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Use make_intrusive/make_shared for smart pointer construction.
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@@ -56,7 +56,7 @@ Context& SetScriptContext::getContext(const StyleSheetP& stylesheet) {
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// NOTE: do not use a smart pointer for the pointer to the set, because the set owns this
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// which would lead to a reference cycle.
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init_script_functions(*ctx);
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ctx->setVariable(SCRIPT_VAR_set, intrusive(new ScriptObject<Set*>(&set)));
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ctx->setVariable(SCRIPT_VAR_set, make_intrusive<ScriptObject<Set*>>(&set));
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ctx->setVariable(SCRIPT_VAR_game, to_script(set.game));
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ctx->setVariable(SCRIPT_VAR_stylesheet, to_script(stylesheet));
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ctx->setVariable(SCRIPT_VAR_card_style, to_script(&stylesheet->card_style));
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