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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-11 13:17:00 -04:00
Clean up pointer use:
* Use unique_ptr for Actions instead of manual memory management * Use unique_ptr in KeywordDatabase * Use unique_ptr instead of shared_ptr for file formats * Don't pass shared_ptr to Reader/Writer, use references instead Also * Switch to C++17 so we can use map::try_emplace
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@@ -180,7 +180,7 @@ void KeywordsPanel::onCommand(int id) {
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list->selectNext();
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break;
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case ID_KEYWORD_ADD:
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set->actions.addAction(new AddKeywordAction(*set));
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set->actions.addAction(make_unique<AddKeywordAction>(*set));
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break;
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case ID_KEYWORD_REMOVE:
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if (list->canDelete()) {
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@@ -370,7 +370,7 @@ void KeywordsPanel::onModeChange(wxCommandEvent& ev) {
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if (!list->getKeyword()) return;
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int sel = mode->GetSelection();
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if (sel >= 0 && (size_t)sel < set->game->keyword_modes.size()) {
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set->actions.addAction(new ChangeKeywordModeAction(*list->getKeyword(), set->game->keyword_modes[sel]->name));
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set->actions.addAction(make_unique<ChangeKeywordModeAction>(*list->getKeyword(), set->game->keyword_modes[sel]->name));
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}
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}
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