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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Use make_intrusive/make_shared for smart pointer construction.
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@@ -309,7 +309,7 @@ void SetWindow::onChangeSet() {
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updateTitle();
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// make sure there is always at least one card
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// some things need this
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if (set->cards.empty()) set->cards.push_back(intrusive(new Card(*set->game)));
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if (set->cards.empty()) set->cards.push_back(make_intrusive<Card>(*set->game));
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// all panels view the same set
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FOR_EACH(p, panels) {
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p->setSet(set);
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@@ -383,11 +383,11 @@ void SetWindow::onCardActivate(CardSelectEvent& ev) {
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}
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void SetWindow::selectionChoices(ExportCardSelectionChoices& out) {
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out.push_back(intrusive(new ExportCardSelectionChoice(*set))); // entire set
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out.push_back(make_intrusive<ExportCardSelectionChoice>(*set)); // entire set
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FOR_EACH(p, panels) {
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p->selectionChoices(out);
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}
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out.push_back(intrusive(new ExportCardSelectionChoice())); // custom
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out.push_back(make_intrusive<ExportCardSelectionChoice>()); // custom
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}
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// ----------------------------------------------------------------------------- : Window events - close
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