mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
add stroke text, stretch symbols
This commit is contained in:
+17
-1
@@ -53,11 +53,15 @@ void sharp_resample_and_clip(const Image& img_in, Image& img_out, wxRect rect, i
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* rect = rectangle to draw in (a rectangle somewhere around pos)
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* stretch = amount to stretch in the direction of the text after drawing
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*/
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void draw_resampled_text(DC& dc, const RealPoint& pos, const RealRect& rect, double stretch, Radians angle, Color color, const String& text, int blur_radius = 0, int repeat = 1);
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void draw_resampled_text(DC& dc, const String& text, const RealPoint& pos, const RealRect& rect, Radians angle, Color color, int blur_radius = 0, Color stroke_color = Color(0,0,0), int stroke_radius = 0, double stretch = 1.0);
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// scaling factor to use when drawing resampled text
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extern const int text_scaling;
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// Downsamples the red channel of the input image to the alpha channel of the output image
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// img_in must be text_scaling times as large as img_out
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void downsample_to_alpha(Bitmap& bmp_in, Image& img_out);
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// ----------------------------------------------------------------------------- : Image rotation
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/// Rotates an image counter clockwise
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@@ -92,6 +96,18 @@ void saturate(Image& image, double amount);
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/// Invert the colors in an image
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void invert(Image& img);
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// Blur the alpha of a pixel
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Byte blur_pixel_alpha(Byte* in, int x, int y, int width, int height, int center_weight = 2);
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// Blur the alpha channel of an image
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void blur_image_alpha(Image& img, int center_weight = 2);
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// Thicken the alpha of a pixel
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Byte thicken_pixel_alpha_3x3(std::vector<Byte> in, int i, int x, int y, int width, int height);
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Byte thicken_pixel_alpha_5x5(std::vector<Byte> in, int i, int x, int y, int width, int height);
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Byte thicken_pixel_alpha_7x7(std::vector<Byte> in, int i, int x, int y, int width, int height);
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// Thicken the alpha channel of an image
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void thicken_image_alpha(Image& img, int radius);
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// ----------------------------------------------------------------------------- : Combining
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/// Ways in which images can be combined, similair to what Photoshop supports
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@@ -9,6 +9,9 @@
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#include <util/prec.hpp>
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#include <gfx/gfx.hpp>
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#include <util/error.hpp>
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#if defined(__WXMSW__) && wxUSE_WXDIB
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#include <wx/msw/dib.h>
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#endif
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// ----------------------------------------------------------------------------- : Saturation
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@@ -71,6 +74,294 @@ void invert(Image& img) {
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}
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}
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// ----------------------------------------------------------------------------- : Blurring
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Byte blur_pixel_alpha(Byte* in, int x, int y, int width, int height, int center_weight) {
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return ( center_weight * in[0] + // center
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(x == 0 ? in[0] : in[-1]) + // left
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(y == 0 ? in[0] : in[-width]) + // up
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(x == width - 1 ? in[0] : in[1]) + // right
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(y == height - 1 ? in[0] : in[width]) // down
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) / (4 + center_weight);
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}
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void blur_image_alpha(Image& img, int center_weight) {
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if (!img.HasAlpha()) return;
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int width = img.GetWidth(), height = img.GetHeight();
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Byte* data = img.GetAlpha();
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for (int y = 0 ; y < height ; ++y) {
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for (int x = 0 ; x < width ; ++x) {
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*data = blur_pixel_alpha(data, x, y, width, height, center_weight);
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++data;
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}
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}
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}
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// ----------------------------------------------------------------------------- : Thickening
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Byte thicken_pixel_alpha_7x7(std::vector<unsigned char> in, int i, int x, int y, int width, int height) {
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Byte result = in[i];
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Byte diag = in[i];
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Byte corner = in[i];
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if (x > 2) {
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if (y > 1) corner = max(corner, in[i -3 -2*width]);
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if (y > 0) diag = max(diag , in[i -3 -1*width]);
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result = max(result, in[i -3 ]);
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if (y < height - 1) diag = max(diag , in[i -3 +1*width]);
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if (y < height - 2) corner = max(corner, in[i -3 +2*width]);
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}
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if (x > 1) {
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if (y > 2) corner = max(corner, in[i -2 -3*width]);
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if (y > 1) result = max(result, in[i -2 -2*width]);
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if (y > 0) result = max(result, in[i -2 -1*width]);
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result = max(result, in[i -2 ]);
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if (y < height - 1) result = max(result, in[i -2 +1*width]);
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if (y < height - 2) result = max(result, in[i -2 +2*width]);
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if (y < height - 3) corner = max(corner, in[i -2 +3*width]);
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}
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if (x > 0) {
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if (y > 2) diag = max(diag , in[i -1 -3*width]);
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if (y > 1) result = max(result, in[i -1 -2*width]);
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if (y > 0) result = max(result, in[i -1 -1*width]);
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result = max(result, in[i -1 ]);
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if (y < height - 1) result = max(result, in[i -1 +1*width]);
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if (y < height - 2) result = max(result, in[i -1 +2*width]);
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if (y < height - 3) diag = max(diag , in[i -1 +3*width]);
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}
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if (y > 2) result = max(result, in[i -3*width]);
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if (y > 1) result = max(result, in[i -2*width]);
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if (y > 0) result = max(result, in[i -1*width]);
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if (y < height - 1) result = max(result, in[i +1*width]);
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if (y < height - 2) result = max(result, in[i +2*width]);
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if (y < height - 3) result = max(result, in[i +3*width]);
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if (x < width - 1) {
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if (y > 2) diag = max(diag , in[i +1 -3*width]);
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if (y > 1) result = max(result, in[i +1 -2*width]);
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if (y > 0) result = max(result, in[i +1 -1*width]);
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result = max(result, in[i +1 ]);
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if (y < height - 1) result = max(result, in[i +1 +1*width]);
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if (y < height - 2) result = max(result, in[i +1 +2*width]);
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if (y < height - 3) diag = max(diag , in[i +1 +3*width]);
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}
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if (x < width - 2) {
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if (y > 2) corner = max(corner, in[i +2 -3*width]);
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if (y > 1) result = max(result, in[i +2 -2*width]);
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if (y > 0) result = max(result, in[i +2 -1*width]);
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result = max(result, in[i +2 ]);
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if (y < height - 1) result = max(result, in[i +2 +1*width]);
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if (y < height - 2) result = max(result, in[i +2 +2*width]);
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if (y < height - 3) corner = max(corner, in[i +2 +3*width]);
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}
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if (x < width - 3) {
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if (y > 1) corner = max(corner, in[i +3 -2*width]);
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if (y > 0) diag = max(diag , in[i +3 -1*width]);
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result = max(result, in[i +3 ]);
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if (y < height - 1) diag = max(diag , in[i +3 +1*width]);
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if (y < height - 2) corner = max(corner, in[i +3 +2*width]);
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}
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if (diag > result) result = (Byte)((4 * (int)diag + (int)result) / 5);
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if (corner > result) result = (Byte)((2 * (int)corner + 3 * (int)result) / 5);
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return result;
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}
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Byte thicken_pixel_alpha_5x5(std::vector<unsigned char> in, int i, int x, int y, int width, int height) {
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Byte result = in[i];
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Byte diag = in[i];
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if (x > 1) {
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if (y > 0) diag = max(diag , in[i -2 -1*width]);
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result = max(result, in[i -2 ]);
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if (y < height - 1) diag = max(diag , in[i -2 +1*width]);
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}
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if (x > 0) {
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if (y > 1) diag = max(diag , in[i -1 -2*width]);
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if (y > 0) result = max(result, in[i -1 -1*width]);
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result = max(result, in[i -1 ]);
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if (y < height - 1) result = max(result, in[i -1 +1*width]);
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if (y < height - 2) diag = max(diag , in[i -1 +2*width]);
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}
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if (y > 1) result = max(result, in[i -2*width]);
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if (y > 0) result = max(result, in[i -1*width]);
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if (y < height - 1) result = max(result, in[i +1*width]);
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if (y < height - 2) result = max(result, in[i +2*width]);
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if (x < width - 1) {
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if (y > 1) diag = max(diag , in[i +1 -2*width]);
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if (y > 0) result = max(result, in[i +1 -1*width]);
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result = max(result, in[i +1 ]);
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if (y < height - 1) result = max(result, in[i +1 +1*width]);
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if (y < height - 2) diag = max(diag , in[i +1 +2*width]);
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}
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if (x < width - 2) {
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if (y > 0) diag = max(diag , in[i +2 -1*width]);
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result = max(result, in[i +2 ]);
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if (y < height - 1) diag = max(diag , in[i +2 +1*width]);
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}
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if (diag > result) result = (Byte)((3 * (int)diag + (int)result) / 4);
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return result;
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}
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Byte thicken_pixel_alpha_3x3(std::vector<unsigned char> in, int i, int x, int y, int width, int height) {
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Byte result = in[i];
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Byte diag = in[i];
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if (x > 0) {
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if (y > 0) diag = max(diag, in[i -1 -width]);
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result = max(result, in[i -1 ]);
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if (y < height - 1) diag = max(diag, in[i -1 +width]);
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}
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if (y > 0) result = max(result, in[i -width]);
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if (y < height - 1) result = max(result, in[i +width]);
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if (x < width - 1) {
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if (y > 0) diag = max(diag, in[i +1 -width]);
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result = max(result, in[i +1 ]);
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if (y < height - 1) diag = max(diag, in[i +1 +width]);
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}
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if (diag > result) result = (Byte)((3*(int)diag + 2*(int)result) / 5);
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return result;
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}
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void thicken_image_alpha(Image& img, int radius) {
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if (!img.HasAlpha()) return;
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int width = img.GetWidth(), height = img.GetHeight();
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Byte* data = img.GetAlpha();
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std::vector<Byte> copy(data, data + width * height);
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int i = 0;
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for (int y = 0 ; y < height ; ++y) {
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for (int x = 0 ; x < width ; ++x) {
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*data = radius == 1 ? thicken_pixel_alpha_3x3(copy, i, x, y, width, height) :
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radius == 2 ? thicken_pixel_alpha_5x5(copy, i, x, y, width, height) :
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thicken_pixel_alpha_7x7(copy, i, x, y, width, height) ;
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++data;
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++i;
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}
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}
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}
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// ----------------------------------------------------------------------------- : Resampled text
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void downsample_to_alpha(Bitmap& bmp_in, Image& img_out) {
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Byte* temp = nullptr;
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#if defined(__WXMSW__) && wxUSE_WXDIB
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wxDIB img_in(bmp_in);
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if (!img_in.IsOk()) return;
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// if text_scaling = 4, then the line always is dword aligned, so we need no adjusting
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// we created a bitmap with depth 24, so that is what we should have here
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if (img_in.GetDepth() != 24) throw InternalError(_("DIB has wrong bit depth"));
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#else
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Image img_in = bmp_in.ConvertToImage();
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#endif
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Byte* in = img_in.GetData();
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Byte* out = img_in.GetData();
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// scale in the x direction, this overwrites parts of the input image
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if (img_in.GetWidth() == img_out.GetWidth() * text_scaling) {
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// no stretching
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int count = img_out.GetWidth() * img_in.GetHeight();
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for (int i = 0 ; i < count ; ++i) {
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int total = 0;
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for (int j = 0 ; j < text_scaling ; ++j) {
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total += in[3 * (j + text_scaling * i)];
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}
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out[i] = total / text_scaling;
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}
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} else {
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// resample to buffer
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temp = new Byte[img_out.GetWidth() * img_in.GetHeight()];
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out = temp;
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// custom stretch, see resample_image.cpp
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const int shift = 32-12-8; // => max size = 4096, max alpha = 255
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int w1 = img_in.GetWidth(), w2 = img_out.GetWidth(), h = img_in.GetHeight();
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int out_fact = (w2 << shift) / w1; // how much to output for 256 input = 1 pixel
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int out_rest = (w2 << shift) % w1;
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// make the image 'bolder' to compensate for compressing it
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int mul = 128 + min(256, 128*w1/(text_scaling*w2));
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for (int y = 0 ; y < h ; ++y) {
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int in_rem = out_fact + out_rest;
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for (int x = 0 ; x < w2 ; ++x) {
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int out_rem = 1 << shift;
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int tot = 0;
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while (out_rem >= in_rem) {
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// eat a whole input pixel
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tot += *in * in_rem;
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out_rem -= in_rem;
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in_rem = out_fact;
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in += 3;
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}
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if (out_rem > 0) {
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// eat a partial input pixel
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tot += *in * out_rem;
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in_rem -= out_rem;
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}
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// store
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*out = top(((tot >> shift) * mul) >> 8);
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out += 1;
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}
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}
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in = temp;
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}
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// now scale in the y direction, and write to the output alpha
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img_out.InitAlpha();
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int line_size_in = img_out.GetWidth();
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#if defined(__WXMSW__) && wxUSE_WXDIB
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// DIBs are upside down
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out = img_out.GetAlpha() + (img_out.GetHeight() - 1) * line_size_in;
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int line_size_out = -line_size_in;
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#else
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out = img_out.GetAlpha();
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int line_size_out = line_size_in;
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#endif
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int h = img_out.GetHeight();
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if (img_in.GetHeight() == h * text_scaling) {
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// no stretching
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for (int y = 0 ; y < h ; ++y) {
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for (int x = 0 ; x < line_size_in ; ++x) {
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int total = 0;
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for (int j = 0 ; j < text_scaling ; ++j) {
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total += in[x + line_size_in * (j + text_scaling * y)];
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}
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out[x + line_size_out * y] = total / text_scaling;
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}
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}
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} else {
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const int shift = 32-12-8; // => max size = 4096, max alpha = 255
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int h1 = img_in.GetHeight(), w = img_out.GetWidth();
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int out_fact = (h << shift) / h1; // how much to output for 256 input = 1 pixel
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int out_rest = (h << shift) % h1;
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int mul = 128 + min(256, 128*h1/(text_scaling*h));
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for (int x = 0 ; x < w ; ++x) {
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int in_rem = out_fact + out_rest;
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for (int y = 0 ; y < h ; ++y) {
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int out_rem = 1 << shift;
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int tot = 0;
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while (out_rem >= in_rem) {
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// eat a whole input pixel
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tot += *in * in_rem;
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out_rem -= in_rem;
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in_rem = out_fact;
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in += line_size_in;
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}
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if (out_rem > 0) {
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// eat a partial input pixel
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tot += *in * out_rem;
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in_rem -= out_rem;
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}
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// store
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*out = top(((tot >> shift) * mul) >> 8);
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out += line_size_out;
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}
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in = in - h1 * line_size_in + 1;
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out = out - h * line_size_out + 1;
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}
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}
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delete[] temp;
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}
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// ----------------------------------------------------------------------------- : Coloring symbol images
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RGB recolor(RGB x, RGB cr, RGB cg, RGB cb, RGB cw) {
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+53
-168
@@ -10,9 +10,6 @@
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#include <gfx/gfx.hpp>
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#include <util/error.hpp>
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#include <gui/util.hpp> // clearDC_black
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#if defined(__WXMSW__) && wxUSE_WXDIB
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#include <wx/msw/dib.h>
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#endif
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void blur_image(const Image& img_in, Image& img_out);
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@@ -21,189 +18,77 @@ void blur_image(const Image& img_in, Image& img_out);
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// scaling factor to use when drawing resampled text
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const int text_scaling = 4;
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// Downsamples the red channel of the input image to the alpha channel of the output image
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// img_in must be text_scaling times as large as img_out
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void downsample_to_alpha(Bitmap& bmp_in, Image& img_out) {
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Byte* temp = nullptr;
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#if defined(__WXMSW__) && wxUSE_WXDIB
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wxDIB img_in(bmp_in);
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if (!img_in.IsOk()) return;
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// if text_scaling = 4, then the line always is dword aligned, so we need no adjusting
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// we created a bitmap with depth 24, so that is what we should have here
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if (img_in.GetDepth() != 24) throw InternalError(_("DIB has wrong bit depth"));
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#else
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Image img_in = bmp_in.ConvertToImage();
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#endif
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Byte* in = img_in.GetData();
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Byte* out = img_in.GetData();
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// scale in the x direction, this overwrites parts of the input image
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if (img_in.GetWidth() == img_out.GetWidth() * text_scaling) {
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// no stretching
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int count = img_out.GetWidth() * img_in.GetHeight();
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for (int i = 0 ; i < count ; ++i) {
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int total = 0;
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for (int j = 0 ; j < text_scaling ; ++j) {
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total += in[3 * (j + text_scaling * i)];
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}
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out[i] = total / text_scaling;
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}
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} else {
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// resample to buffer
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temp = new Byte[img_out.GetWidth() * img_in.GetHeight()];
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out = temp;
|
||||
// custom stretch, see resample_image.cpp
|
||||
const int shift = 32-12-8; // => max size = 4096, max alpha = 255
|
||||
int w1 = img_in.GetWidth(), w2 = img_out.GetWidth(), h = img_in.GetHeight();
|
||||
int out_fact = (w2 << shift) / w1; // how much to output for 256 input = 1 pixel
|
||||
int out_rest = (w2 << shift) % w1;
|
||||
// make the image 'bolder' to compensate for compressing it
|
||||
int mul = 128 + min(256, 128*w1/(text_scaling*w2));
|
||||
for (int y = 0 ; y < h ; ++y) {
|
||||
int in_rem = out_fact + out_rest;
|
||||
for (int x = 0 ; x < w2 ; ++x) {
|
||||
int out_rem = 1 << shift;
|
||||
int tot = 0;
|
||||
while (out_rem >= in_rem) {
|
||||
// eat a whole input pixel
|
||||
tot += *in * in_rem;
|
||||
out_rem -= in_rem;
|
||||
in_rem = out_fact;
|
||||
in += 3;
|
||||
}
|
||||
if (out_rem > 0) {
|
||||
// eat a partial input pixel
|
||||
tot += *in * out_rem;
|
||||
in_rem -= out_rem;
|
||||
}
|
||||
// store
|
||||
*out = top(((tot >> shift) * mul) >> 8);
|
||||
out += 1;
|
||||
}
|
||||
}
|
||||
in = temp;
|
||||
}
|
||||
|
||||
// now scale in the y direction, and write to the output alpha
|
||||
img_out.InitAlpha();
|
||||
int line_size_in = img_out.GetWidth();
|
||||
#if defined(__WXMSW__) && wxUSE_WXDIB
|
||||
// DIBs are upside down
|
||||
out = img_out.GetAlpha() + (img_out.GetHeight() - 1) * line_size_in;
|
||||
int line_size_out = -line_size_in;
|
||||
#else
|
||||
out = img_out.GetAlpha();
|
||||
int line_size_out = line_size_in;
|
||||
#endif
|
||||
int h = img_out.GetHeight();
|
||||
if (img_in.GetHeight() == h * text_scaling) {
|
||||
// no stretching
|
||||
for (int y = 0 ; y < h ; ++y) {
|
||||
for (int x = 0 ; x < line_size_in ; ++x) {
|
||||
int total = 0;
|
||||
for (int j = 0 ; j < text_scaling ; ++j) {
|
||||
total += in[x + line_size_in * (j + text_scaling * y)];
|
||||
}
|
||||
out[x + line_size_out * y] = total / text_scaling;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const int shift = 32-12-8; // => max size = 4096, max alpha = 255
|
||||
int h1 = img_in.GetHeight(), w = img_out.GetWidth();
|
||||
int out_fact = (h << shift) / h1; // how much to output for 256 input = 1 pixel
|
||||
int out_rest = (h << shift) % h1;
|
||||
int mul = 128 + min(256, 128*h1/(text_scaling*h));
|
||||
for (int x = 0 ; x < w ; ++x) {
|
||||
int in_rem = out_fact + out_rest;
|
||||
for (int y = 0 ; y < h ; ++y) {
|
||||
int out_rem = 1 << shift;
|
||||
int tot = 0;
|
||||
while (out_rem >= in_rem) {
|
||||
// eat a whole input pixel
|
||||
tot += *in * in_rem;
|
||||
out_rem -= in_rem;
|
||||
in_rem = out_fact;
|
||||
in += line_size_in;
|
||||
}
|
||||
if (out_rem > 0) {
|
||||
// eat a partial input pixel
|
||||
tot += *in * out_rem;
|
||||
in_rem -= out_rem;
|
||||
}
|
||||
// store
|
||||
*out = top(((tot >> shift) * mul) >> 8);
|
||||
out += line_size_out;
|
||||
}
|
||||
in = in - h1 * line_size_in + 1;
|
||||
out = out - h * line_size_out + 1;
|
||||
}
|
||||
}
|
||||
|
||||
delete[] temp;
|
||||
}
|
||||
|
||||
// simple blur
|
||||
int blur_alpha_pixel(Byte* in, int x, int y, int width, int height) {
|
||||
return (2 * ( in[0]) + // center
|
||||
(x == 0 ? in[0] : in[-1]) + // left
|
||||
(y == 0 ? in[0] : in[-width]) + // up
|
||||
(x == width - 1 ? in[0] : in[1]) + // right
|
||||
(y == height - 1 ? in[0] : in[width]) // down
|
||||
) / 6;
|
||||
}
|
||||
|
||||
// TODO: move me?
|
||||
void blur_image_alpha(Image& img) {
|
||||
int width = img.GetWidth(), height = img.GetHeight();
|
||||
Byte* data = img.GetAlpha();
|
||||
for (int y = 0 ; y < height ; ++y) {
|
||||
for (int x = 0 ; x < width ; ++x) {
|
||||
*data = blur_alpha_pixel(data, x, y, width, height);
|
||||
++data;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw text by first drawing it using a larger font and then downsampling it
|
||||
// optionally rotated by an angle
|
||||
void draw_resampled_text(DC& dc, const RealPoint& pos, const RealRect& rect, double stretch, Radians angle, Color color, const String& text, int blur_radius, int repeat) {
|
||||
void draw_resampled_text(DC& dc, const String& text, const RealPoint& pos, const RealRect& rect, Radians angle, Color color, int blur_radius, Color stroke_color, int stroke_radius, double stretch) {
|
||||
// transparent text can be ignored
|
||||
if (color.Alpha() == 0) return;
|
||||
// enlarge slightly; some fonts are larger then the GetTextExtent tells us (especially italic fonts)
|
||||
int w = static_cast<int>(rect.width) + 3 + 2 * blur_radius, h = static_cast<int>(rect.height) + 1 + 2 * blur_radius;
|
||||
int w = static_cast<int>(rect.width) + 4, h = static_cast<int>(rect.height) + 2;
|
||||
// determine sub-pixel position
|
||||
int xi = static_cast<int>(rect.x) - blur_radius / text_scaling,
|
||||
yi = static_cast<int>(rect.y) - blur_radius / text_scaling;
|
||||
int xi = static_cast<int>(rect.x),
|
||||
yi = static_cast<int>(rect.y);
|
||||
int xsub = static_cast<int>(text_scaling * (pos.x - xi)),
|
||||
ysub = static_cast<int>(text_scaling * (pos.y - yi));
|
||||
// draw text
|
||||
Bitmap buffer(w * text_scaling, h * text_scaling, 24); // should be initialized to black
|
||||
// draw text as mask (white text on black background)
|
||||
Bitmap buffer(w * text_scaling, h * text_scaling, 24);
|
||||
wxMemoryDC mdc;
|
||||
mdc.SelectObject(buffer);
|
||||
clearDC_black(mdc);
|
||||
// now draw the text
|
||||
mdc.SetFont(dc.GetFont());
|
||||
mdc.SetTextForeground(*wxWHITE);
|
||||
mdc.DrawRotatedText(text, xsub, ysub, rad_to_deg(angle));
|
||||
// get image
|
||||
mdc.SelectObject(wxNullBitmap);
|
||||
// step 2. sample down
|
||||
// downsample
|
||||
double ca = fabs(cos(angle)), sa = fabs(sin(angle));
|
||||
w += int(w * (stretch - 1) * ca); // GCC makes annoying conversion warnings if *= is used here.
|
||||
h += int(h * (stretch - 1) * sa);
|
||||
Image img_small(w, h, false);
|
||||
fill_image(img_small, color);
|
||||
downsample_to_alpha(buffer, img_small);
|
||||
// multiply alpha
|
||||
if (color.Alpha() != 255) {
|
||||
set_alpha(img_small, color.Alpha() / 255.);
|
||||
}
|
||||
// blur
|
||||
for (int i = 0 ; i < blur_radius ; ++i) {
|
||||
blur_image_alpha(img_small);
|
||||
}
|
||||
// step 3. draw to dc
|
||||
for (int i = 0 ; i < repeat ; ++i) {
|
||||
dc.DrawBitmap(img_small, xi, yi);
|
||||
Image img(w, h, false);
|
||||
downsample_to_alpha(buffer, img);
|
||||
// if there is no stroke effect, just add blur and draw
|
||||
if (stroke_radius == 0) {
|
||||
if (color.Alpha() != 255) {
|
||||
set_alpha(img, color.Alpha() / 255.);
|
||||
}
|
||||
if (blur_radius > 0) {
|
||||
Image s_img(w + 2*blur_radius, h + 2*blur_radius);
|
||||
set_alpha(s_img, 0);
|
||||
s_img.Paste(img, blur_radius, blur_radius, wxIMAGE_ALPHA_BLEND_COMPOSE);
|
||||
for (int i = 0 ; i < blur_radius ; ++i) {
|
||||
blur_image_alpha(s_img, 3);
|
||||
}
|
||||
fill_image(s_img, color);
|
||||
dc.DrawBitmap(s_img, xi-blur_radius, yi-blur_radius);
|
||||
}
|
||||
else {
|
||||
fill_image(img, color);
|
||||
dc.DrawBitmap(img, xi, yi);
|
||||
}
|
||||
}
|
||||
// otherwise add stroke effect
|
||||
else {
|
||||
int radius = blur_radius + stroke_radius;
|
||||
Image s_img(w + 2*radius, h + 2*radius);
|
||||
set_alpha(s_img, 0);
|
||||
s_img.Paste(img, radius, radius, wxIMAGE_ALPHA_BLEND_COMPOSE);
|
||||
for (int i = 0 ; i < stroke_radius ; ++i) {
|
||||
thicken_image_alpha(s_img, 1);
|
||||
}
|
||||
for (int i = 0 ; i < blur_radius ; ++i) {
|
||||
blur_image_alpha(s_img, 3);
|
||||
}
|
||||
if (stroke_color.Alpha() != 255) {
|
||||
set_alpha(s_img, stroke_color.Alpha() / 255.);
|
||||
}
|
||||
fill_image(s_img, stroke_color);
|
||||
if (stroke_color != color) {
|
||||
fill_image(img, color);
|
||||
if (color.Alpha() != 255) {
|
||||
set_alpha(img, color.Alpha() / 255.);
|
||||
}
|
||||
s_img.Paste(img, radius, radius, wxIMAGE_ALPHA_BLEND_COMPOSE);
|
||||
}
|
||||
dc.DrawBitmap(s_img, xi-radius, yi-radius);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user