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Fixed some bugs to make GCC work. I needed to change SimpleValueAction to take the function as a variable as opposed to a template parameter - GCC won't accept pointers from a base class in templates.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@231 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -21,8 +21,8 @@ DECLARE_TYPEOF_COLLECTION(StatsDimensionP);
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IMPLEMENT_DYNAMIC_ARG(Game*, game_for_reading, nullptr);
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Game::Game()
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: dependencies_initialized(false)
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, has_keywords(false)
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: has_keywords(false)
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, dependencies_initialized(false)
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{}
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GameP Game::byName(const String& name) {
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