Fixed some bugs to make GCC work. I needed to change SimpleValueAction to take the function as a variable as opposed to a template parameter - GCC won't accept pointers from a base class in templates.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@231 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
coppro
2007-03-23 00:57:06 +00:00
parent 0fbd417057
commit 851799d1b6
27 changed files with 215 additions and 129 deletions
+2 -2
View File
@@ -21,8 +21,8 @@ DECLARE_TYPEOF_COLLECTION(StatsDimensionP);
IMPLEMENT_DYNAMIC_ARG(Game*, game_for_reading, nullptr);
Game::Game()
: dependencies_initialized(false)
, has_keywords(false)
: has_keywords(false)
, dependencies_initialized(false)
{}
GameP Game::byName(const String& name) {