Clean up pointer use:

* Use unique_ptr for Actions instead of manual memory management
 * Use unique_ptr in KeywordDatabase
 * Use unique_ptr instead of shared_ptr for file formats
 * Don't pass shared_ptr to Reader/Writer, use references instead
Also
 * Switch to C++17 so we can use map::try_emplace
This commit is contained in:
Twan van Laarhoven
2020-04-25 21:30:05 +02:00
parent 708b4389a0
commit 64ea1d7322
57 changed files with 363 additions and 385 deletions
+1 -1
View File
@@ -238,7 +238,7 @@ void StatDimensionList::drawItem(DC& dc, int x, int y, size_t item) {
StatsDimension& dim = *dimensions.at(item - show_empty);
// draw icon
if (!dim.icon_filename.empty() && !dim.icon.Ok()) {
InputStreamP file = game->openIn(dim.icon_filename);
auto file = game->openIn(dim.icon_filename);
Image img(*file);
if (img.HasMask()) img.InitAlpha(); // we can't handle masks
Image resampled(21, 21);