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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-13 05:57:00 -04:00
Image slice window now always uses "size to fit" as default sizing type
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@@ -10,6 +10,7 @@ Bug fixes:
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* Fixed: keywords after atoms were not showing up (#67)
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* Fixed: keywords after atoms were not showing up (#67)
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* Fixed: multiple keywords that matched in the same place both showed reminder text. (#70)
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* Fixed: multiple keywords that matched in the same place both showed reminder text. (#70)
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Now, when there are overlapping matches the longest one is used.
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Now, when there are overlapping matches the longest one is used.
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* Fixed: image slicing window now uses "size to fit" by default
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------------------------------------------------------------------------------
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------------------------------------------------------------------------------
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-- 2.1.0, 2020-06-01
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-- 2.1.0, 2020-06-01
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@@ -21,7 +21,7 @@ ImageSlice::ImageSlice(const Image& source, const wxSize& target_size)
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: source(source), target_size(target_size)
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: source(source), target_size(target_size)
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, selection(0, 0, source.GetWidth(), source.GetHeight())
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, selection(0, 0, source.GetWidth(), source.GetHeight())
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, allow_outside(false), aspect_fixed(true)
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, allow_outside(false), aspect_fixed(true)
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, sharpen(true), sharpen_amount(25)
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, sharpen(false), sharpen_amount(25)
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{}
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{}
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void ImageSlice::constrain(PreferedProperty prefer) {
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void ImageSlice::constrain(PreferedProperty prefer) {
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@@ -80,6 +80,8 @@ ImageSliceWindow::ImageSliceWindow(Window* parent, const Image& source, const wx
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, slice(source, target_size)
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, slice(source, target_size)
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, initialized(false)
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, initialized(false)
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{
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{
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// init slice
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slice.constrain();
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// init controls
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// init controls
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const wxPoint defPos = wxDefaultPosition;
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const wxPoint defPos = wxDefaultPosition;
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const wxSize spinSize(80,-1);
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const wxSize spinSize(80,-1);
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@@ -287,7 +289,7 @@ void ImageSliceWindow::updateControls() {
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if (slice.selection.width == slice.target_size.GetWidth() && slice.selection.height == slice.target_size.GetHeight()) {
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if (slice.selection.width == slice.target_size.GetWidth() && slice.selection.height == slice.target_size.GetHeight()) {
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size->SetSelection(0); // original size
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size->SetSelection(0); // original size
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} else if (slice.selection.x == 0 && slice.selection.width == slice.source.GetWidth() &&
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} else if (slice.selection.x == 0 && slice.selection.width == slice.source.GetWidth() &&
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slice.selection.y == 0 && slice.selection.height == slice.source.GetHeight()) {
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slice.selection.y == 0 && slice.selection.height == slice.source.GetHeight() && !slice.aspect_fixed) {
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size->SetSelection(2); // force to fit
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size->SetSelection(2); // force to fit
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} else if (slice.selection.width <= slice.source.GetWidth() &&
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} else if (slice.selection.width <= slice.source.GetWidth() &&
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slice.selection.height <= slice.source.GetHeight() &&
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slice.selection.height <= slice.source.GetHeight() &&
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