- Added SetWindow::setControlStatusText function for setting the status text of child controls, since wx lacks a feature for doing it automatically.

- RandomPackPanel's spin controls are cleaned up when the set is reloaded
- to_int script function now converts empty string: to_int("") == 0

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1042 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2008-08-03 20:01:59 +00:00
parent 063a2df8d7
commit 95b5fa67a2
8 changed files with 88 additions and 9 deletions
+2
View File
@@ -8,6 +8,7 @@
#include <util/prec.hpp>
#include <gui/set/cards_panel.hpp>
#include <gui/set/window.hpp>
#include <gui/control/image_card_list.hpp>
#include <gui/control/card_editor.hpp>
#include <gui/control/text_ctrl.hpp>
@@ -183,6 +184,7 @@ void CardsPanel::onUpdateUI(wxUpdateUIEvent& ev) {
case ID_COLLAPSE_NOTES: {
bool collapse = notes->GetSize().y > 0;
collapse_notes->loadBitmaps(collapse ? _("btn_collapse") : _("btn_expand"));
static_cast<SetWindow*>(GetParent())->setControlStatusText(collapse_notes, collapse ? _HELP_("collapse notes") : _HELP_("expand notes"));
break;
}
case ID_INSERT_SYMBOL: {
+18 -4
View File
@@ -8,6 +8,7 @@
#include <util/prec.hpp>
#include <gui/set/random_pack_panel.hpp>
#include <gui/set/window.hpp>
#include <gui/control/card_viewer.hpp>
#include <gui/control/filtered_card_list.hpp>
#include <data/game.hpp>
@@ -16,6 +17,7 @@
DECLARE_TYPEOF_COLLECTION(PackTypeP);
DECLARE_TYPEOF_COLLECTION(CardP);
DECLARE_TYPEOF_COLLECTION(RandomPackPanel::PackItem_for_typeof);
// ----------------------------------------------------------------------------- : RandomCardList
@@ -73,6 +75,9 @@ RandomPackPanel::RandomPackPanel(Window* parent, int id)
wxRadioButton* seed_random = new wxRadioButton(this, wxID_ANY, _BUTTON_("random seed"));
wxRadioButton* seed_fixed = new wxRadioButton(this, wxID_ANY, _BUTTON_("fixed seed"));
seed = new wxTextCtrl(this, wxID_ANY);
static_cast<SetWindow*>(parent)->setControlStatusText(seed_random, _HELP_("random seed"));
static_cast<SetWindow*>(parent)->setControlStatusText(seed_fixed, _HELP_("fixed seed"));
static_cast<SetWindow*>(parent)->setControlStatusText(seed, _HELP_("seed"));
// init sizer
wxSizer* s = new wxBoxSizer(wxHORIZONTAL);
s->Add(preview, 0, wxRIGHT, 2);
@@ -81,7 +86,7 @@ RandomPackPanel::RandomPackPanel(Window* parent, int id)
wxSizer* s4 = new wxStaticBoxSizer(wxHORIZONTAL, this, _LABEL_("pack selection"));
packsSizer = new wxFlexGridSizer(0, 2, 4, 8);
packsSizer->AddGrowableCol(0);
s4->AddSpacer(2);
//s4->AddSpacer(2);
s4->Add(packsSizer, 1, wxEXPAND | wxALL & ~wxTOP, 4);
s3->Add(s4, 1, wxEXPAND, 8);
wxSizer* s5 = new wxStaticBoxSizer(wxHORIZONTAL, this, _LABEL_("pack totals"));
@@ -94,8 +99,9 @@ RandomPackPanel::RandomPackPanel(Window* parent, int id)
s8->Add(seed, 1, wxLEFT, 20);
s7->Add(s8, 0, wxALL & ~wxTOP, 4);
s6->Add(s7, 0, 0, 8);
s6->AddStretchSpacer();
s6->Add(generate, 0, wxTOP | wxALIGN_RIGHT, 8);
//s6->AddStretchSpacer();
//s6->Add(generate, 0, wxTOP | wxALIGN_RIGHT, 8);
s6->Add(generate, 1, wxTOP | wxEXPAND, 8);
s3->Add(s6, 0, wxEXPAND | wxLEFT, 8);
s2->Add(s3, 0, wxEXPAND | wxALL & ~wxTOP, 4);
s2->Add(card_list, 1, wxEXPAND);
@@ -108,7 +114,15 @@ void RandomPackPanel::onChangeSet() {
preview ->setSet(set);
card_list->setSet(set);
// TODO: remove or reuse old pack controls if there are any.
// remove old pack controls
FOR_EACH(i, packs) {
packsSizer->Detach(i.label);
packsSizer->Detach(i.value);
delete i.label;
delete i.value;
}
packs.clear();
// add pack controls
FOR_EACH(pack, set->game->pack_types) {
PackItem i;
+2
View File
@@ -58,6 +58,8 @@ class RandomPackPanel : public SetWindowPanel {
/// Generate the cards
void generate();
public:
typedef PackItem PackItem_for_typeof;
};
// ----------------------------------------------------------------------------- : EOF
+26
View File
@@ -245,6 +245,32 @@ void SetWindow::selectPanel(int id) {
current_panel->SetFocus();
}
// ----------------------------------------------------------------------------- : Status text for controls
void SetWindow::setControlStatusText(wxWindow* control, const String& text) {
for (size_t i = 0 ; i < control_status_texts.size() ; ++i) {
if (control_status_texts[i].first == control) {
control_status_texts[i].second = text;
return;
}
}
control_status_texts.push_back(make_pair(control,text));
control->Connect(wxEVT_ENTER_WINDOW,(wxObjectEventFunction)(wxEventFunction)(wxMouseEventFunction)onControlEnter,nullptr,this);
control->Connect(wxEVT_LEAVE_WINDOW,(wxObjectEventFunction)(wxEventFunction)(wxMouseEventFunction)onControlLeave,nullptr,this);
}
void SetWindow::onControlEnter(wxMouseEvent& ev) {
for (size_t i = 0 ; i < control_status_texts.size() ; ++i) {
if (control_status_texts[i].first == ev.GetEventObject()) {
SetStatusText(control_status_texts[i].second);
}
}
ev.Skip();
}
void SetWindow::onControlLeave(wxMouseEvent& ev) {
SetStatusText(wxEmptyString);
ev.Skip();
}
// ----------------------------------------------------------------------------- : Window managment
vector<SetWindow*> SetWindow::set_windows;
+11 -2
View File
@@ -35,7 +35,7 @@ class SetWindow : public wxFrame, public SetView {
DECLARE_EVENT_TABLE();
// --------------------------------------------------- : Data
// gui items
vector<SetWindowPanel*> panels; ///< All panels on this window
SetWindowPanel* current_panel;
@@ -62,13 +62,22 @@ class SetWindow : public wxFrame, public SetView {
/// All opened set windows
static vector<SetWindow*> set_windows;
/// Is this the only window that has this set?
bool isOnlyWithSet();
/// Switch this window to the new set, or open another window for it (depending on the settings)
void switchSet(const SetP& new_set);
// --------------------------------------------------- : Status text for controls
public:
/// Set the status text of a control
void setControlStatusText(wxWindow* control, const String& text);
private:
vector<pair<wxWindow*,String> > control_status_texts;
void onControlEnter(wxMouseEvent&);
void onControlLeave(wxMouseEvent&);
// --------------------------------------------------- : Action related
protected:
/// We want to respond to set changes