diff --git a/data/magic-default-image.mse-include/land.JPG b/data/magic-default-image.mse-include/land.JPG new file mode 100644 index 00000000..1b68f383 Binary files /dev/null and b/data/magic-default-image.mse-include/land.JPG differ diff --git a/data/magic-default-image.mse-include/scripts b/data/magic-default-image.mse-include/scripts index 42115813..e346479e 100644 --- a/data/magic-default-image.mse-include/scripts +++ b/data/magic-default-image.mse-include/scripts @@ -10,13 +10,14 @@ default_images := [ b: "/magic-default-image.mse-include/black.jpg" r: "/magic-default-image.mse-include/red.jpg" g: "/magic-default-image.mse-include/green.jpg" + l: "/magic-default-image.mse-include/land.jpg" ] default_image := { color_background(color_combination: { combine := "symmetric overlay" base := - if color_count == 0 then if land then default_images.a else default_images.c + if color_count == 0 then if land then default_images.l else default_images.c else if color_count == 1 then default_images[colors] else if color_count == 2 then combine_blend( image1: default_images[colors.0], @@ -24,7 +25,7 @@ default_image := { ) else default_images.m - if land then combine_blend(image1: default_images.c, image2: base) + if land then if color_count == 0 then default_images.l else combine_blend(image1: default_images.l, image2: base) else if multi then combine_blend(image1: default_images.m, image2: base) else if artifact then combine_blend(image1: default_images.a, image2: base) else base diff --git a/data/magic-firepenguinmasterpromo.mse-style/style b/data/magic-firepenguinmasterpromo.mse-style/style index 5dae98a6..57d8ad19 100644 --- a/data/magic-firepenguinmasterpromo.mse-style/style +++ b/data/magic-firepenguinmasterpromo.mse-style/style @@ -7,7 +7,7 @@ position hint: 404 card width: 375 card height: 523 -card dpi: 300 +card dpi: 150 ############################################################## Extra scripts diff --git a/data/magic-firepenguinmastersplit.mse-style/style b/data/magic-firepenguinmastersplit.mse-style/style index 9110d8a1..76dc7d5e 100644 --- a/data/magic-firepenguinmastersplit.mse-style/style +++ b/data/magic-firepenguinmastersplit.mse-style/style @@ -46,6 +46,8 @@ init script: font_colors_white := { input != "w" } paintbrush_color := { if font_white() then "white" else "black" } + + card_shape := { "split" } ############################################################## Extra style styling field: diff --git a/data/magic-firepenguinmastertokens.mse-style/style b/data/magic-firepenguinmastertokens.mse-style/style index 6a634d57..eca2954f 100644 --- a/data/magic-firepenguinmastertokens.mse-style/style +++ b/data/magic-firepenguinmastertokens.mse-style/style @@ -7,7 +7,7 @@ position hint: 407 card width: 375 card height: 523 -card dpi: 300 +card dpi: 150 ############################################################## Extra scripts @@ -41,6 +41,8 @@ init script: font_colors_white := { input != "w" } paintbrush_color := { if font_white() then "white" else "black" } + + card_shape := { "token" } ############################################################## Extra style styling field: diff --git a/data/magic-future-textless.mse-style/style b/data/magic-future-textless.mse-style/style index d3206012..6ce15b28 100644 --- a/data/magic-future-textless.mse-style/style +++ b/data/magic-future-textless.mse-style/style @@ -10,6 +10,7 @@ card height: 523 card dpi: 150 #By: Pichoro +#Images by Spiderboy4, Buttock1234, and Artfreakwiu ############################################################## Extra scripts init script: @@ -76,6 +77,8 @@ init script: else if contains(card.card_color, match:"artifact") or contains(card.card_color, match:"multicolor") or contains(card.card_color, match:"white") then "black" else "white" } + + card_shape := { "shifted" } ############################################################## Set info fields set info style: @@ -218,7 +221,7 @@ card style: top : 434 width: { 300 - max(18,card_style.rarity.content_width) } height: 28 - alignment: top shrink-overflow + alignment: middle shrink-overflow z index: 1 padding top: 2 font: diff --git a/data/magic-future.mse-style/style b/data/magic-future.mse-style/style index 73799206..142b826d 100644 --- a/data/magic-future.mse-style/style +++ b/data/magic-future.mse-style/style @@ -10,6 +10,7 @@ card height: 523 card dpi: 150 #By: Pichoro +#Images by Spiderboy4, Buttock1234, and Artfreakwiu ############################################################## Extra scripts init script: @@ -143,6 +144,8 @@ init script: not contains(card.type, match:"Creature") then "enchantment" else "multitype" } + + card_shape := { "shifted" } ############################################################## Set info fields set info style: diff --git a/data/magic-new-split.mse-style/style b/data/magic-new-split.mse-style/style index 32fdfb04..7f656020 100644 --- a/data/magic-new-split.mse-style/style +++ b/data/magic-new-split.mse-style/style @@ -38,6 +38,8 @@ init script: # Use guild mana symbols? guild_mana := { styling.use_guild_mana_symbols } + card_shape := { "split" } + ############################################################## Set info fields set info style: symbol: diff --git a/data/magic-new-token.mse-style/style b/data/magic-new-token.mse-style/style index 0367354f..fe5ea272 100644 --- a/data/magic-new-token.mse-style/style +++ b/data/magic-new-token.mse-style/style @@ -49,6 +49,8 @@ init script: name_filter := { input } paintbrush_color := { if font_white() then "white" else "black" } + + card_shape := { "token" } ############################################################## Set info fields set info style: diff --git a/data/magic-old-split.mse-style/style b/data/magic-old-split.mse-style/style index caca2097..d32ef19e 100644 --- a/data/magic-old-split.mse-style/style +++ b/data/magic-old-split.mse-style/style @@ -68,6 +68,8 @@ init script: ) else base } + + card_shape := { "split" } ############################################################## Set info fields set info style: diff --git a/data/magic-old-token.mse-style/style b/data/magic-old-token.mse-style/style index b719b58a..187f1d82 100644 --- a/data/magic-old-token.mse-style/style +++ b/data/magic-old-token.mse-style/style @@ -67,6 +67,8 @@ init script: ) else base } + + card_shape := { "token" } ############################################################## Set info fields set info style: diff --git a/data/magic-planeshifted.mse-style/style b/data/magic-planeshifted.mse-style/style index 13cfd81a..fc72cf95 100644 --- a/data/magic-planeshifted.mse-style/style +++ b/data/magic-planeshifted.mse-style/style @@ -29,6 +29,8 @@ init script: # Use guild mana symbols? guild_mana := { styling.use_guild_mana_symbols } + card_shape := { "shifted" } + ############################################################## Set info fields set info style: symbol: diff --git a/data/magic-watermarks.mse-include/FUTsymbol_artifact.png b/data/magic-watermarks.mse-include/FUTsymbol_artifact.png index de67dd61..50dea5b9 100644 Binary files a/data/magic-watermarks.mse-include/FUTsymbol_artifact.png and b/data/magic-watermarks.mse-include/FUTsymbol_artifact.png differ diff --git a/data/magic-watermarks.mse-include/FUTsymbol_creature.png b/data/magic-watermarks.mse-include/FUTsymbol_creature.png index 582d52ee..2e91a82c 100644 Binary files a/data/magic-watermarks.mse-include/FUTsymbol_creature.png and b/data/magic-watermarks.mse-include/FUTsymbol_creature.png differ diff --git a/data/magic-watermarks.mse-include/FUTsymbol_enchantment.png b/data/magic-watermarks.mse-include/FUTsymbol_enchantment.png index 96f954bc..2ff4083c 100644 Binary files a/data/magic-watermarks.mse-include/FUTsymbol_enchantment.png and b/data/magic-watermarks.mse-include/FUTsymbol_enchantment.png differ diff --git a/data/magic-watermarks.mse-include/FUTsymbol_instant.png b/data/magic-watermarks.mse-include/FUTsymbol_instant.png index 8bff8f2f..d83d4442 100644 Binary files a/data/magic-watermarks.mse-include/FUTsymbol_instant.png and b/data/magic-watermarks.mse-include/FUTsymbol_instant.png differ diff --git a/data/magic-watermarks.mse-include/FUTsymbol_land.png b/data/magic-watermarks.mse-include/FUTsymbol_land.png index 47699a1b..49a8b141 100644 Binary files a/data/magic-watermarks.mse-include/FUTsymbol_land.png and b/data/magic-watermarks.mse-include/FUTsymbol_land.png differ diff --git a/data/magic-watermarks.mse-include/FUTsymbol_multiple.png b/data/magic-watermarks.mse-include/FUTsymbol_multiple.png index c0dcee2e..65bd9c84 100644 Binary files a/data/magic-watermarks.mse-include/FUTsymbol_multiple.png and b/data/magic-watermarks.mse-include/FUTsymbol_multiple.png differ diff --git a/data/magic-watermarks.mse-include/FUTsymbol_sorcery.png b/data/magic-watermarks.mse-include/FUTsymbol_sorcery.png index bf7c6024..6d0880cb 100644 Binary files a/data/magic-watermarks.mse-include/FUTsymbol_sorcery.png and b/data/magic-watermarks.mse-include/FUTsymbol_sorcery.png differ diff --git a/data/magic.mse-game/game b/data/magic.mse-game/game index bd7f3f3b..27329d30 100644 --- a/data/magic.mse-game/game +++ b/data/magic.mse-game/game @@ -170,48 +170,60 @@ init script: ############################################################## Card number # Index for sorting, white cards are first, so white->A, blue->B, .. , - # multi->F, hybrid->G, splits -> H, arti->I, land->K, basic land->L, plains->M, island->N, swamp->O, mountain->P, forest->Q + # multi->F, hybrid->G, diff color splits -> H, arti->I, land->K, basic land->L, plains->M, island->N, swamp->O, mountain->P, forest->Q is_multicolor := { chosen(choice: "multicolor") and input != "artifact, multicolor" } is_null_cost := { input == "" or input == "0" } - sort_index := { - card_color := card.card_color + basic_land_sort := { + if contains(card.name, match:"Plains") then "LB" # Plains + else if contains(card.name, match:"Island") then "LC" # Islands + else if contains(card.name, match:"Swamp") then "LD" # Swamps + else if contains(card.name, match:"Mountain") then "LE" # Mountains + else if contains(card.name, match:"Forest") then "LF" # Forests + else "LA" # other basic lands + } + norm_or_token := { + if contains(card.shape, match:"token") then "T" + else "N" + } + color_of_card := { + card_color := card.card_color casting_cost := card.casting_cost - if card.casting_cost_2 != "" and - card_color != card.card_color_2 then "H" # multicolor splits + if card.shape == "split" and + casting_cost != card.casting_cost_2 then "H" # Diff Color Splits else if chosen(choice: "land", card_color) then ( - # land - if card.rarity != "basic land" then "K" # nonbasic land - else ( - if contains(card.name, match:"Plains") then "M" - else if contains(card.name, match:"Island") then "N" - else if contains(card.name, match:"Swamp") then "O" - else if contains(card.name, match:"Mountain") then "P" - else if contains(card.name, match:"Forest") then "Q" - else "L" # other basic land - ) + if card.rarity != "basic land" then "K" # Nonbasic Land + else basic_land_sort() ) else if is_null_cost(casting_cost) then ( - # no casting cost; use frame - if chosen(choice: "hybrid", card_color) then "G" # Hybrid frame - else if is_multicolor(card_color) then "F" # Multicolor frame - else if chosen(choice:"white", card_color) then "A" # White - else if chosen(choice:"blue", card_color) then "B" # Blue - else if chosen(choice:"black", card_color) then "C" # Black - else if chosen(choice:"red", card_color) then "D" # Red - else if chosen(choice:"green", card_color) then "E" # Green - else "I" # Non of the above = Colorless/artifact + if chosen(choice: "hybrid", card_color) then "G" # Hybrids + else if is_multicolor(card_color) then "F" # Multicolor + else if chosen(choice:"white", card_color) then "A" # White + else if chosen(choice:"blue", card_color) then "B" # Blue + else if chosen(choice:"black", card_color) then "C" # Black + else if chosen(choice:"red", card_color) then "D" # Red + else if chosen(choice:"green", card_color) then "E" # Green + else "I" # Colorless / Artifact ) else ( # use the casting cost colors := sort_text(casting_cost, order: "") - if colors == "" then "I" # Colorless - else if contains(casting_cost, match:"/") then "G" # Hybrid cost - else if colors == "W" then "A" # White - else if colors == "U" then "B" # Blue - else if colors == "B" then "C" # Black - else if colors == "R" then "D" # Red - else if colors == "G" then "E" # Green - else "F" # non of the above = multicolor + if colors == "" then "I" # Colorless / Artifact + else if colors == "W" then "A" # White + else if colors == "U" then "B" # Blue + else if colors == "B" then "C" # Black + else if colors == "R" then "D" # Red + else if colors == "G" then "E" # Green + else "F" # Multicolor ) } + is_shifted := { + if contains(card.shape, match:"shifted") then "1" + else "0" + } + is_split := { + if contains(card.shape, match:"split") then "1" + else "0" + } + sort_index := { norm_or_token() + color_of_card() + is_shifted() + is_split() + } rarity_sort := { if set.sort_special_rarity == "with the rest" or card.rarity != "special" then "A" else "Z" @@ -606,6 +618,7 @@ card field: choice: token choice: flip choice: split + choice: shifted script: card_shape() # determined by the style card field: type: text @@ -618,7 +631,7 @@ card field: card list column: 1 card list width: 150 description: The name of the card - script: if card_shape() == "split" then card.name + "//" + card.name_2 else card.name + script: if card_shape() == "split" then card.name + " // " + card.name_2 else card.name ############################# Background stuff card field: @@ -1737,6 +1750,16 @@ keyword: match: Sunburst mode: expert reminder: This comes into play with a {if has_pt() then "+1/+1" else "charge"} counter on it for each color of mana used to pay its cost. +keyword: + keyword: Art rampage + match: Art rampage number + mode: expert + reminder: Whenever this becomes blocked by a creature, it gets +{param1}/+{param1} for each creature in the blocker's art beyond the first. +keyword: + keyword: Super haste + match: Super haste + mode: expert + reminder: This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.) keyword: keyword: Gotcha match: Gotcha @@ -1966,3 +1989,8 @@ keyword: match: Clash mode: action reminder: Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. +keyword: + keyword: Shapeshift + match: Shapeshift + mode: expert + reminder: This creature is every creature type even if this card isn't in play. diff --git a/data/vanguard.mse-game/game b/data/vanguard.mse-game/game index 67210da9..bc2014ca 100644 --- a/data/vanguard.mse-game/game +++ b/data/vanguard.mse-game/game @@ -722,6 +722,16 @@ keyword: match: sunburst mode: expert reminder: It comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. If it isn't a creature, use charge counters instead. +keyword: + keyword: Art rampage + match: art rampage number + mode: expert + reminder: Whenever it blocked by a creature, it gets +{param1}/+{param1} for each creature in the blocker's art beyond the first. +keyword: + keyword: Super haste + match: Super haste + mode: expert + reminder: It may attack the turn before you play it. (You may put it into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay its mana cost during that turn.) keyword: keyword: Gotcha match: Gotcha @@ -934,14 +944,19 @@ keyword: keyword: Evoke match: evoke cost mode: expert - reminder: You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play. + reminder: You may it for its evoke cost. If you do, it's sacrificed when it comes into play. keyword: keyword: Champion match: champion a name mode: expert - reminder: When this comes into play, sacrifice it unless you remove another {param2} you control from the game. When this leaves play, that card returns to play. + reminder: When it comes into play, sacrifice it unless you remove another {param2} you control from the game. When it leaves play, that card returns to play. keyword: keyword: Clash match: clash mode: expert reminder: Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. +keyword: + keyword: Shapeshift + match: shapeshift + mode: expert + reminder: It is every creature type even if it isn't in play.