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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-11 13:17:00 -04:00
Added new kind of multicolor gradient to old styles. (a la artfreakwiu)
Added option to old style to use all common rarity symbols (like before Exodus). Cleaned up fix for horizontal hybrid textboxes and typelines. Automatic paintbrushes for magic-textless, magic-new-token, futureshifts, and all FPM styles. Removed paintbrush font and all associated scripts. Newly failed attempt at making different colored colorless symbols in magic-mana-future work. Non-mana costs work for Suspend and Forecast. Guild mana for magic-mana-future. Fixed problem relating to name alignment in magic-new-token. Updated image mask and artifact masks for magic-futureshift. Started alterations to font colors in magic-futureshift. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@611 0fc631ac-6414-0410-93d0-97cfa31319b6
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After Width: | Height: | Size: 1014 B |
@@ -48,7 +48,9 @@ init script:
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)
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else if multi then
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masked_blend(
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mask: "multicolor_blend_{type}.png",
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mask: ( if styling.type_of_gradient_multicolor == "full card" then "multicolor_blend_{type}.png"
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else if styling.type_of_gradient_multicolor == "trim only" then "multicolor_blend_{type}2.png"
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else "multicolor_blend_{type}.png" ),
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dark: template("m"),
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light: base,
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)
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@@ -103,6 +105,13 @@ styling field:
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name: popup mana symbols
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description: Use the symbols of the casting cost line inside the text box as well
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initial: no
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styling field:
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type: choice
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name: type of gradient multicolor
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description: What parts of the card should be blended for gradient multicolor?
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choice: full card
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choice: trim only
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initial: full card
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styling field:
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type: choice
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name: tap symbol
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@@ -119,6 +128,11 @@ styling field:
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choice: short text only
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choice: never
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initial: never
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styling field:
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type: boolean
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name: colored rarities
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description: Should rarity symbols be different colors, such as gold, silver, and purple?
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initial: yes
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styling style:
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use guild mana symbols:
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@@ -284,9 +298,21 @@ card style:
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# Images based on the set symbol
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basic land: script: symbol_variation(symbol: set.symbol, variation: "common")
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common: script: symbol_variation(symbol: set.symbol, variation: "common")
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uncommon: script: symbol_variation(symbol: set.symbol, variation: "olduncommon")
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rare: script: symbol_variation(symbol: set.symbol, variation: "oldrare")
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special: script: symbol_variation(symbol: set.symbol, variation: "special")
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uncommon:
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script:
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if styling.colored_rarities
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then symbol_variation(symbol: set.symbol, variation: "olduncommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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rare:
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script:
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if styling.colored_rarities
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then symbol_variation(symbol: set.symbol, variation: "oldrare")
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else symbol_variation(symbol: set.symbol, variation: "common")
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special:
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script:
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if styling.colored_rarities
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then symbol_variation(symbol: set.symbol, variation: "special")
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else symbol_variation(symbol: set.symbol, variation: "common")
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rarity 2:
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left: 480
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@@ -299,9 +325,21 @@ card style:
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# Images based on the set symbol
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basic land: script: symbol_variation(symbol: set.symbol, variation: "common")
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common: script: symbol_variation(symbol: set.symbol, variation: "common")
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uncommon: script: symbol_variation(symbol: set.symbol, variation: "olduncommon")
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rare: script: symbol_variation(symbol: set.symbol, variation: "oldrare")
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special: script: symbol_variation(symbol: set.symbol, variation: "special")
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uncommon:
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script:
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if styling.colored_rarities
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then symbol_variation(symbol: set.symbol, variation: "olduncommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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rare:
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script:
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if styling.colored_rarities
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then symbol_variation(symbol: set.symbol, variation: "oldrare")
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else symbol_variation(symbol: set.symbol, variation: "common")
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special:
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script:
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if styling.colored_rarities
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then symbol_variation(symbol: set.symbol, variation: "special")
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else symbol_variation(symbol: set.symbol, variation: "common")
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############################# Text box
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text:
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