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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 13:06:59 -04:00
Add "Save as directory"
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@@ -23,12 +23,13 @@ class MSE2FileFormat : public FileFormat {
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virtual bool canExport(const Game&) { return true; }
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virtual SetP importSet(const String& filename) {
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wxString set_name = filename;
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// Strip "/set" from the end, newer wx versions have a function for this:
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// filename.EndsWith(_("/set"), &set_name);
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if (filename.size() > 4 && filename.substr(filename.size()-4) == _("/set")) {
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set_name = filename.substr(0, filename.size()-4);
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// Strip "/set" or "/set.mset-set" from the end, this allows opening directories as set files
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if (filename.EndsWith(_(".mse-set/set")) || filename.EndsWith(_(".mse-set\\set"))) {
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set_name = filename.substr(0, filename.size() - 4);
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} else if (filename.EndsWith(_(".mse-set/set.mse-set")) || filename.EndsWith(_(".mse-set\\set.mse-set"))) {
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set_name = filename.substr(0, filename.size() - 12);
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}
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SetP set(new Set);
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SetP set = make_intrusive<Set>();
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set->open(set_name);
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settings.addRecentFile(set_name);
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return set;
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