piecewise_max(oldMax, p->max_pos);
}
// new == old
newMin = newRealMin = oldMin;
newSize = newRealSize = oldSize = oldMax - oldMin;
}
String SymbolPartScaleAction::getName(bool toUndo) const {
String SymbolPartScaleAction::getName(bool to_undo) const {
return parts.size() == 1 ? _("Scale shape") : _("Scale shapes");
}
void SymbolPartScaleAction::perform(bool toUndo) {
void SymbolPartScaleAction::perform(bool to_undo) {
swap(oldMin, newMin);
swap(oldSize, newSize);
transformAll();
@@ -207,17 +207,17 @@ void SymbolPartScaleAction::update() {
void SymbolPartScaleAction::transformAll() {
Vector2D scale = newSize.div(oldSize);
FOR_EACH(p, parts) {
p->minPos = transform(p->minPos);
p->maxPos = transform(p->maxPos);
p->min_pos = transform(p->min_pos);
p->max_pos = transform(p->max_pos);
// make sure that max >= min
if (p->minPos.x > p->maxPos.x) swap(p->minPos.x, p->maxPos.x);
if (p->minPos.y > p->maxPos.y) swap(p->minPos.y, p->maxPos.y);
if (p->min_pos.x > p->max_pos.x) swap(p->min_pos.x, p->max_pos.x);
if (p->min_pos.y > p->max_pos.y) swap(p->min_pos.y, p->max_pos.y);
// scale all points
FOR_EACH(pnt, p->points) {
pnt->pos = transform(pnt->pos);
// also scale handles
pnt->deltaBefore = pnt->deltaBefore.mul(scale);
pnt->deltaAfter = pnt->deltaAfter .mul(scale);
pnt->delta_before = pnt->delta_before.mul(scale);
pnt->delta_after = pnt->delta_after .mul(scale);
}
}
}
@@ -230,11 +230,11 @@ CombiningModeAction::CombiningModeAction(const set<SymbolPartP>& parts, SymbolPa
}
}
String CombiningModeAction::getName(bool toUndo) const {
String CombiningModeAction::getName(bool to_undo) const {
return _("Change combine mode");
}
void CombiningModeAction::perform(bool toUndo) {
void CombiningModeAction::perform(bool to_undo) {
FOR_EACH(pm, parts) {
swap(pm.first->combine, pm.second);
}
@@ -246,11 +246,11 @@ SymbolPartNameAction::SymbolPartNameAction(const SymbolPartP& part, const String
: part(part), partName(name)
{}
String SymbolPartNameAction::getName(bool toUndo) const {
String SymbolPartNameAction::getName(bool to_undo) const {
return _("Change shape name");
}
void SymbolPartNameAction::perform(bool toUndo) {
void SymbolPartNameAction::perform(bool to_undo) {
swap(part->name, partName);
}
@@ -260,12 +260,12 @@ AddSymbolPartAction::AddSymbolPartAction(Symbol& symbol, const SymbolPartP& part
: symbol(symbol), part(part)
{}
String AddSymbolPartAction::getName(bool toUndo) const {
String AddSymbolPartAction::getName(bool to_undo) const {
return _("Add ") + part->name;
}
void AddSymbolPartAction::perform(bool toUndo) {
if (toUndo) {
void AddSymbolPartAction::perform(bool to_undo) {
if (to_undo) {
assert(!symbol.parts.empty());
symbol.parts.erase (symbol.parts.begin());
} else {
@@ -287,12 +287,12 @@ RemoveSymbolPartsAction::RemoveSymbolPartsAction(Symbol& symbol, const set<Symbo
}
}
String RemoveSymbolPartsAction::getName(bool toUndo) const {
String RemoveSymbolPartsAction::getName(bool to_undo) const {
return removals.size() == 1 ? _("Remove shape") : _("Remove shapes");
}
void RemoveSymbolPartsAction::perform(bool toUndo) {
if (toUndo) {
void RemoveSymbolPartsAction::perform(bool to_undo) {
if (to_undo) {
// reinsert the parts
// ascending order, this is the reverse of removal
FOR_EACH(r, removals) {
@@ -325,12 +325,12 @@ DuplicateSymbolPartsAction::DuplicateSymbolPartsAction(Symbol& symbol, const set
}
}
String DuplicateSymbolPartsAction::getName(bool toUndo) const {
String DuplicateSymbolPartsAction::getName(bool to_undo) const {
return duplications.size() == 1 ? _("Duplicate shape") : _("Duplicate shapes");
}
void DuplicateSymbolPartsAction::perform(bool toUndo) {
if (toUndo) {
void DuplicateSymbolPartsAction::perform(bool to_undo) {
if (to_undo) {
// remove the clones
// walk in reverse order, otherwise we will shift the vector
FOR_EACH_REVERSE(d, duplications) {
@@ -359,11 +359,11 @@ ReorderSymbolPartsAction::ReorderSymbolPartsAction(Symbol& symbol, size_t partId
: symbol(symbol), partId1(partId1), partId2(partId2)
{}
String ReorderSymbolPartsAction::getName(bool toUndo) const {
String ReorderSymbolPartsAction::getName(bool to_undo) const {
return _("Reorder");
}
void ReorderSymbolPartsAction::perform(bool toUndo) {
void ReorderSymbolPartsAction::perform(bool to_undo) {
assert(partId1 < symbol.parts.size());
assert(partId2 < symbol.parts.size());
swap(symbol.parts[partId1], symbol.parts[partId2]);
+20 -20
View File
@@ -33,8 +33,8 @@ class SymbolPartMoveAction : public SymbolPartAction {
public:
SymbolPartMoveAction(const set<SymbolPartP>& parts);
virtual String getName(bool toUndo) const;
virtual void perform(bool toUndo);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
/// Update this action to move some more
void move(const Vector2D& delta);
@@ -70,8 +70,8 @@ class SymbolPartRotateAction : public SymbolPartMatrixAction {
public:
SymbolPartRotateAction(const set<SymbolPartP>& parts, const Vector2D& center);
virtual String getName(bool toUndo) const;
virtual void perform(bool toUndo);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
/// Update this action to rotate to a different angle
void rotateTo(double newAngle);
@@ -93,8 +93,8 @@ class SymbolPartShearAction : public SymbolPartMatrixAction {
public:
SymbolPartShearAction(const set<SymbolPartP>& parts, const Vector2D& center);
virtual String getName(bool toUndo) const;
virtual void perform(bool toUndo);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
/// Change shear by a given amount
void move(const Vector2D& deltaShear);
@@ -114,8 +114,8 @@ class SymbolPartScaleAction : public SymbolPartAction {
public:
SymbolPartScaleAction(const set<SymbolPartP>& parts, int scaleX, int scaleY);
virtual String getName(bool toUndo) const;
virtual void perform(bool toUndo);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
/// Change min and max coordinates
void move(const Vector2D& deltaMin, const Vector2D& deltaMax);
@@ -145,8 +145,8 @@ class CombiningModeAction : public SymbolPartListAction {
public:
CombiningModeAction(const set<SymbolPartP>& parts, SymbolPartCombine mode);
virtual String getName(bool toUndo) const;
virtual void perform(bool toUndo);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
private:
vector<pair<SymbolPartP,SymbolPartCombine> > parts; ///< Affected parts with new combining modes
@@ -159,8 +159,8 @@ class SymbolPartNameAction : public SymbolPartListAction {
public:
SymbolPartNameAction(const SymbolPartP& part, const String& name);
virtual String getName(bool toUndo) const;
virtual void perform(bool toUndo);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
private:
SymbolPartP part; ///< Affected part
@@ -174,8 +174,8 @@ class AddSymbolPartAction : public SymbolPartListAction {
public:
AddSymbolPartAction(Symbol& symbol, const SymbolPartP& part);
virtual String getName(bool toUndo) const;
virtual void perform(bool toUndo);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
private:
Symbol& symbol; ///< Symbol to add the part to
@@ -189,8 +189,8 @@ class RemoveSymbolPartsAction : public SymbolPartListAction {
public:
RemoveSymbolPartsAction(Symbol& symbol, const set<SymbolPartP>& parts);
virtual String getName(bool toUndo) const;
virtual void perform(bool toUndo);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
private:
Symbol& symbol;
@@ -205,8 +205,8 @@ class DuplicateSymbolPartsAction : public SymbolPartListAction {
public:
DuplicateSymbolPartsAction(Symbol& symbol, const set<SymbolPartP>& parts);
virtual String getName(bool toUndo) const;
virtual void perform(bool toUndo);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
/// Fill a set with all the new parts
void getParts(set<SymbolPartP>& parts);
@@ -225,8 +225,8 @@ class ReorderSymbolPartsAction : public SymbolPartListAction {
public:
ReorderSymbolPartsAction(Symbol& symbol, size_t partId1, size_t partId2);
virtual String getName(bool toUndo) const;
virtual void perform(bool toUndo);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
private:
Symbol& symbol; ///< Symbol to swap the parts in
+69 -69
View File
@@ -43,11 +43,11 @@ ControlPointMoveAction::ControlPointMoveAction(const set<ControlPointP>& points)
}
}
String ControlPointMoveAction::getName(bool toUndo) const {
String ControlPointMoveAction::getName(bool to_undo) const {
return points.size() == 1 ? _("Move point") : _("Move points");
}
void ControlPointMoveAction::perform(bool toUndo) {
void ControlPointMoveAction::perform(bool to_undo) {
/*
set<ControlPointP>::const_iterator it = points.begin();
vector<Vector2D> ::iterator it2 = oldValues.begin();
@@ -77,23 +77,23 @@ void ControlPointMoveAction::move (const Vector2D& deltaDelta) {
HandleMoveAction::HandleMoveAction(const SelectedHandle& handle)
: handle(handle)
, constrain(false)
, oldHandle(handle.getHandle())
, oldOther (handle.getOther())
, old_handle(handle.getHandle())
, old_other (handle.getOther())
{}
String HandleMoveAction::getName(bool toUndo) const {
String HandleMoveAction::getName(bool to_undo) const {
return _("Move handle");
}
void HandleMoveAction::perform(bool toUndo) {
swap(oldHandle, handle.getHandle());
swap(oldOther, handle.getOther());
void HandleMoveAction::perform(bool to_undo) {
swap(old_handle, handle.getHandle());
swap(old_other, handle.getOther());
}
void HandleMoveAction::move(const Vector2D& deltaDelta) {
delta += deltaDelta;
handle.getHandle() = constrainVector(oldHandle + delta, constrain);
handle.getOther() = oldOther;
handle.getHandle() = constrainVector(old_handle + delta, constrain);
handle.getOther() = old_other;
handle.onUpdateHandle();
}
@@ -113,25 +113,25 @@ void ControlPointUpdate::perform() {
SegmentModeAction::SegmentModeAction(const ControlPointP& p1, const ControlPointP& p2, SegmentMode mode)
: point1(p1), point2(p2)
{
if (p1->segmentAfter == mode) return;
point1.other.segmentAfter = point2.other.segmentBefore = mode;
if (p1->segment_after == mode) return;
point1.other.segment_after = point2.other.segment_before = mode;
if (mode == SEGMENT_LINE) {
point1.other.deltaAfter = Vector2D(0,0);
point2.other.deltaBefore = Vector2D(0,0);
point1.other.delta_after = Vector2D(0,0);
point2.other.delta_before = Vector2D(0,0);
point1.other.lock = LOCK_FREE;
point2.other.lock = LOCK_FREE;
} else if (mode == SEGMENT_CURVE) {
point1.other.deltaAfter = (p2->pos - p1->pos) / 3.0f;
point2.other.deltaBefore = (p1->pos - p2->pos) / 3.0f;
point1.other.delta_after = (p2->pos - p1->pos) / 3.0f;
point2.other.delta_before = (p1->pos - p2->pos) / 3.0f;
}
}
String SegmentModeAction::getName(bool toUndo) const {
SegmentMode mode = toUndo ? point1.point->segmentAfter : point1.other.segmentAfter;
String SegmentModeAction::getName(bool to_undo) const {
SegmentMode mode = to_undo ? point1.point->segment_after : point1.other.segment_after;
if (mode == SEGMENT_LINE) return _("Convert to line");
else return _("Convert to curve");
}
void SegmentModeAction::perform(bool toUndo) {
void SegmentModeAction::perform(bool to_undo) {
point1.perform();
point2.perform();
}
@@ -146,11 +146,11 @@ LockModeAction::LockModeAction(const ControlPointP& p, LockMode lock)
point.other.onUpdateLock();
}
String LockModeAction::getName(bool toUndo) const {
String LockModeAction::getName(bool to_undo) const {
return _("Lock point");
}
void LockModeAction::perform(bool toUndo) {
void LockModeAction::perform(bool to_undo) {
point.perform();
}
@@ -161,12 +161,12 @@ CurveDragAction::CurveDragAction(const ControlPointP& point1, const ControlPoint
: SegmentModeAction(point1, point2, SEGMENT_CURVE)
{}
String CurveDragAction::getName(bool toUndo) const {
String CurveDragAction::getName(bool to_undo) const {
return _("Move curve");
}
void CurveDragAction::perform(bool toUndo) {
SegmentModeAction::perform(toUndo);
void CurveDragAction::perform(bool to_undo) {
SegmentModeAction::perform(to_undo);
}
void CurveDragAction::move(const Vector2D& delta, double t) {
@@ -186,8 +186,8 @@ void CurveDragAction::move(const Vector2D& delta, double t) {
// delta = p' - p
// pointDelta = x * t * (1-t)
Vector2D pointDelta = delta / (3 * (t * t + (1-t) * (1-t)));
point1.point->deltaAfter += pointDelta / t;
point2.point->deltaBefore += pointDelta / (1-t);
point1.point->delta_after += pointDelta / t;
point2.point->delta_before += pointDelta / (1-t);
point1.point->onUpdateHandle(HANDLE_AFTER);
point2.point->onUpdateHandle(HANDLE_BEFORE);
}
@@ -195,40 +195,40 @@ void CurveDragAction::move(const Vector2D& delta, double t) {
// ----------------------------------------------------------------------------- : Add control point
ControlPointAddAction::ControlPointAddAction(const SymbolPartP& part, UInt insertAfter, double t)
: point1(part->getPoint(insertAfter))
, point2(part->getPoint(insertAfter + 1))
ControlPointAddAction::ControlPointAddAction(const SymbolPartP& part, UInt insert_after, double t)
: point1(part->getPoint(insert_after))
, point2(part->getPoint(insert_after + 1))
, part(part)
, insertAfter(insertAfter)
, newPoint(new ControlPoint())
, insert_after(insert_after)
, new_point(new ControlPoint())
{
// calculate new point
if (point1.other.segmentAfter == SEGMENT_CURVE) {
if (point1.other.segment_after == SEGMENT_CURVE) {
// calculate new handles using de Casteljau's subdivision algorithm
deCasteljau(point1.other, point2.other, t, *newPoint);
deCasteljau(point1.other, point2.other, t, *new_point);
// unlock if needed
if (point1.other.lock == LOCK_SIZE) point1.other.lock = LOCK_DIR;
if (point2.other.lock == LOCK_SIZE) point2.other.lock = LOCK_DIR;
newPoint->lock = LOCK_DIR;
newPoint->segmentBefore = SEGMENT_CURVE;
newPoint->segmentAfter = SEGMENT_CURVE;
new_point->lock = LOCK_DIR;
new_point->segment_before = SEGMENT_CURVE;
new_point->segment_after = SEGMENT_CURVE;
} else {
newPoint->pos = point1.other.pos * (1 - t) + point2.other.pos * t;
newPoint->lock = LOCK_FREE;
newPoint->segmentBefore = SEGMENT_LINE;
newPoint->segmentAfter = SEGMENT_LINE;
new_point->pos = point1.other.pos * (1 - t) + point2.other.pos * t;
new_point->lock = LOCK_FREE;
new_point->segment_before = SEGMENT_LINE;
new_point->segment_after = SEGMENT_LINE;
}
}
String ControlPointAddAction::getName(bool toUndo) const {
String ControlPointAddAction::getName(bool to_undo) const {
return _("Add control point");
}
void ControlPointAddAction::perform(bool toUndo) {
if (toUndo) { // remove the point
part->points.erase( part->points.begin() + insertAfter + 1);
void ControlPointAddAction::perform(bool to_undo) {
if (to_undo) { // remove the point
part->points.erase( part->points.begin() + insert_after + 1);
} else {
part->points.insert(part->points.begin() + insertAfter + 1, newPoint);
part->points.insert(part->points.begin() + insert_after + 1, new_point);
}
// update points before/after
point1.perform();
@@ -249,8 +249,8 @@ class SinglePointRemoveAction : public Action {
public:
SinglePointRemoveAction(const SymbolPartP& part, UInt position);
virtual String getName(bool toUndo) const { return _("Delete point"); }
virtual void perform(bool toUndo);
virtual String getName(bool to_undo) const { return _("Delete point"); }
virtual void perform(bool to_undo);
private:
SymbolPartP part;
@@ -266,21 +266,21 @@ SinglePointRemoveAction::SinglePointRemoveAction(const SymbolPartP& part, UInt p
, point1(part->getPoint(position - 1))
, point2(part->getPoint(position + 1))
{
if (point1.other.segmentAfter == SEGMENT_CURVE || point2.other.segmentBefore == SEGMENT_CURVE) {
if (point1.other.segment_after == SEGMENT_CURVE || point2.other.segment_before == SEGMENT_CURVE) {
// try to preserve curve
Vector2D before = point->deltaBefore;
Vector2D after = point->deltaAfter;
Vector2D before = point->delta_before;
Vector2D after = point->delta_after;
// convert both segments to curves first
if (point1.other.segmentAfter != SEGMENT_CURVE) {
point1.other.deltaAfter = -
if (point1.other.segment_after != SEGMENT_CURVE) {
point1.other.delta_after = -
before = (point1.other.pos - point->pos) / 3.0;
point1.other.segmentAfter = SEGMENT_CURVE;
point1.other.segment_after = SEGMENT_CURVE;
}
if (point2.other.segmentBefore != SEGMENT_CURVE) {
point2.other.deltaBefore = -
if (point2.other.segment_before != SEGMENT_CURVE) {
point2.other.delta_before = -
after = (point2.other.pos - point->pos) / 3.0;
point2.other.segmentBefore = SEGMENT_CURVE;
point2.other.segment_before = SEGMENT_CURVE;
}
// The inverse of adding a point, reconstruct the original handles
@@ -290,8 +290,8 @@ SinglePointRemoveAction::SinglePointRemoveAction(const SymbolPartP& part, UInt p
double al = after .length() + 0.00000001;
double totl = bl + al;
// set new handle sizes
point1.other.deltaAfter *= totl / bl;
point2.other.deltaBefore *= totl / al;
point1.other.delta_after *= totl / bl;
point2.other.delta_before *= totl / al;
// Also take in acount cases where the point does not correspond to a freshly added point.
// distance from the point to the curve as it would be in the above case can be used,
@@ -301,8 +301,8 @@ SinglePointRemoveAction::SinglePointRemoveAction(const SymbolPartP& part, UInt p
Vector2D p = c.pointAt(t);
Vector2D distP = point->pos - p;
// adjust handle sizes
point1.other.deltaAfter *= ssqrt(distP.dot(point1.other.deltaAfter) /point1.other.deltaAfter.lengthSqr()) + 1;
point2.other.deltaBefore *= ssqrt(distP.dot(point2.other.deltaBefore)/point2.other.deltaBefore.lengthSqr()) + 1;
point1.other.delta_after *= ssqrt(distP.dot(point1.other.delta_after) /point1.other.delta_after.lengthSqr()) + 1;
point2.other.delta_before *= ssqrt(distP.dot(point2.other.delta_before)/point2.other.delta_before.lengthSqr()) + 1;
// unlock if needed
if (point1.other.lock == LOCK_SIZE) point1.other.lock = LOCK_DIR;
@@ -312,8 +312,8 @@ SinglePointRemoveAction::SinglePointRemoveAction(const SymbolPartP& part, UInt p
}
}
void SinglePointRemoveAction::perform(bool toUndo) {
if (toUndo) {
void SinglePointRemoveAction::perform(bool to_undo) {
if (to_undo) {
// reinsert the point
part->points.insert(part->points.begin() + position, point);
} else {
@@ -336,8 +336,8 @@ class ControlPointRemoveAction : public Action {
public:
ControlPointRemoveAction(const SymbolPartP& part, const set<ControlPointP>& toDelete);
virtual String getName(bool toUndo) const;
virtual void perform(bool toUndo);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
private:
vector<SinglePointRemoveActionP> removals;
@@ -355,17 +355,17 @@ ControlPointRemoveAction::ControlPointRemoveAction(const SymbolPartP& part, cons
}
}
String ControlPointRemoveAction::getName(bool toUndo) const {
String ControlPointRemoveAction::getName(bool to_undo) const {
return removals.size() == 1 ? _("Delete point") : _("Delete points");
}
void ControlPointRemoveAction::perform(bool toUndo) {
if (toUndo) {
FOR_EACH(r, removals) r->perform(toUndo);
void ControlPointRemoveAction::perform(bool to_undo) {
if (to_undo) {
FOR_EACH(r, removals) r->perform(to_undo);
} else {
// in reverse order, because positions of later points will
// change after removal of earlier points.
FOR_EACH_REVERSE(r, removals) r->perform(toUndo);
FOR_EACH_REVERSE(r, removals) r->perform(to_undo);
}
}
+18 -18
View File
@@ -31,8 +31,8 @@ class ControlPointMoveAction : public Action {
public:
ControlPointMoveAction(const set<ControlPointP>& points);
virtual String getName(bool toUndo) const;
virtual void perform(bool toUndo);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
/// Update this action to move some more
void move(const Vector2D& delta);
@@ -52,16 +52,16 @@ class HandleMoveAction : public Action {
public:
HandleMoveAction(const SelectedHandle& handle);
virtual String getName(bool toUndo) const;
virtual void perform(bool toUndo);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
/// Update this action to move some more
void move(const Vector2D& delta);
private:
SelectedHandle handle; ///< The handle to move
Vector2D oldHandle; ///< Old value of this handle
Vector2D oldOther; ///< Old value of other handle, needed for contraints
Vector2D old_handle; ///< Old value of this handle
Vector2D old_other; ///< Old value of other handle, needed for contraints
Vector2D delta; ///< Amount we moved
public:
bool constrain; ///< Constrain movement?
@@ -90,8 +90,8 @@ class SegmentModeAction : public Action {
public:
SegmentModeAction(const ControlPointP& p1, const ControlPointP& p2, SegmentMode mode);
virtual String getName(bool toUndo) const;
virtual void perform(bool toUndo);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
protected:
ControlPointUpdate point1, point2;
@@ -104,8 +104,8 @@ class LockModeAction : public Action {
public:
LockModeAction(const ControlPointP& p, LockMode mode);
virtual String getName(bool toUndo) const;
virtual void perform(bool toUndo);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
private:
ControlPointUpdate point; ///< The affected point
@@ -120,8 +120,8 @@ class CurveDragAction : public SegmentModeAction {
public:
CurveDragAction(const ControlPointP& point1, const ControlPointP& point2);
virtual String getName(bool toUndo) const;
virtual void perform(bool toUndo);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
// Move the curve by this much, it is grabbed at time t
void move(const Vector2D& delta, double t);
@@ -133,17 +133,17 @@ class CurveDragAction : public SegmentModeAction {
class ControlPointAddAction : public Action {
public:
/// Insert a new point in part, after position insertAfter_, at the time t on the segment
ControlPointAddAction(const SymbolPartP& part, UInt insertAfter, double t);
ControlPointAddAction(const SymbolPartP& part, UInt insert_after, double t);
virtual String getName(bool toUndo) const;
virtual void perform(bool toUndo);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
inline ControlPointP getNewPoint() const { return newPoint; }
inline ControlPointP getNewPoint() const { return new_point; }
private:
SymbolPartP part; ///< SymbolPart we are in
ControlPointP newPoint; ///< The point to insert
UInt insertAfter; ///< Insert after index .. in the array
ControlPointP new_point; ///< The point to insert
UInt insert_after; ///< Insert after index .. in the array
ControlPointUpdate point1, point2; ///< Update the points around the new point
};
+2 -2
View File
@@ -22,11 +22,11 @@ Card::Card() {
if (!game_for_new_cards()) {
throw InternalError(_("game_for_new_cards not set"));
}
data.init(game_for_new_cards()->cardFields);
data.init(game_for_new_cards()->card_fields);
}
Card::Card(const Game& game) {
data.init(game.cardFields);
data.init(game.card_fields);
}
String Card::identification() const {
+24 -11
View File
@@ -12,16 +12,16 @@
// ----------------------------------------------------------------------------- : Field
Field::Field()
: index (0) // sensible default?
, editable (true)
, saveValue (true)
, showStatistics (true)
, identifying (false)
, cardListColumn (-1)
, cardListWidth (100)
, cardListAllow (true)
// , cardListAlign (ALIGN_LEFT)
, tabIndex (0)
: index (0) // sensible default?
, editable (true)
, save_value (true)
, show_statistics (true)
, identifying (false)
, card_list_column (-1)
, card_list_width (100)
, card_list_allow (true)
// , card_list_align (ALIGN_LEFT)
, tab_index (0)
{}
Field::~Field() {}
@@ -29,8 +29,17 @@ Field::~Field() {}
IMPLEMENT_REFLECTION(Field) {
if (!tag.reading()) {
String type = typeName();
REFLECT_N("type", type);
REFLECT(type);
}
REFLECT(editable);
REFLECT(save_value);
REFLECT(show_statistics);
REFLECT(identifying);
REFLECT(card_list_column);
REFLECT(card_list_width);
REFLECT(card_list_allow);
// REFLECT(card_list_align);
REFLECT(tab_index);
}
template <>
@@ -49,6 +58,8 @@ shared_ptr<Field> read_new<Field>(Reader& reader) {
// ----------------------------------------------------------------------------- : Style
Style::~Style() {}
IMPLEMENT_REFLECTION(Style) {
}
@@ -58,6 +69,8 @@ void initObject(const FieldP& field, StyleP& style) {
// ----------------------------------------------------------------------------- : Value
Value::~Value() {}
IMPLEMENT_REFLECTION(Value) {
}
+13 -13
View File
@@ -24,19 +24,19 @@ class Field {
Field();
virtual ~Field();
UInt index; ///< Used by IndexMap
String name; ///< Name of the field, for refering to it from scripts and files
String description; ///< Description, used in status bar
bool editable; ///< Can values of this field be edited?
bool saveValue; ///< Should values of this field be written to files? Can be false for script generated fields.
bool showStatistics; ///< Should this field appear as a group by choice in the statistics panel?
bool identifying; ///< Does this field give Card::identification()?
int cardListColumn; ///< What column to use in the card list? -1 = don't list
UInt cardListWidth; ///< Width of the card list column (pixels).
bool cardListAllow; ///< Is this field allowed to appear in the card list.
String cardListName; ///< Alternate name to use in card list.
// Alignment cardListAlign; ///< Alignment of the card list colummn.
int tabIndex; ///< Tab index in editor
UInt index; ///< Used by IndexMap
String name; ///< Name of the field, for refering to it from scripts and files
String description; ///< Description, used in status bar
bool editable; ///< Can values of this field be edited?
bool save_value; ///< Should values of this field be written to files? Can be false for script generated fields.
bool show_statistics; ///< Should this field appear as a group by choice in the statistics panel?
bool identifying; ///< Does this field give Card::identification()?
int card_list_column; ///< What column to use in the card list? -1 = don't list
UInt card_list_width; ///< Width of the card list column (pixels).
bool card_list_allow; ///< Is this field allowed to appear in the card list.
String card_list_name; ///< Alternate name to use in card list.
// Alignment card_list_align; ///< Alignment of the card list colummn.
int tab_index; ///< Tab index in editor
// Vector<DependendScript> dependendScripts; // scripts that depend on values of this field
/// Creates a new Value corresponding to this Field
+64
View File
@@ -0,0 +1,64 @@
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <data/field/text.hpp>
// ----------------------------------------------------------------------------- : TextField
TextField::TextField()
: multi_line(false), move_cursor_with_sort(false)
, default_name(_("Default"))
{}
StyleP TextField::newStyle(const FieldP& thisP) const {
assert(thisP.get() == this);
return new_shared<TextStyle>();
}
ValueP TextField::newValue(const FieldP& thisP) const {
assert(thisP.get() == this);
return new_shared<TextValue>();
}
FieldP TextField::clone() const {
return new_shared1<TextField>(*this);
}
String TextField::typeName() const {
return _("text");
}
IMPLEMENT_REFLECTION(TextField) {
REFLECT_BASE(Field);
REFLECT(multi_line);
// REFLECT(script);
// REFLECT_N("default", default_script);
REFLECT(move_cursor_with_sort);
REFLECT(default_name);
}
// ----------------------------------------------------------------------------- : TextStyle
StyleP TextStyle::clone() const {
return new_shared1<TextStyle>(*this);
}
IMPLEMENT_REFLECTION(TextStyle) {
REFLECT_BASE(Style);
}
// ----------------------------------------------------------------------------- : TextValue
ValueP TextValue::clone() const {
return new_shared1<TextValue>(*this);
}
IMPLEMENT_REFLECTION(TextValue) {
REFLECT_BASE(Value);
}
+77
View File
@@ -0,0 +1,77 @@
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_DATA_FIELD_TEXT
#define HEADER_DATA_FIELD_TEXT
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <data/field.hpp>
// ----------------------------------------------------------------------------- : TextField
/// A field that stores tagged text
class TextField : public Field {
public:
TextField();
// Script script;
// Script default_script;
bool multi_line; ///< Are newlines allowed in the text?
bool move_cursor_with_sort; ///< When the text is reordered by a script should the cursor position be updated?
String default_name; ///< Name of "default" value
virtual ValueP newValue(const FieldP& thisP) const;
virtual StyleP newStyle(const FieldP& thisP) const;
virtual FieldP clone() const;
virtual String typeName() const;
private:
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : TextStyle
/// The Style for a TextField
class TextStyle : public Style {
public:
// FontInfo font; ///< Font to use for the text
// SymbolFontInfo symbol_font; ///< Symbol font for symbols in the text
bool always_symbol; ///< Should everything be drawn as symbols?
bool allow_formatting; ///< Is formating (bold/italic/..) allowed?
// Alignment alignment; ///< Alignment inside the box
int angle; ///< Angle of the text inside the box
int padding_left, padding_left_min; ///< Padding
int padding_right, padding_right_min; ///< Padding
int padding_top, padding_top_min; ///< Padding
int padding_bottom, padding_bottom_min; ///< Padding
double line_height_soft; ///< Line height for soft linebreaks
double line_height_hard; ///< Line height for hard linebreaks
double line_height_line; ///< Line height for <line> tags
String mask_filename; ///< Filename of the mask
// ContourMaskP mask; ///< Mask to fit the text to (may be null)
virtual StyleP clone() const;
private:
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : TextValue
/// The Value in a TextField
class TextValue : public Value {
public:
virtual ValueP clone() const;
String value;
private:
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : EOF
#endif
+9 -9
View File
@@ -25,18 +25,18 @@ String Game::typeName() const { return _("game"); }
IMPLEMENT_REFLECTION(Game) {
// ioMseVersion(io, fileName, fileVersion);
REFLECT_N("full name", fullName);
REFLECT_N("icon", iconFilename);
// REFLECT_N("init script", initScript);
REFLECT_N("set field", setFields);
REFLECT_N("card field", cardFields);
// REFLECT_N("keyword parameter type", keywordParams);
// REFLECT_N("keyword separator type", keywordSeparators);
REFLECT(full_name);
REFLECT_N("icon", icon_filename);
// REFLECT(init_script);
REFLECT(set_fields);
REFLECT(card_fields);
// REFLECT_N("keyword parameter type", keyword_params);
// REFLECT_N("keyword separator type", keyword_separators);
// REFLECT_N("keyword", keywords);
// REFLECT_N("word list", wordLists);
// REFLECT_N("word list", word_lists);
}
void Game::validate() {
// a default for the full name
if (fullName.empty()) fullName = name();
if (full_name.empty()) full_name = name();
}
+4 -4
View File
@@ -19,10 +19,10 @@ DECLARE_POINTER_TYPE(Game);
class Game : public Packaged {
public:
String fullName;
String iconFilename;
vector<FieldP> setFields;
vector<FieldP> cardFields;
String full_name;
String icon_filename;
vector<FieldP> set_fields;
vector<FieldP> card_fields;
/// Loads the game with a particular name, for example "magic"
static GameP byName(const String& name);
+31 -31
View File
@@ -30,11 +30,11 @@ IMPLEMENT_REFLECTION(ColumnSettings) {
}
IMPLEMENT_REFLECTION(GameSettings) {
REFLECT_N("default style", defaultStyle);
REFLECT_N("default export", defaultExport);
REFLECT(default_style);
REFLECT(default_export);
// REFLECT_N("cardlist columns", columns);
REFLECT_N("sort cards by", sortCardsBy);
REFLECT_N("sort cards ascending", sortCardsAscending);
REFLECT(sort_cards_by);
REFLECT(sort_cards_ascending);
}
IMPLEMENT_REFLECTION(StyleSettings) {
@@ -46,12 +46,12 @@ IMPLEMENT_REFLECTION(StyleSettings) {
Settings settings;
Settings::Settings()
: setWindowMaximized (false)
, setWindowWidth (790)
, setWindowHeight (300)
, cardNotesHeight (40)
, updatesUrl (_("http://magicseteditor.sourceforge.net/updates"))
, checkUpdates (CHECK_IF_CONNECTED)
: set_window_maximized (false)
, set_window_width (790)
, set_window_height (300)
, card_notes_height (40)
, updates_url (_("http://magicseteditor.sourceforge.net/updates"))
, check_updates (CHECK_IF_CONNECTED)
{}
void Settings::addRecentFile(const String& filename) {
@@ -60,18 +60,18 @@ void Settings::addRecentFile(const String& filename) {
fn.Normalize();
String filenameAbs = fn.GetFullPath();
// remove duplicates
recentSets.erase(
remove(recentSets.begin(), recentSets.end(), filenameAbs),
recentSets.end()
recent_sets.erase(
remove(recent_sets.begin(), recent_sets.end(), filenameAbs),
recent_sets.end()
);
// add to front of list
recentSets.insert(recentSets.begin(), filenameAbs);
recent_sets.insert(recent_sets.begin(), filenameAbs);
// enforce size limit
if (recentSets.size() > maxRecentSets) recentSets.resize(maxRecentSets);
if (recent_sets.size() > max_recent_sets) recent_sets.resize(max_recent_sets);
}
GameSettings& Settings::gameSettingsFor(const Game& game) {
GameSettingsP& gs = settings.gameSettings[game.name()];
GameSettingsP& gs = settings.game_settings[game.name()];
if (!gs) gs.reset(new GameSettings);
return *gs;
}
@@ -84,29 +84,29 @@ StyleSettings& Settings::styleSettingsFor(const CardStyle& style) {
}
*/
String userSettingsDir() {
String user_settings_dir() {
return _(""); // TODO
}
String Settings::settingsFile() {
// return userSettingsDir() + _("mse.config");
return userSettingsDir() + _("mse8.config"); // use different file during development of C++ port
// return user_settings_dir() + _("mse.config");
return user_settings_dir() + _("mse8.config"); // use different file during development of C++ port
}
IMPLEMENT_REFLECTION(Settings) {
// ioMseVersion(io, "settings", fileVersion);
REFLECT_N("recent set", recentSets);
REFLECT_N("window maximized", setWindowMaximized);
REFLECT_N("window width", setWindowWidth);
REFLECT_N("window height", setWindowHeight);
REFLECT_N("card notes height", cardNotesHeight);
REFLECT_N("default game", defaultGame);
REFLECT_N("apprentice location", apprenticeLocation);
REFLECT_N("updates url", updatesUrl);
REFLECT_N("check updates", checkUpdates);
// ioAll(io, "game settings", gameSettings);
// ioMseVersion(io, "settings", file_version);
REFLECT_N("recent_set", recent_sets);
REFLECT(set_window_maximized);
REFLECT(set_window_width);
REFLECT(set_window_height);
REFLECT(card_notes_height);
REFLECT(default_game);
REFLECT(apprentice_location);
REFLECT(updates_url);
REFLECT(check_updates);
// ioAll(io, game_settings);
// ioStyleSettings(io);
// REFLECT_N("default style settings", defaultStyleSettings);
// REFLECT(default_style_settings);
}
void Settings::read() {
+23 -23
View File
@@ -40,11 +40,11 @@ class ColumnSettings {
/// Settings for a Game
class GameSettings {
public:
String defaultStyle;
String defaultExport;
String default_style;
String default_export;
map<String, ColumnSettings> columns;
String sortCardsBy;
bool sortCardsAscending;
String sort_cards_by;
bool sort_cards_ascending;
DECLARE_REFLECTION();
};
@@ -53,11 +53,11 @@ class GameSettings {
class StyleSettings {
public:
// Rendering/display settings
/* SimpleDefaultable<double> cardZoom = 1.0;
SimpleDefaultable<int> cardAngle = 0;
SimpleDefaultable<bool> cardAntiAlias = true;
SimpleDefaultable<bool> cardBorders = true;
SimpleDefaultable<bool> cardNormalExport = true;
/* SimpleDefaultable<double> card_zoom = 1.0;
SimpleDefaultable<int> card_angle = 0;
SimpleDefaultable<bool> card_anti_alias = true;
SimpleDefaultable<bool> card_borders = true;
SimpleDefaultable<bool> card_normal_export = true;
*/
DECLARE_REFLECTION();
@@ -77,20 +77,20 @@ class Settings {
Settings();
// --------------------------------------------------- : Recently opened sets
vector<String> recentSets;
static const UInt maxRecentSets = 4; // store this many recent sets
vector<String> recent_sets;
static const UInt max_recent_sets = 4; // store this many recent sets
/// Add a file to the list of recent files
void addRecentFile(const String& filename);
// --------------------------------------------------- : Set window size
bool setWindowMaximized;
UInt setWindowWidth;
UInt setWindowHeight;
UInt cardNotesHeight;
bool set_window_maximized;
UInt set_window_width;
UInt set_window_height;
UInt card_notes_height;
// --------------------------------------------------- : Default pacakge selections
String defaultGame;
String default_game;
// --------------------------------------------------- : Game/style specific
@@ -100,18 +100,18 @@ class Settings {
StyleSettings& styleSettingsFor(const CardStyle& style);
private:
map<String,GameSettingsP> gameSettings;
map<String,StyleSettingsP> styleSettings;
StyleSettings defaultStyleSettings;
map<String,GameSettingsP> game_settings;
map<String,StyleSettingsP> style_settings;
StyleSettings default_style_settings;
public:
// --------------------------------------------------- : Special game stuff
String apprenticeLocation;
String mwsLocation;
String apprentice_location;
String mws_location;
// --------------------------------------------------- : Update checking
String updatesUrl;
CheckUpdates checkUpdates;
String updates_url;
CheckUpdates check_updates;
// --------------------------------------------------- : The io
+30 -30
View File
@@ -27,30 +27,30 @@ IMPLEMENT_REFLECTION_ENUM(SegmentMode) {
IMPLEMENT_REFLECTION(ControlPoint) {
REFLECT_N("position", pos);
REFLECT_N("lock", lock);
REFLECT_N("line after", segmentAfter);
if (tag.reading() || segmentBefore == SEGMENT_CURVE) {
REFLECT_N("handle before", deltaBefore);
REFLECT_N("line_after", segment_after);
if (tag.reading() || segment_before == SEGMENT_CURVE) {
REFLECT_N("handle_before", delta_before);
}
if (tag.reading() || segmentAfter == SEGMENT_CURVE) {
REFLECT_N("handle after", deltaAfter);
if (tag.reading() || segment_after == SEGMENT_CURVE) {
REFLECT_N("handle_after", delta_after);
}
}
ControlPoint::ControlPoint()
: segmentBefore(SEGMENT_LINE), segmentAfter(SEGMENT_LINE)
: segment_before(SEGMENT_LINE), segment_after(SEGMENT_LINE)
, lock(LOCK_FREE)
{}
ControlPoint::ControlPoint(double x, double y)
: segmentBefore(SEGMENT_LINE), segmentAfter(SEGMENT_LINE)
: segment_before(SEGMENT_LINE), segment_after(SEGMENT_LINE)
, lock(LOCK_FREE)
, pos(x,y)
{}
ControlPoint::ControlPoint(double x, double y, double xb, double yb, double xa, double ya, LockMode lock)
: segmentBefore(SEGMENT_CURVE), segmentAfter(SEGMENT_CURVE)
: segment_before(SEGMENT_CURVE), segment_after(SEGMENT_CURVE)
, lock(lock)
, pos(x,y)
, deltaBefore(xb,yb)
, deltaAfter(xa,ya)
, delta_before(xb,yb)
, delta_after(xa,ya)
{}
void ControlPoint::onUpdateHandle(WhichHandle wh) {
@@ -64,31 +64,31 @@ void ControlPoint::onUpdateHandle(WhichHandle wh) {
void ControlPoint::onUpdateLock() {
// The lock has changed, avarage the handle values
if (lock == LOCK_DIR) {
// deltaBefore = x * deltaAfter
Vector2D dir = (deltaBefore - deltaAfter).normalized();
deltaBefore = dir * deltaBefore.length();
deltaAfter = dir * -deltaAfter.length();
// delta_before = x * delta_after
Vector2D dir = (delta_before - delta_after).normalized();
delta_before = dir * delta_before.length();
delta_after = dir * -delta_after.length();
} else if (lock == LOCK_SIZE) {
// deltaBefore = -deltaAfter
deltaBefore = (deltaBefore - deltaAfter) * 0.5;
deltaAfter = -deltaBefore;
// delta_before = -delta_after
delta_before = (delta_before - delta_after) * 0.5;
delta_after = -delta_before;
}
}
Vector2D& ControlPoint::getHandle(WhichHandle wh) {
if (wh == HANDLE_BEFORE) {
return deltaBefore;
return delta_before;
} else {
assert(wh == HANDLE_AFTER);
return deltaAfter;
return delta_after;
}
}
Vector2D& ControlPoint::getOther(WhichHandle wh) {
if (wh == HANDLE_BEFORE) {
return deltaAfter;
return delta_after;
} else {
assert(wh == HANDLE_AFTER);
return deltaBefore;
return delta_before;
}
}
@@ -112,13 +112,13 @@ IMPLEMENT_REFLECTION(SymbolPart) {
// enforce constraints
enforceConstraints();
calculateBounds();
if (maxPos.x > 100 && maxPos.y > 100) {
if (max_pos.x > 100 && max_pos.y > 100) {
// this is a <= 0.1.2 symbol, points range [0...500] instead of [0...1]
// adjust it
FOR_EACH(p, points) {
p->pos /= 500.0;
p->deltaBefore /= 500.0;
p->deltaAfter /= 500.0;
p->pos /= 500.0;
p->delta_before /= 500.0;
p->delta_after /= 500.0;
}
if (name.empty()) name = _("Shape");
calculateBounds();
@@ -127,7 +127,7 @@ IMPLEMENT_REFLECTION(SymbolPart) {
}
SymbolPart::SymbolPart()
: combine(PART_OVERLAP), rotationCenter(.5, .5)
: combine(PART_OVERLAP), rotation_center(.5, .5)
{}
SymbolPartP SymbolPart::clone() const {
@@ -143,16 +143,16 @@ void SymbolPart::enforceConstraints() {
for (int i = 0 ; i < (int)points.size() ; ++i) {
ControlPointP p1 = getPoint(i);
ControlPointP p2 = getPoint(i + 1);
p2->segmentBefore = p1->segmentAfter;
p2->segment_before = p1->segment_after;
p1->onUpdateLock();
}
}
void SymbolPart::calculateBounds() {
minPos = Vector2D::infinity();
maxPos = -Vector2D::infinity();
min_pos = Vector2D::infinity();
max_pos = -Vector2D::infinity();
for (int i = 0 ; i < (int)points.size() ; ++i) {
segmentBounds(*getPoint(i), *getPoint(i + 1), minPos, maxPos);
segment_bounds(*getPoint(i), *getPoint(i + 1), min_pos, max_pos);
}
}
+10 -10
View File
@@ -21,12 +21,12 @@ DECLARE_POINTER_TYPE(Symbol);
// ----------------------------------------------------------------------------- : ControlPoint
/// Mode of locking for control points in a bezier curve
/** Specificly: the relation between deltaBefore and deltaAfter
/** Specificly: the relation between delta_before and delta_after
*/
enum LockMode
{ LOCK_FREE ///< no locking
, LOCK_DIR ///< deltaBefore = x * deltaAfter
, LOCK_SIZE ///< deltaBefore = -deltaAfter
, LOCK_DIR ///< delta_before = x * delta_after
, LOCK_SIZE ///< delta_before = -delta_after
};
/// Is the segment between two ControlPoints a line or a curve?
@@ -47,19 +47,19 @@ enum WhichHandle
class ControlPoint {
public:
Vector2D pos; ///< position of the control point itself
Vector2D deltaBefore; ///< delta to bezier control point, for curve before point
Vector2D deltaAfter; ///< delta to bezier control point, for curve after point
SegmentMode segmentBefore, segmentAfter;
Vector2D delta_before; ///< delta to bezier control point, for curve before point
Vector2D delta_after; ///< delta to bezier control point, for curve after point
SegmentMode segment_before, segment_after;
LockMode lock;
/// Default constructor
ControlPoint();
/// Constructor for straight lines, takes only the position
ControlPoint(double x, double y);
/// Constructor for curves lines, takes postions, deltaBefore, deltaAfter and lock mode
/// Constructor for curves lines, takes postions, delta_before, delta_after and lock mode
ControlPoint(double x, double y, double xb, double yb, double xa, double ya, LockMode lock = LOCK_FREE);
/// Must be called after deltaBefore/deltaAfter has changed, enforces lock constraints
/// Must be called after delta_before/delta_after has changed, enforces lock constraints
void onUpdateHandle(WhichHandle wh);
/// Must be called after lock has changed, enforces lock constraints
void onUpdateLock();
@@ -124,10 +124,10 @@ class SymbolPart {
/// How is this part combined with parts below it?
SymbolPartCombine combine;
// Center of rotation, relative to the part, when the part is scaled to [0..1]
Vector2D rotationCenter;
Vector2D rotation_center;
/// Position and size of the part
/// this is the smallest axis aligned bounding box that fits around the part
Vector2D minPos, maxPos;
Vector2D min_pos, max_pos;
SymbolPart();