Use underscores instead of spaces for all internal names. And renamed some script functions at the same time.

* cannocial_name_form now outputs "_", where it used to use " "
* this simplifies reflectio and scripting code, because now C++ names are also MSE internal names
* added 'caption' property to fields. This is used instead of the name in NativeLookEditor, since the latter will now contain underscores.
* renamed text related script functions for consistency, since we were touching that part of the code anyway.
This commit is contained in:
Twan van Laarhoven
2020-04-22 23:33:06 +02:00
parent be4bb8d8ed
commit 713a9e4a40
33 changed files with 240 additions and 197 deletions
+7 -7
View File
@@ -95,14 +95,14 @@ void mark_dependency_value(const StyleSheet& stylesheet, const Dependency& dep)
IMPLEMENT_REFLECTION(StyleSheet) {
// < 0.3.0 didn't use card_ prefix
REFLECT_ALIAS(300, "width", "card width");
REFLECT_ALIAS(300, "height", "card height");
REFLECT_ALIAS(300, "dpi", "card dpi");
REFLECT_ALIAS(300, "background", "card background");
REFLECT_ALIAS(300, "info style", "set info style");
REFLECT_ALIAS(300, "width", "card_width");
REFLECT_ALIAS(300, "height", "card_height");
REFLECT_ALIAS(300, "dpi", "card_dpi");
REFLECT_ALIAS(300, "background", "card_background");
REFLECT_ALIAS(300, "info_style", "set_info_style");
REFLECT_ALIAS(300, "align", "alignment");
REFLECT_ALIAS(300, "extra field", "styling field");
REFLECT_ALIAS(300, "extra style", "styling style");
REFLECT_ALIAS(300, "extra_field", "styling_field");
REFLECT_ALIAS(300, "extra_style", "styling_style");
REFLECT(game);
REFLECT_BASE(Packaged);