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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Use make_intrusive/make_shared for smart pointer construction.
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+2
-2
@@ -73,7 +73,7 @@ void Game::validate(Version v) {
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vector<StatsDimensionP> dims;
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FOR_EACH(f, card_fields) {
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if (f->show_statistics) {
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dims.push_back(intrusive(new StatsDimension(*f)));
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dims.push_back(make_intrusive<StatsDimension>(*f));
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}
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}
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statistics_dimensions.insert(statistics_dimensions.begin(), dims.begin(), dims.end()); // push front
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@@ -82,7 +82,7 @@ void Game::validate(Version v) {
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{
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vector<StatsCategoryP> cats;
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FOR_EACH(dim, statistics_dimensions) {
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cats.push_back(intrusive(new StatsCategory(dim)));
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cats.push_back(make_intrusive<StatsCategory>(dim));
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}
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statistics_categories.insert(statistics_categories.begin(), cats.begin(), cats.end()); // push front
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}
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