fixed update ui for NewWindow

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@106 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2006-12-10 16:47:56 +00:00
parent 2af6304844
commit 95a5c2f42b
8 changed files with 39 additions and 48 deletions
+22 -31
View File
@@ -30,8 +30,8 @@ NewSetWindow::NewSetWindow(Window* parent)
// init controls
game_list = new PackageList (this, ID_GAME_LIST);
stylesheet_list = new PackageList (this, ID_STYLESHEET_LIST);
game_text = new wxStaticText(this, wxID_ANY, _("&Game type:"));
stylesheet_text = new wxStaticText(this, wxID_ANY, _("&Card style:"));
game_text = new wxStaticText(this, ID_GAME_LIST, _("&Game type:"));
stylesheet_text = new wxStaticText(this, ID_STYLESHEET_LIST, _("&Card style:"));
// init sizer
wxSizer* s = new wxBoxSizer(wxVERTICAL);
s->Add(game_text, 0, wxALL, 4);
@@ -41,24 +41,12 @@ NewSetWindow::NewSetWindow(Window* parent)
s->Add(CreateButtonSizer(wxOK | wxCANCEL) , 0, wxEXPAND | wxALL, 8);
s->SetSizeHints(this);
SetSizer(s);
// disable stuff
ok_button = FindWindow(wxID_OK);
assert(ok_button);
enableStyle(false);
// force refresh of gameList, otherwise a grey background shows (win XP)
SetSize(wxSize(530,320));
// init lists
game_list->showData<Game>();
game_list->select(settings.default_game);
}
void NewSetWindow::enableStyle(bool e) {
stylesheet_list->Enable(e);
stylesheet_text->Enable(e);
if (!e) enableOk(e);
}
void NewSetWindow::enableOk(bool e) {
ok_button->Enable(e);
UpdateWindowUI(wxUPDATE_UI_RECURSE);
}
void NewSetWindow::onGameSelect(wxCommandEvent&) {
@@ -67,25 +55,17 @@ void NewSetWindow::onGameSelect(wxCommandEvent&) {
GameSettings& gs = settings.gameSettingsFor(*game);
stylesheet_list->showData<StyleSheet>(game->name() + _("-*"));
stylesheet_list->select(gs.default_stylesheet);
enableStyle(true);
UpdateWindowUI(wxUPDATE_UI_RECURSE);
}
/*void NewSetWindow::onGameDeselect(wxCommandEvent&) {
stylesheet_list->clear();
enableStyle(false);
}
*/
void NewSetWindow::onStyleSheetSelect(wxCommandEvent&) {
enableOk(true);
// store this as default selection
GameP game = game_list ->getSelection<Game>();
StyleSheetP stylesheet = stylesheet_list->getSelection<StyleSheet>();
GameSettings& gs = settings.gameSettingsFor(*game);
gs.default_stylesheet = stylesheet->name();
UpdateWindowUI(wxUPDATE_UI_RECURSE);
}
/*void NewSetWindow::onStyleSheetDeselect(wxCommandEvent&) {
enableOk(false);
}
*/
void NewSetWindow::onStyleSheetActivate(wxCommandEvent&) {
done();
}
@@ -101,10 +81,21 @@ void NewSetWindow::done() {
EndModal(wxID_OK);
}
void NewSetWindow::onUpdateUI(wxUpdateUIEvent& ev) {
switch (ev.GetId()) {
case ID_STYLESHEET_LIST:
ev.Enable(game_list->hasSelection());
break;
case wxID_OK:
ev.Enable(stylesheet_list->hasSelection());
break;
}
}
BEGIN_EVENT_TABLE(NewSetWindow, wxDialog)
EVT_GALLERY_SELECT (ID_GAME_LIST, NewSetWindow::onGameSelect)
// EVT_LIST_ITEM_DESELECTED (ID_GAME_LIST, NewSetWindow::onGameDeselect)
EVT_GALLERY_SELECT (ID_STYLESHEET_LIST, NewSetWindow::onStyleSheetSelect)
// EVT_LIST_ITEM_DESELECTED (ID_STYLESHEET_LIST, NewSetWindow::onStyleDeselect)
EVT_GALLERY_ACTIVATE (ID_STYLESHEET_LIST, NewSetWindow::onStyleSheetActivate)
EVT_GALLERY_SELECT (ID_GAME_LIST, NewSetWindow::onGameSelect)
EVT_GALLERY_SELECT (ID_STYLESHEET_LIST, NewSetWindow::onStyleSheetSelect)
EVT_GALLERY_ACTIVATE(ID_STYLESHEET_LIST, NewSetWindow::onStyleSheetActivate)
EVT_BUTTON (wxID_OK, NewSetWindow::OnOK)
EVT_UPDATE_UI (wxID_ANY, NewSetWindow::onUpdateUI)
END_EVENT_TABLE ()