Land frames for Modern Tokens.
Fewer p/t box images needed. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1493 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -6,7 +6,7 @@ installer group: magic/new style/tokens
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icon: card-sample.png
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position hint: 007
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version: 2009-07-20
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version: 2010-07-25
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depends on:
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package: magic.mse-game
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version: 2008-06-02
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@@ -39,8 +39,10 @@ init script:
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else "2" # large textbox
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}
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land_template := { "c{type}.jpg" }
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colored_lands := false
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template_suffix := [card0: "card0.jpg", card1: "card1.jpg", card2: "card2.jpg", pt: "pt.png"]
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land_note := [card0: "l", card1: "l", card2: "l", pt: ""]
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template := { input + template_suffix[type] }
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land_template := { (if input == "a" then "c" else input) + land_note[type] + template_suffix[type] }
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# Use the normal tap symbol
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mana_t := {
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@@ -53,7 +55,7 @@ init script:
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guild_mana := { styling.use_guild_mana_symbols }
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# We have no land template
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font_colors_white := { input == "b" }
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font_colors_white := { input == "b" or input == "l" }
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# AE replacement shouldn't happen in the title, or else MSE compresses the symbol
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name_filter := { input }
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@@ -366,14 +368,14 @@ extra card style:
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{ if text_shape() == "2" then 275
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else 271 }
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top:
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{ if text_shape() == "2" then 463
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{ if text_shape() == "2" then 466
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else 461 }
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width: 81
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height: 42
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z index: 1
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visible: { card.pt != "" }
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render style: image
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image: { color_background(type:"pt" + text_shape(), base_hybrid:pt_hybrid) }
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image: { card_ptbox() }
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foil layer:
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left: 0
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top : 0
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