mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
added 'string mode' to script parser; added Keyword and related classes
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@85 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
+4
-3
@@ -8,6 +8,7 @@
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#include <data/game.hpp>
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#include <data/field.hpp>
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#include <data/keyword.hpp>
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#include <data/statistics.hpp>
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#include <util/io/package_manager.hpp>
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#include <script/script.hpp>
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@@ -52,9 +53,9 @@ IMPLEMENT_REFLECTION(Game) {
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REFLECT(card_fields);
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REFLECT(statistics_dimensions);
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REFLECT(statistics_categories);
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// REFLECT_N("keyword parameter type", keyword_params);
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// REFLECT_N("keyword separator type", keyword_separators);
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// REFLECT(keywords);
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REFLECT(keyword_parameter_types);
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REFLECT(keyword_modes);
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REFLECT(keywords);
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// REFLECT(word_lists);
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}
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@@ -19,6 +19,9 @@ DECLARE_POINTER_TYPE(Field);
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DECLARE_POINTER_TYPE(Game);
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DECLARE_POINTER_TYPE(StatsDimension);
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DECLARE_POINTER_TYPE(StatsCategory);
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DECLARE_POINTER_TYPE(KeywordParam);
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DECLARE_POINTER_TYPE(KeywordMode);
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DECLARE_POINTER_TYPE(Keyword);
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// ----------------------------------------------------------------------------- : Game
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@@ -38,6 +41,10 @@ class Game : public Packaged {
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vector<StatsDimensionP> statistics_dimensions; ///< (Additional) statistics dimensions
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vector<StatsCategoryP> statistics_categories; ///< (Additional) statistics categories
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vector<KeywordParamP> keyword_parameter_types;///< Types of keyword parameters
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vector<KeywordModeP> keyword_modes; ///< Modes of keywords
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vector<KeywordP> keywords; ///< Keywords for use in text
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vector<Dependency> dependent_scripts_cards; ///< scripts that depend on the card list
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vector<Dependency> dependent_scripts_keywords; ///< scripts that depend on the keywords
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bool dependencies_initialized; ///< are the script dependencies comming from this game all initialized?
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@@ -0,0 +1,35 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <data/keyword.hpp>
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// ----------------------------------------------------------------------------- : Reflection
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IMPLEMENT_REFLECTION(KeywordParam) {
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REFLECT(name);
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REFLECT(description);
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REFLECT(match);
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REFLECT(in_reminder);
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}
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IMPLEMENT_REFLECTION(KeywordMode) {
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REFLECT(name);
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REFLECT(description);
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}
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IMPLEMENT_REFLECTION(KeywordExpansion) {
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REFLECT(before);
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REFLECT(after);
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REFLECT(reminder);
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}
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IMPLEMENT_REFLECTION(Keyword) {
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REFLECT(keyword);
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REFLECT(expansions);
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REFLECT(rules);
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REFLECT(mode);
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}
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// ----------------------------------------------------------------------------- : Using keywords
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@@ -0,0 +1,77 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_DATA_KEYWORD
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#define HEADER_DATA_KEYWORD
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <script/scriptable.hpp>
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#include <wx/regex.h>
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DECLARE_POINTER_TYPE(KeywordParam);
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DECLARE_POINTER_TYPE(KeywordExpansion);
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DECLARE_POINTER_TYPE(KeywordMode);
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// ----------------------------------------------------------------------------- : Keyword components
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/// Parameter type of keywords
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class KeywordParam {
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public:
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String name; ///< Name of the parameter type
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String description; ///< Description of the type
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String match; ///< Uncompiled regex
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wxRegEx matchRe; ///< Regular expression to match
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OptionalScript in_reminder; ///< Transformation of the value for showing in the reminder text
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DECLARE_REFLECTION();
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};
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// ----------------------------------------------------------------------------- : Keyword mode
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/// Information on when and how to use a keyword
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class KeywordMode {
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String name; ///< Name of the mode
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String description; ///< Description of the type
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DECLARE_REFLECTION();
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};
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// ----------------------------------------------------------------------------- : Keyword expansion
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/// A way to use a keyword
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class KeywordExpansion {
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public:
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String before; ///< Components before the keyword: parameters and separators (tagged string)
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String after; ///< Components after the keyword: parameters and separators
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vector<KeywordParamP> parameters; ///< The types of parameters
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wxRegEx splitter; ///< Regular expression to split/match the components, automatically generated
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OptionalScript reminder; ///< Reminder text of the keyword
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DECLARE_REFLECTION();
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};
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// ----------------------------------------------------------------------------- : Keyword
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/// A keyword for a set or a game
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class Keyword {
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public:
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String keyword; ///< The keyword
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vector<KeywordExpansionP> expansions; ///< Expansions, i.e. ways to use this keyword
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String rules; ///< Rules/explanation
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String mode; ///< Mode of use, can be used by scripts (only gives the name)
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DECLARE_REFLECTION();
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};
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// ----------------------------------------------------------------------------- : Using keywords
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/// Expand/update all keywords in the given string
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String expand_keywords(const String& text);
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// ----------------------------------------------------------------------------- : EOF
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#endif
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@@ -10,6 +10,7 @@
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#include <data/game.hpp>
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#include <data/stylesheet.hpp>
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#include <data/card.hpp>
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#include <data/keyword.hpp>
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#include <data/field.hpp>
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#include <data/field/text.hpp> // for 0.2.7 fix
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#include <script/value.hpp>
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@@ -116,6 +117,7 @@ IMPLEMENT_REFLECTION(Set) {
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REFLECT_N("styling", styling_data);
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}
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REFLECT(cards);
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REFLECT(keywords);
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}
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reflect_set_info_get_member(tag,data);
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REFLECT(apprentice_code);
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+7
-10
@@ -22,6 +22,7 @@ DECLARE_POINTER_TYPE(StyleSheet);
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DECLARE_POINTER_TYPE(Styling);
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DECLARE_POINTER_TYPE(Field);
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DECLARE_POINTER_TYPE(Value);
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DECLARE_POINTER_TYPE(Keyword);
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class ScriptManager;
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class Context;
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@@ -38,22 +39,18 @@ class Set : public Packaged {
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Set(const StyleSheetP& stylesheet);
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~Set();
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/// The game this set uses
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GameP game;
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/// The default stylesheet
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StyleSheetP stylesheet;
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GameP game; ///< The game this set uses
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StyleSheetP stylesheet; ///< The default stylesheet
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/// The values on the fields of the set
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/** The indices should correspond to the set_fields in the Game */
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IndexMap<FieldP, ValueP> data;
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/// Extra values for specitic stylesheets, indexed by stylesheet name
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DECLARE_POINTER_TYPE(Styling);
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map<String, StylingP> styling_data;
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/// The cards in the set
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vector<CardP> cards;
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/// Code to use for apprentice (Magic only)
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String apprentice_code;
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/// Actions performed on this set and the cards in it
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ActionStack actions;
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vector<CardP> cards; ///< The cards in the set
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vector<KeywordP> keywords; ///< Additional keywords used in this set
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String apprentice_code; ///< Code to use for apprentice (Magic only)
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ActionStack actions; ///< Actions performed on this set and the cards in it
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/// A context for performing scripts
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/** Should only be used from the main thread! */
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