mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 21:06:59 -04:00
refactor card copy pasting
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@@ -61,9 +61,11 @@ IMPLEMENT_REFLECTION(WrappedCards) {
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}
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wxDataFormat CardsDataObject::format(wxString("application/x-mse-cards"));
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wxDataFormat CardsDataObject::format(wxString("application/x-mse-cards"));
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CardsDataObject::CardsDataObject(const SetP& set, const String id, const vector<CardP>& cards) {
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CardsDataObject::CardsDataObject(const SetP& set, const String& id, const vector<CardP>& cards)
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: wxCustomDataObject(format)
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{
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// set the stylesheet, so when deserializing we know whos style options we are reading
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vector<bool> has_styling;
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for (size_t i = 0 ; i < cards.size() ; ++i) {
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@@ -72,9 +74,15 @@ CardsDataObject::CardsDataObject(const SetP& set, const String id, const vector<
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cards[i]->stylesheet = set->stylesheet;
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}
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}
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// store as raw bytes
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WrappedCards data = { set->game.get(), set->game->name(), id, cards };
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SetText(serialize_for_clipboard(*set, data));
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// restore cards
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String serialized = serialize_for_clipboard(*set, data);
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wxScopedCharBuffer utf8 = serialized.utf8_str();
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buffer.assign(utf8.data(), utf8.length());
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SetData(buffer.size(), buffer.data());
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// restore styling
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for (size_t i = 0 ; i < cards.size() ; ++i) {
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if (has_styling[i]) {
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cards[i]->stylesheet = StyleSheetP();
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@@ -83,22 +91,31 @@ CardsDataObject::CardsDataObject(const SetP& set, const String id, const vector<
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SetFormat(format);
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}
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CardsDataObject::CardsDataObject() {
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SetFormat(format);
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}
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CardsDataObject::CardsDataObject()
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: wxCustomDataObject(format)
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{}
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bool CardsDataObject::getCards(const SetP& set, const String id, vector<CardP>& out) {
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bool CardsDataObject::getCards(const SetP& set, const String& id, vector<CardP>& out) {
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size_t size = GetSize();
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if (size == 0) return false;
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const void* raw = GetData();
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if (!raw) return false;
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String text(wxString::FromUTF8(static_cast<const char*>(raw), size));
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WrappedCards data = { set->game.get(), set->game->name() };
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deserialize_from_clipboard(data, *set, GetText());
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try {
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deserialize_from_clipboard(data, *set, text);
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} catch (...) {
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queue_message(MESSAGE_ERROR, _("DEBUG: Card deserialization failed"));
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return false;
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}
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if (data.cards.empty()) return false;
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if (!id.empty() && data.id == id) return false;
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if (data.game_name == set->game->name()) {
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// Cards are from the same game
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out = data.cards;
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return true;
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} else {
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return false;
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}
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if (data.game_name != set->game->name()) return false;
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// Cards are from the same game
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out = data.cards;
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return true;
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}
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// ----------------------------------------------------------------------------- : KeywordDataObject
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@@ -139,7 +156,7 @@ KeywordP KeywordDataObject::getKeyword(const SetP& set) {
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deserialize_from_clipboard(data, *set, GetText());
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if (data.game_name != set->game->name()) return KeywordP(); // Keyword is from a different game
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else return keyword;
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}
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}
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// ----------------------------------------------------------------------------- : Card on clipboard
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@@ -18,20 +18,23 @@ DECLARE_POINTER_TYPE(Keyword);
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// ----------------------------------------------------------------------------- : CardDataObject
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/// The data format for cards on the clipboard
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class CardsDataObject : public wxTextDataObject {
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class CardsDataObject : public wxCustomDataObject {
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public:
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/// Name of the format of MSE cards
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static wxDataFormat format;
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CardsDataObject();
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/// Store a card
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CardsDataObject(const SetP& set, const String id, const vector<CardP>& cards);
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CardsDataObject(const SetP& set, const String& id, const vector<CardP>& cards);
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/// Retrieve the cards, only if this is made with the same game as set
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/// And if this is NOT of the same id as the given one
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/** Return true if the cards are correctly retrieved, and there is at least one card */
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bool getCards(const SetP& set, const String id, vector<CardP>& out);
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};
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bool getCards(const SetP& set, const String& id, vector<CardP>& out);
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private:
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std::string buffer; // keep data alive for wx
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};
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// ----------------------------------------------------------------------------- : KeywordDataObject
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@@ -44,7 +47,7 @@ public:
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KeywordDataObject();
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/// Store a keyword
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KeywordDataObject(const SetP& set, const KeywordP& card);
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/// Retrieve a keyword, only if it is made with the same game as set
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KeywordP getKeyword(const SetP& set);
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};
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