From 81dc4329fe7f9522400084ed1df84f3d2b0ebdc8 Mon Sep 17 00:00:00 2001 From: twanvl Date: Sat, 11 Aug 2007 15:54:12 +0000 Subject: [PATCH] Information on translating MSE git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@610 0fc631ac-6414-0410-93d0-97cfa31319b6 --- doc/type/locale.txt | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/doc/type/locale.txt b/doc/type/locale.txt index c82f0802..f377844f 100644 --- a/doc/type/locale.txt +++ b/doc/type/locale.txt @@ -50,3 +50,13 @@ This @%s@ should be used in exactly those entries that also contain it in the En --Examples-- Look at the @"en.mse-locale"@ file in the standard MSE distribution for an example. + +--Translating MSE-- +To translate the MSE user interface: +* Create a copy of the @"en.mse-locale"@ directory, name it @"**.mse-locale"@, where @"**"@ is a two or three letter [[http://en.wikipedia.org/wiki/ISO_language_code|ISO language code]]. +* Open the @"locale"@ file with Notepad (or another program that supports UTF-8), and translate the strings. +* Add new keys for game, stylesheet or symbol font specific keys as described above. +* Save the file, select the new locale from Edit->Preferences. +* Restart MSE, and make sure everything looks right. +* Submit the new locale to the [[http://magicseteditor.sourceforge.net/forum/7|MSE forum]. +* Maintain the locale when new versions of MSE come out. A new version may have new user interface items and therefore new keys.