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Miscellaneous colored artifact updates for Magic, following Shards.
First Conflux keyword for Magic. Improved Mythic Rare coloration. Slightly improved creature type lists. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1284 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -1,6 +1,6 @@
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mse version: 0.3.6
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mse version: 0.3.7
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full name: Magic The Gathering, card blend utilities
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version: 2008-04-13
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version: 2008-09-24
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# This file doesn't do anything, other files in this directory can be included
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# in game/style files:
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@@ -470,7 +470,7 @@ color_background := {
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colors := colors + "m"
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multi := false
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)
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if artifact and (multi or hybrid or colors == "") then (
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if artifact and (hybrid or colors == "") then (
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colors := colors + "a"
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artifact := false
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)
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@@ -505,6 +505,16 @@ color_combination := {
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dark: base,
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light: land_template("m"),
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)
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else if multi and artifact then
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masked_blend(
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mask: "artifact_blend_{type}.png",
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dark: template("a"),
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light: masked_blend(
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mask: "multicolor_blend_{type}.png",
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dark: template("m"),
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light: base
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)
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)
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else if multi then
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masked_blend(
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mask: "multicolor_blend_{type}.png",
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