Choice rendering now uses "style.image()" instead of "style.choice_images[value]";

Added script functions for working with multiple choice values;
Added in_context support for filter_rule;
Optimized toUpper/toLower because they are slow on windows (they use thread local storage and mutexes)

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@427 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-06-17 13:13:56 +00:00
parent 59d0aee4e7
commit 97e0e8d6d6
16 changed files with 325 additions and 49 deletions
+3
View File
@@ -138,6 +138,7 @@ class ChoiceStyle : public Style {
ChoicePopupStyle popup_style; ///< Style of popups/menus
ChoiceRenderStyle render_style; ///< Style of rendering
Font font; ///< Font for drawing text (when RENDER_TEXT)
ScriptableImage image; ///< Image to draw (when RENDER_IMAGE)
map<String,ScriptableImage> choice_images; ///< Images for the various choices (when RENDER_IMAGE)
bool choice_images_initialized;
Scriptable<String> mask_filename; ///< Filename of an additional mask over the images
@@ -150,6 +151,8 @@ class ChoiceStyle : public Style {
/// Load the mask image, if it's not already done
void loadMask(Package& pkg);
/// Initialize image from choice_images
void initImage();
virtual bool update(Context&);
virtual void initDependencies(Context&, const Dependency&) const;