Use underscores instead of spaces for all internal names. And renamed some script functions at the same time.

* cannocial_name_form now outputs "_", where it used to use " "
* this simplifies reflectio and scripting code, because now C++ names are also MSE internal names
* added 'caption' property to fields. This is used instead of the name in NativeLookEditor, since the latter will now contain underscores.
* renamed text related script functions for consistency, since we were touching that part of the code anyway.
This commit is contained in:
Twan van Laarhoven
2020-04-22 23:33:06 +02:00
parent be4bb8d8ed
commit 713a9e4a40
33 changed files with 240 additions and 197 deletions
+3 -3
View File
@@ -171,7 +171,7 @@ void Set::validate(Version file_app_version) {
IMPLEMENT_REFLECTION(Set) {
REFLECT_ALIAS(300, "style", "stylesheet"); // < 0.3.0 used style instead of stylesheet
REFLECT_ALIAS(300, "extra set info", "styling");
REFLECT_ALIAS(300, "extra_set_info", "styling");
REFLECT(game);
if (game) {
REFLECT_IF_READING {
@@ -190,7 +190,7 @@ IMPLEMENT_REFLECTION(Set) {
REFLECT(pack_types);
}
reflect_set_info_get_member(tag,data);
REFLECT_NO_SCRIPT_N("version control", vcs);
REFLECT_NO_SCRIPT_N("version_control", vcs);
REFLECT(apprentice_code);
}
@@ -226,7 +226,7 @@ void Set::reflect_cards<Writer> (Writer& tag) {
Writer writer(openOut(full_name), app_version);
writer.handle(_("card"), card);
referenceFile(full_name);
REFLECT_N("include file", full_name);
REFLECT_N("include_file", full_name);
}
}
}