Implement CSV / TSV import (#45)

- add csv/tsv importer
- add `make_map` script function
- add `alt name` field property
- add `construction script` field property
- add `construction script` game property
This commit is contained in:
GenevensiS
2025-06-09 04:53:33 +02:00
committed by GitHub
parent 6cac4ae0dc
commit 87fbc0e80e
21 changed files with 521 additions and 63 deletions
+3
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@@ -40,6 +40,7 @@ Field::~Field() {}
void Field::initDependencies(Context& ctx, const Dependency& dep) const {
sort_script.initDependencies(ctx, dep);
construction_script.initDependencies(ctx, dep);
}
IMPLEMENT_REFLECTION(Field) {
@@ -48,6 +49,7 @@ IMPLEMENT_REFLECTION(Field) {
REFLECT(type);
}
REFLECT(name);
REFLECT(alt_names);
REFLECT_LOCALIZED(caption);
REFLECT_LOCALIZED(description); // FIXME: This field is both unused and uninitialized.
REFLECT_N("icon", icon_filename);
@@ -62,6 +64,7 @@ IMPLEMENT_REFLECTION(Field) {
REFLECT(card_list_allow);
REFLECT_LOCALIZED(card_list_name);
REFLECT(sort_script);
REFLECT(construction_script);
REFLECT_N("card_list_alignment", card_list_align);
}
+21 -19
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@@ -42,25 +42,27 @@ public:
Field();
virtual ~Field();
size_t index; ///< Used by IndexMap
String name; ///< Name of the field, for refering to it from scripts and files
LocalizedString caption; ///< Caption for NativeLookEditor
LocalizedString description;///< Description, used in status bar
String icon_filename; ///< Filename for an icon (for list of fields)
bool editable; ///< Can values of this field be edited?
bool save_value; ///< Should values of this field be written to files? Can be false for script generated fields.
bool show_statistics; ///< Should this field appear as a group by choice in the statistics panel?
int position_hint; ///< Position in the statistics list
bool identifying; ///< Does this field give Card::identification()?
int card_list_column; ///< What column to use in the card list?
UInt card_list_width; ///< Width of the card list column (pixels).
bool card_list_visible;///< Is this field shown in the card list?
bool card_list_allow; ///< Is this field allowed to appear in the card list?
LocalizedString card_list_name; ///< Name to use in card list.
Alignment card_list_align; ///< Alignment of the card list colummn.
OptionalScript sort_script; ///< The script to use when sorting this, if not the value.
Dependencies dependent_scripts; ///< Scripts that depend on values of this field
String package_relative_filename;
size_t index; ///< Used by IndexMap
String name; ///< Name of the field, for refering to it from scripts and files
vector<String> alt_names; ///< Other names this field might go by, mainly in CSV files
LocalizedString caption; ///< Caption for NativeLookEditor
LocalizedString description; ///< Description, used in status bar
String icon_filename; ///< Filename for an icon (for list of fields)
bool editable; ///< Can values of this field be edited?
bool save_value; ///< Should values of this field be written to files? Can be false for script generated fields.
bool show_statistics; ///< Should this field appear as a group by choice in the statistics panel?
int position_hint; ///< Position in the statistics list
bool identifying; ///< Does this field give Card::identification()?
int card_list_column; ///< What column to use in the card list?
UInt card_list_width; ///< Width of the card list column (pixels).
bool card_list_visible; ///< Is this field shown in the card list?
bool card_list_allow; ///< Is this field allowed to appear in the card list?
LocalizedString card_list_name; ///< Name to use in card list.
Alignment card_list_align; ///< Alignment of the card list colummn.
OptionalScript sort_script; ///< The script to use when sorting this, if not the value.
OptionalScript construction_script; ///< The script to apply to the supplied value, when creating a new card.
Dependencies dependent_scripts; ///< Scripts that depend on values of this field
String package_relative_filename;
/// Creates a new Value corresponding to this Field
virtual ValueP newValue() = 0;
+24 -1
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@@ -49,6 +49,7 @@ IMPLEMENT_REFLECTION(Game) {
REFLECT_NO_SCRIPT(default_set_style);
REFLECT_NO_SCRIPT(card_fields);
REFLECT_NO_SCRIPT(card_list_color_script);
REFLECT_NO_SCRIPT(construction_script);
REFLECT_NO_SCRIPT(statistics_dimensions);
REFLECT_NO_SCRIPT(statistics_categories);
REFLECT_COMPAT(<308, "pack_item", pack_types);
@@ -93,6 +94,28 @@ void Game::validate(Version v) {
pack->filter = OptionalScript(_("true"));
pack->select = SELECT_NO_REPLACE;
pack_types.push_back(pack);
}
// alternate card field names map
for (auto it = card_fields.begin(); it != card_fields.end(); ++it) {
FieldP field = *it;
String unified_name = unified_form(field->name);
if (card_fields_alt_names.count(unified_name)) {
queue_message(MESSAGE_WARNING, _("Duplicate alternate card field name: ") + unified_name);
}
else {
card_fields_alt_names.emplace(unified_name, field->name);
}
//String column_name = field->card_list_name.get();
//card_fields_alt_names.emplace(unified_form(column_name), field->name);
for (auto it2 = field->alt_names.begin(); it2 != field->alt_names.end(); ++it2) {
unified_name = unified_form(*it2);
if (card_fields_alt_names.count(unified_name)) {
queue_message(MESSAGE_WARNING, _("Duplicate alternate card field name: ") + unified_name);
}
else {
card_fields_alt_names.emplace(unified_name, field->name);
}
}
}
}
@@ -114,7 +137,7 @@ void Game::initCardListColorScript() {
return;
}
}
}
}
// special behaviour of reading/writing GamePs: only read/write the name
+12 -10
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@@ -12,7 +12,7 @@
#include <util/io/package.hpp>
#include <script/scriptable.hpp>
#include <script/dependency.hpp>
#include <util/dynamic_arg.hpp>
#include <util/dynamic_arg.hpp>
DECLARE_POINTER_TYPE(Field);
DECLARE_POINTER_TYPE(Style);
@@ -41,24 +41,26 @@ public:
vector<FieldP> set_fields; ///< Fields for set information
IndexMap<FieldP,StyleP> default_set_style; ///< Default style for the set fields, because it is often the same
vector<FieldP> card_fields; ///< Fields on each card
OptionalScript card_list_color_script; ///< Script that determines the color of items in the card list
OptionalScript card_list_color_script; ///< Script that determines the color of items in the card list
OptionalScript construction_script; ///< Script applied as the last step of the new_card function
vector<StatsDimensionP> statistics_dimensions; ///< (Additional) statistics dimensions
vector<StatsCategoryP> statistics_categories; ///< (Additional) statistics categories
vector<PackTypeP> pack_types; ///< Types of random card packs to generate
vector<WordListP> word_lists; ///< Word lists for editing with a drop down list
vector<AddCardsScriptP> add_cards_scripts; ///< Scripts for adding multiple cards to the set
vector<AutoReplaceP> auto_replaces; ///< Things to autoreplace in textboxes
vector<PackTypeP> pack_types; ///< Types of random card packs to generate
vector<WordListP> word_lists; ///< Word lists for editing with a drop down list
vector<AddCardsScriptP> add_cards_scripts; ///< Scripts for adding multiple cards to the set
vector<AutoReplaceP> auto_replaces; ///< Things to autoreplace in textboxes
map<String,String> card_fields_alt_names; ///< Other names that fields might go by, for example in CSV files
bool has_keywords; ///< Does this game use keywords?
OptionalScript keyword_match_script; ///< For the keyword editor
OptionalScript keyword_match_script; ///< For the keyword editor
vector<KeywordParamP> keyword_parameter_types;///< Types of keyword parameters
vector<KeywordModeP> keyword_modes; ///< Modes of keywords
vector<KeywordP> keywords; ///< Keywords for use in text
Dependencies dependent_scripts_cards; ///< scripts that depend on the card list
Dependencies dependent_scripts_keywords; ///< scripts that depend on the keywords
Dependencies dependent_scripts_stylesheet; ///< scripts that depend on the card's stylesheet
bool dependencies_initialized; ///< are the script dependencies comming from this game all initialized?
Dependencies dependent_scripts_stylesheet; ///< scripts that depend on the card's stylesheet
bool dependencies_initialized; ///< are the script dependencies comming from this game all initialized?
/// Loads the game with a particular name, for example "magic"
static GameP byName(const String& name);
+3 -1
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@@ -26,7 +26,9 @@ StyleSheet::StyleSheet()
StyleSheetP StyleSheet::byGameAndName(const Game& game, const String& name) {
/// Alternative stylesheets for game
static map<String, String> stylesheet_alternatives;
String full_name = game.name() + _("-") + name + _(".mse-style");
String full_name = name;
if (!full_name.EndsWith(_(".mse-style"))) full_name = full_name + _(".mse-style");
if (!full_name.StartsWith(game.name() + _("-"))) full_name = game.name() + _("-") + full_name;
try {
map<String, String>::const_iterator it = stylesheet_alternatives.find(full_name);
if (it != stylesheet_alternatives.end()) {