mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 13:06:59 -04:00
feat: apply filtering to game list, correct selections after filtering
Will need to propogate these filtering options to the other places these things are present, there's a dedicated variant for just the stylesheet dialog window and also the Style tab.
This commit is contained in:
+41
-13
@@ -34,18 +34,26 @@ NewSetWindow::NewSetWindow(Window* parent)
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stylesheet_list = new PackageList (this, ID_STYLESHEET_LIST, wxHORIZONTAL, false);
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wxStaticText* game_text = new wxStaticText(this, ID_GAME_LIST, _LABEL_("game type"));
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wxStaticText* stylesheet_text = new wxStaticText(this, ID_STYLESHEET_LIST, _LABEL_("style type"));
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filter = new FilterCtrl(this, ID_STYLESHEET_FILTER, _LABEL_("search stylesheet list"), _HELP_("search stylesheet list control"));
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filter->setFilter(filter_value);
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game_filter = new FilterCtrl(this, ID_GAME_FILTER, _LABEL_("search game list"), _HELP_("search game list control"));
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game_filter->setFilter(game_filter_value);
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stylesheet_filter = new FilterCtrl(this, ID_STYLESHEET_FILTER, _LABEL_("search stylesheet list"), _HELP_("search stylesheet list control"));
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stylesheet_filter->setFilter(stylesheet_filter_value);
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// init sizer
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wxSizer* s = new wxBoxSizer(wxVERTICAL);
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s->Add(game_text, 0, wxALL, 4);
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s->Add(game_list, 0, wxEXPAND | (wxALL & ~wxTOP), 4);
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wxSizer* s2 = new wxBoxSizer(wxHORIZONTAL);
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s2->Add(stylesheet_text, 0, wxALL & ~wxLEFT, 4);
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s2->AddSpacer(2);
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s2->Add(filter, 0, wxALL & ~wxRIGHT, 4);
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s2->Add(game_text, 0, wxALL & ~wxLEFT, 4);
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s2->AddSpacer(2);
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s2->Add(game_filter, 0, wxALL & ~wxRIGHT, 4);
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s->Add(s2);
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s->Add(game_list, 0, wxEXPAND | (wxALL & ~wxTOP), 4);
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wxSizer* s3 = new wxBoxSizer(wxHORIZONTAL);
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s3->Add(stylesheet_text, 0, wxALL & ~wxLEFT, 4);
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s3->AddSpacer(2);
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s3->Add(stylesheet_filter, 0, wxALL & ~wxRIGHT, 4);
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s->Add(s3);
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s->Add(stylesheet_list, 0, wxEXPAND | (wxALL & ~wxTOP), 4);
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s->Add(CreateButtonSizer(wxOK | wxCANCEL) , 0, wxEXPAND | wxALL, 8);
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s->SetSizeHints(this);
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@@ -87,12 +95,31 @@ void NewSetWindow::onStyleSheetSelect(wxCommandEvent&) {
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settings.gameSettingsFor(*game).default_stylesheet = stylesheet->name();
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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}
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void NewSetWindow::onStyleSheetActivate(wxCommandEvent&) {
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done();
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}
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void NewSetWindow::onFilterUpdate(wxCommandEvent&) {
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stylesheet_list->setFilter(filter->getFilter<PackageData>());
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void NewSetWindow::onGameFilterUpdate(wxCommandEvent&) {
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if (game_list->hasSelection()) {
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GameP existingGameSelection = game_list->getSelection<Game>(false);
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game_list->setFilter(game_filter->getFilter<PackageData>());
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game_list->select(existingGameSelection->name());
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}
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else {
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game_list->setFilter(game_filter->getFilter<PackageData>());
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}
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}
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void NewSetWindow::onStylesheetFilterUpdate(wxCommandEvent&) {
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if (stylesheet_list->hasSelection()) {
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StyleSheetP existingStylesheetSelection = stylesheet_list->getSelection<StyleSheet>(false);
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stylesheet_list->setFilter(stylesheet_filter->getFilter<PackageData>());
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stylesheet_list->select(existingStylesheetSelection->name());
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}
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else {
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stylesheet_list->setFilter(stylesheet_filter->getFilter<PackageData>());
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}
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}
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void NewSetWindow::OnOK(wxCommandEvent&) {
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@@ -128,10 +155,11 @@ void NewSetWindow::onIdle(wxIdleEvent& ev) {
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}
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BEGIN_EVENT_TABLE(NewSetWindow, wxDialog)
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EVT_GALLERY_SELECT(ID_GAME_LIST, NewSetWindow::onGameSelect)
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EVT_GALLERY_SELECT(ID_STYLESHEET_LIST, NewSetWindow::onStyleSheetSelect)
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EVT_GALLERY_ACTIVATE(ID_STYLESHEET_LIST, NewSetWindow::onStyleSheetActivate)
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EVT_COMMAND_RANGE(ID_STYLESHEET_FILTER, ID_STYLESHEET_FILTER, wxEVT_COMMAND_TEXT_UPDATED, NewSetWindow::onFilterUpdate)
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EVT_GALLERY_SELECT(ID_GAME_LIST, NewSetWindow::onGameSelect)
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EVT_GALLERY_SELECT(ID_STYLESHEET_LIST, NewSetWindow::onStyleSheetSelect)
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EVT_GALLERY_ACTIVATE(ID_STYLESHEET_LIST, NewSetWindow::onStyleSheetActivate)
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EVT_COMMAND_RANGE(ID_STYLESHEET_FILTER, ID_STYLESHEET_FILTER, wxEVT_COMMAND_TEXT_UPDATED, NewSetWindow::onStylesheetFilterUpdate)
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EVT_COMMAND_RANGE(ID_GAME_FILTER, ID_GAME_FILTER, wxEVT_COMMAND_TEXT_UPDATED, NewSetWindow::onGameFilterUpdate)
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EVT_BUTTON (wxID_OK, NewSetWindow::OnOK)
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EVT_UPDATE_UI (wxID_ANY, NewSetWindow::onUpdateUI)
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EVT_IDLE ( NewSetWindow::onIdle)
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